Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21779

    #166
    Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

    Looks great. No doubt I will use manual. I want no visual aides when I play Madden. Clean screen for me.

    But I love the new move types and tackle battle looks very interesting. It looks and sounds like a second effort mechanic to me.
    Last edited by Armor and Sword; 05-20-2016, 01:42 PM.
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    • Allball76
      Rookie
      • Jun 2015
      • 512

      #167
      Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

      Smitty:
      Madden 17: Ground Game Deep Dive Thoughts




      More great feedback !

      SimFBallCritic :
      Madden 17 Run Fits, Defensive Gaps, Ball Carrier Moves Deep Dive | Hands On Experience






      Another good feedback !
      Last edited by Allball76; 05-19-2016, 03:27 PM.

      Comment

      • Allball76
        Rookie
        • Jun 2015
        • 512

        #168
        Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

        SimFBallCritic :


        Madden 17 Tackle Battles | How Does It Work?




        Madden 17 Run Fits, Defensive Gaps, Ball Carrier Moves Deep Dive | Hands On Experience






        Smitty:
        Madden 17: Ground Game Deep Dive Thoughts

        https://youtu.be/tNyAD7CIvFs

        More great feedback !

        Last edited by Allball76; 05-20-2016, 02:49 PM.

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #169
          Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

          One thing that I hope got improved as well with all of these additions is the RB's contextual awareness when it comes to O-Lineman. It was better last year but there are still too many times where you get caught on arms or legs of lineman and kind of go into that zombie mode or bounce off and shoot away in a random direction.

          Comment

          • SportsGamer94
            Banned
            • Jul 2015
            • 343

            #170
            Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

            I really hope quick ball carriers can split between two defenders.

            Comment

            • ggsimmonds
              Hall Of Fame
              • Jan 2009
              • 11235

              #171
              Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

              Compared to the improvements to defense I am not really that excited for these changes.

              The RB special moves do not sound very good in my opinion. The blog says smaller guys will be better at jukes while larger guys will have more effective trucks and stiff arms. That sounds completely reasonable, until you read how they are achieving this. It is not by size but by rating, and there are only 3 "tiers." But in effect there will only be 2 -- those above 90 and those between 70-89.

              So they are saying a RB with a juke rating of 71 is largely the same as one with a rating of 89? That doesn't work for me.

              The icons and prompts don't bother me as they can be turned off. Which is exactly what I will do from day one so for me that is a useless addition.

              Then we have the tackle battle. Don't like it at all. Reminds me of the fight for the fumble mechanic from several years back. It is a QTE inserted into a sports game.

              What will matter for me when it comes to the run game is the AI. Actually that is near the top of my list in general so I would love to see a blog devoted to the game's AI.

              Comment

              • jpdavis82
                All Star
                • Sep 2005
                • 8788

                #172
                Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                Originally posted by ggsimmonds
                Compared to the improvements to defense I am not really that excited for these changes.

                The RB special moves do not sound very good in my opinion. The blog says smaller guys will be better at jukes while larger guys will have more effective trucks and stiff arms. That sounds completely reasonable, until you read how they are achieving this. It is not by size but by rating, and there are only 3 "tiers." But in effect there will only be 2 -- those above 90 and those between 70-89.

                So they are saying a RB with a juke rating of 71 is largely the same as one with a rating of 89? That doesn't work for me.

                The icons and prompts don't bother me as they can be turned off. Which is exactly what I will do from day one so for me that is a useless addition.

                Then we have the tackle battle. Don't like it at all. Reminds me of the fight for the fumble mechanic from several years back. It is a QTE inserted into a sports game.

                What will matter for me when it comes to the run game is the AI. Actually that is near the top of my list in general so I would love to see a blog devoted to the game's AI.


                You need to watch the videos from people who actually played the game, tackle battle doesn't sound like it's even that noticeable and it only happens in certain situations and it's tied to ratings (tak vs brk tak), if a players ratings are not close there won't even be a battle.
                Last edited by jpdavis82; 05-21-2016, 09:35 AM.

                Comment

                • ggsimmonds
                  Hall Of Fame
                  • Jan 2009
                  • 11235

                  #173
                  Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                  Originally posted by jpdavis82
                  You need to watch the videos from people who actually played the game, tackle battle doesn't sound like it's even that noticeable and it only happens in certain situations and it's tied to ratings (tak vs brk tak), if a players ratings are not close there won't even be a battle.
                  I know that, still don't like it though.

                  Exactly how much I dislike it will come down to frequency though. And you don't know the frequency either. We all know it is tied to tak vs brk tak, but we don't know the range for it to trigger.

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8788

                    #174
                    Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                    Clint is watching


                    Sent from my iPhone using Tapatalk

                    Comment

                    • jpdavis82
                      All Star
                      • Sep 2005
                      • 8788

                      #175
                      Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More




                      Sent from my iPhone using Tapatalk

                      Comment

                      • MajorSupreme
                        MVP
                        • Aug 2013
                        • 1559

                        #176
                        Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                        Originally posted by jpdavis82



                        Sent from my iPhone using Tapatalk
                        That was my only worry with the tackle battle feature, I'm good now. Madden sounds killer right now

                        Comment

                        • DeuceDouglas
                          Madden Dev Team
                          • Apr 2010
                          • 4297

                          #177
                          Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                          Originally posted by ggsimmonds
                          Then we have the tackle battle. Don't like it at all. Reminds me of the fight for the fumble mechanic from several years back. It is a QTE inserted into a sports game.
                          It's kind of crazy to think about what Madden could look like a few years down the road in regards to all the on-screen button prompts and now a little QTE.

                          Comment

                          • Reed1417
                            MVP
                            • May 2012
                            • 6120

                            #178
                            Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                            Originally posted by DeuceDouglas
                            It's kind of crazy to think about what Madden could look like a few years down the road in regards to all the on-screen button prompts and now a little QTE.

                            I can see it now, the whole game becomes one big QTE event! It'll be like Heavy Rain.....but FOOTBALL! xD


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                            • SamDezzy43
                              Rookie
                              • Apr 2013
                              • 152

                              #179
                              Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                              Originally posted by SportsGamer94
                              I really hope quick ball carriers can split between two defenders.
                              Got the answer for you mate!

                              image.jpg

                              Comment

                              • TheBleedingRed21
                                Game Dev
                                • Oct 2010
                                • 5071

                                #180
                                Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                                Shame some of you are so quick to complain without even seeing or hearing more of a feature. Some of the absurd hyperbole statements about it is just ridiculous.

                                If and when more info on it is released, then we can pass judgement. As I stated before, the way this series has shifted in last few years, this dev team has earned our patience.
                                Last edited by TheBleedingRed21; 05-21-2016, 10:20 PM.
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