game played great for the first week, downloaded patch now my cb and safety's don't play defense at all the let everyone catch everything unless I user them, also my game has frozen maybe 7 times tonight in about 4 hours time(digital, no other games freeZe and this one didn't until patch)
Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
game played great for the first week, downloaded patch now my cb and safety's don't play defense at all the let everyone catch everything unless I user them, also my game has frozen maybe 7 times tonight in about 4 hours time(digital, no other games freeZe and this one didn't until patch)Go Bucks!! -
Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
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</td> <td style="background-image: url('/forums/images/quotes/00.gif');width:100%;height:1px;" width="100%"> I think I may have found the solution to the LT issue but I need someone else to test to <nobr>verify</nobr>. It appears that the issue is two-fold.
1. The LT ratings start a little low for some players
2. QB Sense Pressure and Throw Away traits cause them to take more sacks
I changed Nick Foles to Ideal and Yes in those two traits along with the Ratings boost from before to Robinson and the results are what you want to see.
Robinson played 16 games and gave up 5 sacks. Foles played 16 games and was sacked 22 times. Up to a 93 PBK & 97 AWR
I did the reverse for Matt Ryan and gave him oblivious and No in the two traits.
Matthews played 16 games and gave up 28 sacks. Ryan only made it through 11 games and was sacked 34 times 69 PBK and 92 AWR
For fun I did the changes for Winston since he always leads my sims in times sacked. No changes to his LT. Played 16 games sacked 34 times. He even progressed to a 87 in one season.
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"Ok between this and maybe the "high motor" "Clutch" trait we may at least have a work around"
Sent from my broken iPhone using my data I can't afford
Are there any other methods to fixing LT's giving up 25 to 30 sacks a season while simming without going through these solutions. If not i will just use one of these methods when the roster drop and hope for the best.
Edit: Even in the first season of your offline Franchise you can see this occurring. I also control all 32 teams for a more reality purpose.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
TL : DR : 32 Team control kills Drive Goals, confirmed. If you want more info, read on...
Good news to report. This was an example of my confidence changes after a nice win over NYG:
Compare that to drive goals being active, where nearly every post-game confidence check looked like this:
This is big. Look at the first pic's list and see what kind of game Wilcox had. No matter what you think of the confidence system, it's working as the devs intended there - he had a great game and got rewarded for it. In the 2nd pic's franchise, every single player on my team had at least three Drive Goal confidence boosters like Wilcox got (though some of them did not gain as much overall because of poor performances). The difference? It was after an awful loss to the Patriots where NO ONE should have been getting confidence boosts.
No one on my team actually lost confidence from the Giants game - it was really well-played all around and I wouldn't have expected to lose any (though a few did break even). But without those artificial Drive Goals boosting confidence back up, the minuses from bad games will start to add up. The possibility is there, and that's what matters.
Here's some of the stats from the game, All Pro Default with (not enough) tweaked penalties, 15 minutes accel 15. Offline CFM, tuner ACTIVE.
Spoiler
It was good stuff except the penalties which are very much a work in progress still. These are the EXACT same settings where Brady went full Robo on me last night with an 80% completion day (which isn't looking quite so crazy with the real game tonight, eh?)
Last edited by bcruise; 09-11-2015, 03:29 AM.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Check and tell us if changing the QB traits help with QB awr regression. I would assume it has to help if they are taking far less sacks. Could be a suitable workaround while we wait for updates from EA. let us know what you see with LT and QB regression.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
bcruise
ive been waiting for news like this to give my money to the EA shareholders
so do we have a defined way of starting our franchise to ensure we get these results?
ie a workaround check list to perform to get where you are right now.OS Baseball Dynasty ::
Toronto Blue Jays - Going Deep!Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
and with the opening day rosters out tomorrow, it could be all systems go!
good timesComment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I'm heading off to bed now so I can try to come up with a full organized list tomorrow, it's nothing complicated though. 15 minute quarters with 15 accel clock, All-Pro and all sliders at 50 except for injuries (75, and I'm still playing around with it), and various penalty settings I've been toying with (nothing above 55). Fatigue is at 50 because of the OL subbing situation that occurs on 60 - it's just a tough choice of having unwanted OL subs and backups getting more carries, or OL staying in and backups getting few carries.
