I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • johnnyg713
    MVP
    • Dec 2007
    • 1465

    #646
    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

    Can speak to the addition of wr/db interactions. Have you seen more viarety with the new additions made?

    Comment

    • SwaggerCoach
      MVP
      • Oct 2011
      • 1342

      #647
      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

      In the new blog thread you mentioned injuries have been tuned for more than just AGG catches. Can you tell us about any other areas?

      Comment

      • avwhitechic
        A DB'S SWAG
        • Jun 2011
        • 264

        #648
        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

        MrPrice has a counter been put in place to combat cheesers who will drop 10 in coverage and run around with a DLman all game? ...Thanks in advance for answering anyway you can


        Sent from my iPhone using Tapatalk
        My Alter Ego is better than Your Normal

        Comment

        • Cowboy008
          MVP
          • Mar 2012
          • 4574

          #649
          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

          Originally posted by SwaggerCoach
          In the new blog thread you mentioned injuries have been tuned for more than just AGG catches. Can you tell us about any other areas?
          Would love to know this as well.


          Was also wondering if the AI will use the 'sky punt' and 'backspin' options when kicking?
          Last edited by Cowboy008; 05-26-2016, 11:31 PM.

          Comment

          • BayRaider510
            Rookie
            • Sep 2009
            • 99

            #650
            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

            Is CPU vs CPU back in the game yet? Last time was Madden 12.

            Comment

            • GoJags904
              Pro
              • Aug 2014
              • 773

              #651
              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

              Originally posted by BayRaider510
              Is CPU vs CPU back in the game yet? Last time was Madden 12.
              I think we're going to be waiting for this a few more years with all the emphasis they are putting on gameplay and concepts.
              PSN: SELLURGAMEUSUCK

              NFL --- JAX JAGUARS (DUUUUVAAAL)
              MLB --- BOSTON RED SOX
              NBA --- LAKERS4LIFE
              NCAAF --- GATOR NATION (UF)
              NCAAB --- DUKE BLUE DEVILS
              MLS --- DC UNITED
              BARCLAYS PL --- CHELSEA


              MUSIC/ARTIST ALIAS --- SHIESTY SLIM
              "CRAY CRAY" available on ITUNES, GOOGLE PLAY, AMAZON

              Comment

              • BayRaider510
                Rookie
                • Sep 2009
                • 99

                #652
                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                Originally posted by GoJags904
                I think we're going to be waiting for this a few more years with all the emphasis they are putting on gameplay and concepts.
                Seems like it'd be a simple addition though, like a light switch. Might be buggy but can be fixed with sliders.

                Comment

                • SportsGamer94
                  Banned
                  • Jul 2015
                  • 343

                  #653
                  Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                  With the new ball physics you would think they could add bobble catches. Did they mention why they can't add them yet?

                  Comment

                  • FinnishRaider
                    Rookie
                    • May 2012
                    • 46

                    #654
                    Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                    Can we edit kicking sliders for both CPU and USER separately? In Franchise Mode in Madden16 I cannot edit sliders separately and it causes a problems when CPU is overly accurate.

                    Thanks

                    Comment

                    • GoJags904
                      Pro
                      • Aug 2014
                      • 773

                      #655
                      Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                      Originally posted by BayRaider510
                      Seems like it'd be a simple addition though, like a light switch. Might be buggy but can be fixed with sliders.
                      I used the 4th TE glitch in 16 to do it and the game played fine. I really don't know what the problem is, but I prefer they fix the CPU clock management and run speed first. That would make the stats match perfectly especially if runners slow down to realistic cut and juke speed. I think if all 22 true step is near completion, game speed realism is next.


                      As a User vs CPU fan who loves watching CPU vs CPU, I would love 15 minute quarters where it's not over by halftime on both settings evenly. That to me would allow all focus to shift to better *animations* for smoother gameplay and building the modes and off field stuff.


