I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
With the release of the special teams blog and making special teams matter, did you feel like the KR attribute was of greater importance or that it mattered in any way? Also, what about longsnappers? Any reason to keep them around or are they going to be the first cuts we make as always?
Have u ever looked at the 'definition' of kick return attribute? I only ask this because I recently found it somewhere in my CFM. I had always assumed it was sort of a 'ball carrier vision' specific to special teams returns. Turns out the kick return attribute is only related to the ability of the return man to 'field' the kick without bobbling/fumbling. Lol. I was kind of surprised to read this. I honestly can't remember where I read this, could've been in the traits of a progression of a DB or something . . . Yeah, I found it there, 'increase kick return to get better at catching a kickoff or punt. Kick return keeps the player from botching the catch.'
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Hmm...didn't even realize that. I just skip through all that stuff anyways. Also being at school and having other games didn't play much CFM this year. And I really liked DC a lot so that got a lot of my time because I couldn't play long games.Comment
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