Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Robo COP
    Pro
    • Feb 2012
    • 911

    #226
    Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

    Originally posted by eviladams
    No, you don't otherwise you wouldn't be bitching about it.

    "We don't allow WR -> HB position changes in our online CFM". Nice realism there. Telling other franchise owners what they can and can't do with their rosters.

    This isn't your first madden right? You do realize that ALL the previous maddens had burners at the RB position of all sizes, right? So because the developers ADMITTEDLY screw up the draft classes with slow safeties (which they fixed) and have over looked the fact that every RB has full back speed, it's an "exploitation" to correct the problem?

    It's also completely realistic for guys to get faster the longer they've been in the league, right? Or do you ban that in your franchises too? No increasing the speed of RBs in your connected franchises?

    Sounds awesome.
    dude you need to calm down. You're taking it as a personal attack on you. This guy, as well as his league mates, as well as most madden players, would say moving a WR to RB is exploiting the game. He's not personally attacking you.

    And to answer some of your probably rhetoric question, madden already fixes the speed issue itself by making it cost so much to increase speed that you'd be an idiot to actually do it.

    And you really think they would admit that they messed up safety speed but somehow magically not notice they "screwed up" RB speed? The RB speed is where they want it. As I already said, this past draft class there were only about 3 rookie RBs that even ran under a 4.5. They used actual results in the NFL to replicate what they have there. The 4.25/4.3 burners are rare talents. There aren't Jamaal Charles or CJ2Ks in every draft.

    The fact that you can't recognize that an online league would view moving a 98 speed WR to RB as an exploit in the game to gain a competitive advantage over the competition is very concerning to me

    Comment

    • Nuke LaLoosh
      8bit Super Macho Man
      • Aug 2010
      • 104

      #227
      Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

      Originally posted by jb12780
      Turning a fast WR->RB isn't strategy. It's exploiting the game.

      The 32 owners in said league are happy with the rules.



      Sent from my LGLS991 using Tapatalk
      It's as much of a strategy as moving Edelman, Pryor, Smith, etc to WR was. Or the thought every NFL team had of moving Tebow to TE.

      Comment

      • beekay415
        Into the Wild
        • Jun 2005
        • 860

        #228
        Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

        Originally posted by eviladams
        It's as much of a strategy as moving Edelman, Pryor, Smith, etc to WR was. Or the thought every NFL team had of moving Tebow to TE.

        I think that was more of the fact they would never be nfl caliber qbs, and that doesn't always work out. Edelman is in a league all his own compared to the others u listed.

        However, this thread as gotten way of track, anyone draft any monsters lately lol


        Sent from my iPhone using Tapatalk

        Comment

        • Nuke LaLoosh
          8bit Super Macho Man
          • Aug 2010
          • 104

          #229
          Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

          Originally posted by Robo COP
          dude you need to calm down. You're taking it as a personal attack on you. This guy, as well as his league mates, as well as most madden players, would say moving a WR to RB is exploiting the game. He's not personally attacking you.

          And to answer some of your probably rhetoric question, madden already fixes the speed issue itself by making it cost so much to increase speed that you'd be an idiot to actually do it.

          And you really think they would admit that they messed up safety speed but somehow magically not notice they "screwed up" RB speed? The RB speed is where they want it. As I already said, this past draft class there were only about 3 rookie RBs that even ran under a 4.5. They used actual results in the NFL to replicate what they have there. The 4.25/4.3 burners are rare talents. There aren't Jamaal Charles or CJ2Ks in every draft.

          The fact that you can't recognize that an online league would view moving a 98 speed WR to RB as an exploit in the game to gain a competitive advantage over the competition is very concerning to me
          Please do not tell me to calm down because you literally have no idea if I'm calm or not.

          Madden did not see the ability to increase safety speed via xp as the solution to the problem, otherwise they would not have correct the issue of "bring safety speed more inline" with a patch.

          One slow running back class in 2015 does undo every previous year where running backs are running 4.3-4.4.

          4.2-4.3 running backs are not "rare talents". On many occasions, the fastest 40 guys in the league wash out very early.

          Madden gives you the ability to move players, where ever you like at the beginning of every season. That is hardly an exploitation. I can not control what moves computers make, that is not my problem.

