Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33611

    #1

    Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More


    A new Madden NFL 17 blog has just arrived going over many new details on the running game, including special moves, takeout interaction system and much more.

    "Madden NFL 17 will feature a broad cast of new Ball Carrier mechanics to keep all Madden players engaged, from beginners to the hard core. Using modifiers, there are now four unique tactics available to customize the running game. In combination with the Fakeout Interactions, all carry their own risks and rewards. The four special-move types are: Standard, Speed (RT/R2), Precision (LT/L2) & Steerable (RT/R2 + LT/L2)."

    I won't lie, I'm worried some of this stuff is getting a bit too complicated (think: fighting games and their convoluted control schemes) -- as there are a lot of different combinations to now memorize. