Can speak to the addition of wr/db interactions. Have you seen more viarety with the new additions made?
I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Can speak to the addition of wr/db interactions. Have you seen more viarety with the new additions made? -
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
In the new blog thread you mentioned injuries have been tuned for more than just AGG catches. Can you tell us about any other areas?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
MrPrice has a counter been put in place to combat cheesers who will drop 10 in coverage and run around with a DLman all game? ...Thanks in advance for answering anyway you can
Sent from my iPhone using TapatalkMy Alter Ego is better than Your NormalComment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Was also wondering if the AI will use the 'sky punt' and 'backspin' options when kicking?Last edited by Cowboy008; 05-26-2016, 11:31 PM.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Is CPU vs CPU back in the game yet? Last time was Madden 12.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
I think we're going to be waiting for this a few more years with all the emphasis they are putting on gameplay and concepts.PSN: SELLURGAMEUSUCK
NFL --- JAX JAGUARS (DUUUUVAAAL)
MLB --- BOSTON RED SOX
NBA --- LAKERS4LIFE
NCAAF --- GATOR NATION (UF)
NCAAB --- DUKE BLUE DEVILS
MLS --- DC UNITED
BARCLAYS PL --- CHELSEA
MUSIC/ARTIST ALIAS --- SHIESTY SLIM
"CRAY CRAY" available on ITUNES, GOOGLE PLAY, AMAZONComment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Seems like it'd be a simple addition though, like a light switch. Might be buggy but can be fixed with sliders.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
With the new ball physics you would think they could add bobble catches. Did they mention why they can't add them yet?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Can we edit kicking sliders for both CPU and USER separately? In Franchise Mode in Madden16 I cannot edit sliders separately and it causes a problems when CPU is overly accurate.
ThanksComment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
As a User vs CPU fan who loves watching CPU vs CPU, I would love 15 minute quarters where it's not over by halftime on both settings evenly. That to me would allow all focus to shift to better *animations* for smoother gameplay and building the modes and off field stuff.
*Side Note*
Animations vary, but disguised coverages and custom packages built in with what EA is doing with Defense, OMG. (IMAGINE) My 4-3 Odd with Fowler standing up, seeing him come to life, choosing a point of attack along the DLine in the future..... I'd calmly go outside, get in the car, then proceed to lose my mind!!!!Last edited by GoJags904; 05-27-2016, 03:09 AM.PSN: SELLURGAMEUSUCK
NFL --- JAX JAGUARS (DUUUUVAAAL)
MLB --- BOSTON RED SOX
NBA --- LAKERS4LIFE
NCAAF --- GATOR NATION (UF)
NCAAB --- DUKE BLUE DEVILS
MLS --- DC UNITED
BARCLAYS PL --- CHELSEA
MUSIC/ARTIST ALIAS --- SHIESTY SLIM
"CRAY CRAY" available on ITUNES, GOOGLE PLAY, AMAZONComment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
But aye, this will never be Blitz the League and I'm okay with that.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Don't know if you can answer this but have ratings been spread out to allow the tiers to be separated or is everything still close abs the tiers aren't hard to get someone up to?
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
@Mr.Price-
So now more gameplay info is out. I have a question id love someone to answer. In madden 16 it seemed the only way to get DPI was if an animation was triggered for it. While im very glad DPI is finally called in the game. There has been an issue all year that was never addressed.
From what you know of and played of 17 , can DPI or even Def Holding be called if a user controlled ( or even cpu controlled for that matter) defensive player get one of those called on him , for hindering the WR or TEs route they are running? Ive seen them stop WRs cold in their route totally, and ive seen them get in front of them just enough to stop them for a split second, enough to throw the WR far enough behind on route when ball is thrown , they cant get close to it. Here are just a couple of examples:
<iframe src="https://player.twitch.tv/?video=v55944624" frameborder="0" scrolling="no" height="378" width="620"></iframe><a href="https://www.twitch.tv/poohty?tt_medium=live_embed&tt_content=text_link" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px;text-decoration:underline;"></a>
<iframe src="https://player.twitch.tv/?video=v55944926" frameborder="0" scrolling="no" height="378" width="620"></iframe><a href="https://www.twitch.tv/poohty?tt_medium=live_embed&tt_content=text_link" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px;text-decoration:underline;"></a>
<iframe src="https://player.twitch.tv/?video=v55408990" frameborder="0" scrolling="no" height="378" width="620"></iframe><a href="https://www.twitch.tv/poohty?tt_medium=live_embed&tt_content=text_link" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px;text-decoration:underline;"></a>
Now ive seen this with LBs, DBs both. Over the middle, on out routes,about anywhere. It seems as long as animation isnt triggered , the game refuses to call it.Has this been addressed in 17? If not they really need to take a good look at it.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
There was a tweet from Rex yesterday...link is here: https://twitter.com/RexDEAFootball/s...48064792645632
If for some reason you can't click on the link, he was asked, "will CPU defenders be as effective as switching to make defensive plays for us no Switchers?"
Rex answered, "With the direction gameplay is going no switch/no click on on defense will put you at a serious disadvantage."
Do you know if this disadvantage will only affect situations in Human vs Human games where the user is controlling a receiver...or will my defenders also be at a disadvantage vs a CPU team if I choose not to switch?Comment
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