          Comment

          • Robo COP
            Pro
            • Feb 2012
            • 911

            #230
            Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

            Originally posted by scoobyskyline3
            We havent vetoed that in our online league, but its no different from taking a corner and leaving him there with 80+ strength (kinda cheese) or turning him to a FS. Honestly its stupid that its like this because the only way to play a realistic way is by basically avoiding the draft. All the 3'4 DEs are big but still fast with DT strength even in the 3rd and 4th round.

            Asking for a patch would be asking 12 people with worklives to restart their league yet again
            ...you are talking about 2 different things here. One you are moving a player from the position you drafted him at to another to gain a speed advantage. The other you drafted a player that happens to have high strength for their position. Why would you move the player to safety when you drafted him at CB because you need a CB. Meanwhile, once again every CPU controlled team in your franchise isn't moving those players positions.

            So let's recap.

            You draft a 94+ speed WR and move him to RB
            The CPU drafts a 94+ speed WR and will never even consider moving him to RB

            You draft a CB with 80 strength. You move him to SS
            The CPU drafts a CB with 80 strength and will never even consider moving him to RB

            If anything, moving the CB to SS is more of an exploit than not moving him, because you are once again gaining an advantage that the CPU will never utilize

            Comment

            • Robo COP
              Pro
              • Feb 2012
              • 911

              #231
              Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

              Originally posted by eviladams
              Please do not tell me to calm down because you literally have no idea if I'm calm or not.

              Madden did not see the ability to increase safety speed via xp as the solution to the problem, otherwise they would not have correct the issue of "bring safety speed more inline" with a patch.

              One slow running back class in 2015 does undo every previous year where running backs are running 4.3-4.4.

              4.2-4.3 running backs are not "rare talents". On many occasions, the fastest 40 guys in the league wash out very early.

              Madden gives you the ability to move players, where ever you like at the beginning of every season. That is hardly an exploitation. I can not control what moves computers make, that is not my problem.
              Reread your post. It's clear you are getting worked up about it. But hey, maybe you aren't. If that's the case, revise your posts before you post them because you are coming off awfully aggressive.

              And that is our exact point. Choosing to turn a blind eye to the fact that the CPU will never make the same position changes you are making is deciding to pretend like you're not gaining a competitive advantage over them. Thus, it is an exploit you are choosing to believe you are not exploiting.

              Let me reiterate this 1 last time. That's fine, do whatever you want in your own franchise. If you want to move a CB to DE, go for it. I don't care. That's not going to stop me from labeling it as an exploit of the game though

              I also do not know what you are saying about safety speed and spending points That was not the point I was making.

              Comment

              • scoobyskyline3
                Rookie
                • Jan 2011
                • 377

                #232
                Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                I get your point, but what i am saying is, we all agree the draft attributes are flawed and there should be RBs with 94+ speed in the draft. At least in my league, since its user dominated (no more than 3 CPU teams even make the playoffs before the first draft) our moves are made to get a tactical advantage on other users.

                In our league, the last 3 drafts did not have a WR with 95+ spd that was capable of making a switch to RB. If they were faster than 95 spd they were sub 60 overall rating. (their core skills to run are awful). Also, there is a gaping hole in strength and carrying as well as RB traits when you do this. Just like converting a CB to safety will result in horrid tackling, hit power and block shedding. I even read someone say speed upgrading is prohibited, if you decide to upgrade your speed, so be it, itll take half a season of xp for 1 point anyway.


                Bottom line is, we play to have fun, we gain strategic advantages over each other and find ways to counter them. In OUR league we have fun, its competitive and addicting through all the glitches and pitfalls. When a human 53 meets a human 53 every bit of competitive creativity is fun.

                Just dont pull out some random youtube glitches

                PS: i hope im not upsetting anyone here, i see it getting testy

                Comment

                • Nuke LaLoosh
                  8bit Super Macho Man
                  • Aug 2010
                  • 104

                  #233
                  Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                  Originally posted by jb12780
                  Turning a fast WR->RB isn't strategy. It's exploiting the game.

                  The 32 owners in said league are happy with the rules.



                  Sent from my LGLS991 using Tapatalk
                  It's a strategy, accept it.