                      *Side Note*
                      Animations vary, but disguised coverages and custom packages built in with what EA is doing with Defense, OMG. (IMAGINE) My 4-3 Odd with Fowler standing up, seeing him come to life, choosing a point of attack along the DLine in the future..... I'd calmly go outside, get in the car, then proceed to lose my mind!!!!
                      Last edited by GoJags904; 05-27-2016, 03:09 AM.
                      PSN: SELLURGAMEUSUCK

                      NFL --- JAX JAGUARS (DUUUUVAAAL)
                      MLB --- BOSTON RED SOX
                      NBA --- LAKERS4LIFE
                      NCAAF --- GATOR NATION (UF)
                      NCAAB --- DUKE BLUE DEVILS
                      MLS --- DC UNITED
                      BARCLAYS PL --- CHELSEA


                      MUSIC/ARTIST ALIAS --- SHIESTY SLIM
                      "CRAY CRAY" available on ITUNES, GOOGLE PLAY, AMAZON

                      Comment

                      • JimmyT85
                        Rookie
                        • Nov 2009
                        • 221

                        #656
                        Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                        MrPrice, now the kick meter has been revealed, can you say if icing the kicker has any effect/ (Like in NCAA)

                        Thanks
                        UK Packers Fan
                        PSN: bigfootstick1

                        Comment

                        • Mattanite
                          MVP
                          • Sep 2015
                          • 1716

                          #657
                          Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                          Originally posted by mrprice33
                          You have no idea. Helmets popping off? NFL said nah.
                          Player discipline? NFL said nah.
                          Madden, by rule, has to be the most pristine version of football there is.
                          I don't mind not having off the field stuff but I do want morale, hold outs, team chemistry influence by player personalities that in turn influence rating increases and drops (like a team confidence almost). Morale and whatnot would stop teams loading up a certain position as FAs refuse to sign if there is an incumbent starter etc etc


                          But aye, this will never be Blitz the League and I'm okay with that.
                          The State of Madden Franchise
                          Scouting Tool
                          Draft Class Strength Generator
                          Franchise Tips

                          Comment

                          • 87Birdman
                            Rookie
                            • Jul 2011
                            • 473

                            #658
                            Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                            Don't know if you can answer this but have ratings been spread out to allow the tiers to be separated or is everything still close abs the tiers aren't hard to get someone up to?

                            Sent from my SM-G900R4 using Tapatalk

                            Comment

                            • howboutdat
                              MVP
                              • Nov 2012
                              • 1908

                              #659
                              Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                              @Mr.Price-

                              So now more gameplay info is out. I have a question id love someone to answer. In madden 16 it seemed the only way to get DPI was if an animation was triggered for it. While im very glad DPI is finally called in the game. There has been an issue all year that was never addressed.

                              From what you know of and played of 17 , can DPI or even Def Holding be called if a user controlled ( or even cpu controlled for that matter) defensive player get one of those called on him , for hindering the WR or TEs route they are running? Ive seen them stop WRs cold in their route totally, and ive seen them get in front of them just enough to stop them for a split second, enough to throw the WR far enough behind on route when ball is thrown , they cant get close to it. Here are just a couple of examples:

                              <iframe src="https://player.twitch.tv/?video=v55944624" frameborder="0" scrolling="no" height="378" width="620"></iframe><a href="https://www.twitch.tv/poohty?tt_medium=live_embed&tt_content=text_link" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px;text-decoration:underline;"></a>


                              <iframe src="https://player.twitch.tv/?video=v55944926" frameborder="0" scrolling="no" height="378" width="620"></iframe><a href="https://www.twitch.tv/poohty?tt_medium=live_embed&tt_content=text_link" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px;text-decoration:underline;"></a>


                              <iframe src="https://player.twitch.tv/?video=v55408990" frameborder="0" scrolling="no" height="378" width="620"></iframe><a href="https://www.twitch.tv/poohty?tt_medium=live_embed&tt_content=text_link" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px;text-decoration:underline;"></a>



                              Now ive seen this with LBs, DBs both. Over the middle, on out routes,about anywhere. It seems as long as animation isnt triggered , the game refuses to call it.Has this been addressed in 17? If not they really need to take a good look at it.
                              Yup, i said it !



                              Twitter
                              Twitch Channel
                              MBC Twitch Channel

                              Comment

                              • sir psycho
                                Rookie
                                • Jun 2012
                                • 286

                                #660
                                Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)

                                There was a tweet from Rex yesterday...link is here: https://twitter.com/RexDEAFootball/s...48064792645632

                                If for some reason you can't click on the link, he was asked, "will CPU defenders be as effective as switching to make defensive plays for us no Switchers?"
                                Rex answered, "With the direction gameplay is going no switch/no click on on defense will put you at a serious disadvantage."

                                Do you know if this disadvantage will only affect situations in Human vs Human games where the user is controlling a receiver...or will my defenders also be at a disadvantage vs a CPU team if I choose not to switch?

                                Comment

                                Working...