If I post it, look for it in the "Default Slider Support Group Thread" - I don't want to clutter this one too much and it'll be more on-topic there.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I'm going to start up a CFM right now and run a bit of a test. I'm going to play on my custom sliders that I've been getting really good games on in Play Now and play probably four games with drive goals on and then I'll start another CFM and play the same four games with drive goals off and keep track of some of my guys confidence and such throughout the games. Then after that I'll decide where to go from there.
Also as a sidenote, if 32-team control works to eliminate drive goals, then I would assume that you wouldn't even need to do that for it to work. You could probably just create a character of the head coach or owner of the team you're playing each week and then retire them after you've played the game and this should create the same effect I believe. And I don't know if that would completely solve the issue as confidence can still tend to have a snowball effect when moving game-to-game but it would definitely help alleviate some of the pressure confidence gets from drive goals.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I'm going to start up a CFM right now and run a bit of a test. I'm going to play on my custom sliders that I've been getting really good games on in Play Now and play probably four games with drive goals on and then I'll start another CFM and play the same four games with drive goals off and keep track of some of my guys confidence and such throughout the games. Then after that I'll decide where to go from there.
Also as a sidenote, if 32-team control works to eliminate drive goals, then I would assume that you wouldn't even need to do that for it to work. You could probably just create a character of the head coach or owner of the team you're playing each week and then retire them after you've played the game and this should create the same effect I believe. And I don't know if that would completely solve the issue as confidence can still tend to have a snowball effect when moving game-to-game but it would definitely help alleviate some of the pressure confidence gets from drive goals.
I might just pick up the game immediately if the results are positive.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Does anyone know if Solo online(cloud) CFM is different to Offline?
I ran a test Online season last night and simmed the season. Granted the number of sacks given up by LT/RT was high, I checked all the starting LT's and only Greg Robsinson was below 80 PBK (67). Players like Lewan, Matthews, Bushrod etc had PBK between 80-83 and then the elite tackles still have PBK 95-99 etc.
Could they have tweaked online CFm like they did in M15 all the time and this stuff will be in next patch offline?Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Does anyone know if Solo online(cloud) CFM is different to Offline?
I ran a test Online season last night and simmed the season. Granted the number of sacks given up by LT/RT was high, I checked all the starting LT's and only Greg Robsinson was below 80 PBK (67). Players like Lewan, Matthews, Bushrod etc had PBK between 80-83 and then the elite tackles still have PBK 95-99 etc.
Could they have tweaked online CFm like they did in M15 all the time and this stuff will be in next patch offline?Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
I know it flies in the face of everything people have been saying about the tuner. But I am using that tuner, in CFM's (both online and offline) created AFTER the recent patch. And I am getting consistent results like this. That's really all I can say - aside from streaming my games (which I can do) there's no better way of proving what I'm experiencing.
I'm heading off to bed now so I can try to come up with a full organized list tomorrow, it's nothing complicated though. 15 minute quarters with 15 accel clock, All-Pro and all sliders at 50 except for injuries (75, and I'm still playing around with it), and various penalty settings I've been toying with (nothing above 55). Fatigue is at 50 because of the OL subbing situation that occurs on 60 - it's just a tough choice of having unwanted OL subs and backups getting more carries, or OL staying in and backups getting few carries.
If I post it, look for it in the "Default Slider Support Group Thread" - I don't want to clutter this one too much and it'll be more on-topic there.
How do you go about starting up a 32 team league that plays the best? I hear you cant have coach firings on? I haven't experienced qbs scrambling but they're deadly accurate suddenly. Help me out here, I'd like to do the 32 team if it works but want the other 31 teams to mange themselves.
Also does this have to be offline or can this be done in an online CFM?Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
When the new roster hits later, I'm going to sim 2 seasons (gets first rookie class) and see what PBK ratings are for the main LT's to see if any have gone silly.
I only play online CFM as so much quicker to sim.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
http://www.operationsports.com/forum...ression-4.htmlComment
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