I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
I don't know the schedule, but I thought I saw a tweet about there being more to come, and I'm not going to risk discussing something they are going to blog about. If we get to Franchise and it hasn't been discussed at all, I'll talk about it.Comment
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
On the new kick meter. Does the play start while you trying to set the power and accuracy on the kick meter?Comment
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Rex did say in the OS treads he wants SUE (Nadomican suh) to feel and play just like he dose in real life ! So a pass rush must come with that!Comment
-
Comment
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Question
With some of the new zone concepts being more adaptive/smart more like real life. Do you notice a difference in the smartness of players in zone with pattern reading zones vs spot zones. And all zones being 1-2 reads. Like vert hook and so on. Are the zones tuned more accurately vs Madden 16?
We know they added new zones but the AI has to be programmed for them to work better. Hopefully they work on these zones correctly and the AI makes the reads correctly. With them adding all these different zones if they mess up this coding it could make things worse. Hopefully its good to go and this will prevent Problem and some other guys who run 1 play game defensesComment
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Question
With some of the new zone concepts being more adaptive/smart more like real life. Do you notice a difference in the smartness of players in zone with pattern reading zones vs spot zones. And all zones being 1-2 reads. Like vert hook and so on. Are the zones tuned more accurately vs Madden 16?
We know they added new zones but the AI has to be programmed for them to work better. Hopefully they work on these zones correctly and the AI makes the reads correctly. With them adding all these different zones if they mess up this coding it could make things worse. Hopefully its good to go and this will prevent Problem and some other guys who run 1 play game defensesComment
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Can you describe, based on what you saw when you played, some examples of what separates a low AWR/PRC player when it comes to the new zone concepts and pattern matching?
For example, do they play a hard flat instead of the called assignment, let's say cloud flat?
Another example, would a low AWR/PRC player not swap when routes cross (switch), recreating a blown assignment, thus doubling one player and leaving another open?
Thank you!Comment
-
Comment
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Can you describe, based on what you saw when you played, some examples of what separates a low AWR/PRC player when it comes to the new zone concepts and pattern matching?
For example, do they play a hard flat instead of the called assignment, let's say cloud flat?
Another example, would a low AWR/PRC player not swap when routes cross (switch), recreating a blown assignment, thus doubling one player and leaving another open?
Thank you!Comment
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Now that the gameplay blogs are nearly finished did the QB Evade Maneuvers make it into the game. My belief is they would need something like this for the new pass rushing mechanic strip sack.Comment
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
I don't know that these are any different than last year.Comment
-
Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Clint mentioned on twitter a week or so ago that they're still figuring out how to implement these in a way that won't cause a ton of penalties for the user on offense with illegal man downfield, OPI, etc. I've been beating this drum for a solid year, so maybe next year.Comment
Comment