                  Comment

                  • Nuke LaLoosh
                    8bit Super Macho Man
                    • Aug 2010
                    • 104

                    #234
                    Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                    Originally posted by Robo COP
                    And to answer some of your probably rhetoric question, madden already fixes the speed issue itself by making it cost so much to increase speed that you'd be an idiot to actually do it.
                    This^^^^. Not sure what you don't understand. You said this ^^^^^^ and I said the developers did not see it this way since they patched safety speed to bring it "more in line". There was obviously an deficiency in safety speed, a patch was made to correct it. There is a problem with RB speed when none are faster than 91. And just like scooby said, you guys continue to beat the drum that it's "exploiting the game" but overlook the fact his OVR drops significantly and they literally lack all other rb attributes such as trucking, stiff arm, etc.
                    Last edited by Nuke LaLoosh; 12-06-2015, 06:01 PM.

                    Comment

                    • NDAlum
                      ND
                      • Jun 2010
                      • 11453

                      #235
                      Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                      Just play the game how you want and stop worrying about what others think.


                      Sent from my iPhone using Tapatalk
                      SOS Madden League (PS4) | League Archives
                      SOS Crew Bowl III & VIII Champs

                      Atlanta Braves Fantasy Draft Franchise | Google Docs History
                      NL East Champs 5x | WS Champion 1x (2020)

                      Comment

                      • scoobyskyline3
                        Rookie
                        • Jan 2011
                        • 377

                        #236
                        Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                        LOL

                        So... uhhh.....

                        I... i drafted a RB (speed back) that i like...


                        Antoine Barkley
                        5'10" 196
                        91 Spd (not much of a speed back)
                        70 Strength
                        92 Agi
                        88 ACC (smh)
                        78 carrying (meh)

                        BUT

                        94 Elusiveness
                        88 Juke move
                        86 Spin
                        86 Trucking

                        for a 2nd round RB, i am excited to use him. I will build up his carrying, fight for yards and then strength

                        Comment

                        • MKLand84
                          Rookie
                          • Jul 2012
                          • 6

                          #237
                          Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                          Originally posted by eviladams
                          This^^^^. Not sure what you don't understand. You said this ^^^^^^ and I said the developers did not see it this way since they patched safety speed to bring it "more in line". There was obviously an deficiency in safety speed, a patch was made to correct it. There is a problem with RB speed when none are faster than 91. And just like scooby said, you guys continue to beat the drum that it's "exploiting the game" but overlook the fact his OVR drops significantly and they literally lack all other rb attributes such as trucking, stiff arm, etc.
                          So, in your own words, the game has been designed for no rb to have over 91 spd.

                          The Rbs faster than that will ONLY be on YOUR team because you moved them to that position for the SOLE reason of having something that the other computer teams, BY DESIGN, cannot have.

                          You're right, that's not an exploit at all. Even if it does dang near meet the definition of the word.

                          Sent from my SM-G900V using Tapatalk

                          Comment

                          • BTownSlinger
                            Rookie
                            • May 2012
                            • 492

                            #238
                            Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                            I have a question. I'm specifically wanting to draft a left handed QB and I'm not seeing those details listed anywhere.. Maybe I'm wrong, but I think a few generations ago that info was listed.

                            At any rate, is it possible to figure this out or is it a shot in the dark?

                            Comment

                            • BigChillin
                              Rookie
                              • Dec 2015
                              • 60

                              #239
                              Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                              Originally posted by BTownSlinger
                              I have a question. I'm specifically wanting to draft a left handed QB and I'm not seeing those details listed anywhere.. Maybe I'm wrong, but I think a few generations ago that info was listed.

                              At any rate, is it possible to figure this out or is it a shot in the dark?
                              You can edit your QB to be left-handed after you draft him during the week where you edit your roster before the preseason.

                              Comment

                              • Ueauvan
                                MVP
                                • Mar 2009
                                • 1625

                                #240
                                Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                                i check out low round cbs who have higher zcv than mcv sometimes they are better as zone safeties, they may not have high power or hit hard but they can cover a zone, especially when you dont have safeties with zcv in the draft or fa pool

                                sometimes i have a peak at tall red zone wrs to te, but they have to be 6 4 and 230+, usually it doesnt work

                                but given that some may believe im screwing the system by playing Bruce Miller as 3rd TE as well as FB as he is a good receiver, or a #3/4 MLB as #OLB because they have speed in the return game and can tackle

                                do whatever you want to enjoy the game because that's all that matters. i play offline franchise only and coach mode, i have 4 centres, they are #2 RG, #1/2 C and #1 RT. they were the best available that fit my scheme when i drafted 2 of them and traded for the other 2. anyone who tells me that's wrong is missing the point about enjoying the game

                                Comment

                                Working...