I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Is there a lot of variety to the appearance and affects of the new ball carrier moves? For example, in FIFA you have like 90 moves you can do based on button combos, skill, situation, etc... I think I counted around 24 different moves that they described in madden, but are they all just variations of spin moves, stiff arms, hurdles, etc? Or are they completely different moves if you use one of the modifiers (LT, RT, etc)?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Is there a lot of variety to the appearance and affects of the new ball carrier moves? For example, in FIFA you have like 90 moves you can do based on button combos, skill, situation, etc... I think I counted around 24 different moves that they described in madden, but are they all just variations of spin moves, stiff arms, hurdles, etc? Or are they completely different moves if you use one of the modifiers (LT, RT, etc)?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
You mentioned a player trying to recover a fumble and the ball squirting out, kicked around, etc. Have there been changes to how the ballcarrier reacts when he fumbles? I think we all know how frustrating it's been in the past to see a player get hit, fumble, and the ball lays on the ground next to him but he can't pick it up because we have to wait for the animation to finish of him getting up off the ground first (and it's slow, to boot). Will that player now react any faster while the ball is loose?
I hope that made sense.Please, read my story & learn how you can make a difference here: https://life.indiegogo.com/fundraise...her/x/12104444
Born in '82, 49er Faithful since 1986!Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
You mentioned a player trying to recover a fumble and the ball squirting out, kicked around, etc. Have there been changes to how the ballcarrier reacts when he fumbles? I think we all know how frustrating it's been in the past to see a player get hit, fumble, and the ball lays on the ground next to him but he can't pick it up because we have to wait for the animation to finish of him getting up off the ground first (and it's slow, to boot). Will that player now react any faster while the ball is loose?
I hope that made sense.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Now that the blog has come out, could you go into more detail about how the gap system works or how zone players have evolved?
Will move throughout their space to pick up receivers as opposed to when they would just sit in the middle and wait for someone to catch it?
Is the gap system (1/2 gap) predicated by the specific play or team style?
Is there a 1 gap 34 vs 2 gap 34?
Does a zone blitz feel more effective or do robo QBs still automatically find the open receiver?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Now that the blog has come out, could you go into more detail about how the gap system works or how zone players have evolved?
Will move throughout their space to pick up receivers as opposed to when they would just sit in the middle and wait for someone to catch it?
Is the gap system (1/2 gap) predicated by the specific play or team style?
Is there a 1 gap 34 vs 2 gap 34?
Does a zone blitz feel more effective or do robo QBs still automatically find the open receiver?
From my time with the systems and reading over the blog, the gap system is predicated on formation and play, along with the alignment with the offense. So a 3-4 where the NT is heads-up over the C will almost always have 2 gap responsibilities, but if he's off alignment or in 4-3, it'll be 1-gap. Not sure what happens if you slide your 3-4 DL around to change their alignment. Something to look at in retail.
I would really need more time with the game to be able to answer that last question.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Do ratings tie into blocking kicks.
Are the specialty punts dependent on Punter ratings/traits?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
I'm not sure if there's a penalty window for lesser-rated kickers when it comes to the specialty punts.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
It might sound strange, but for me? This is like a big back-of-the-box feature for me lol I love it.Please, read my story & learn how you can make a difference here: https://life.indiegogo.com/fundraise...her/x/12104444
Born in '82, 49er Faithful since 1986!Comment
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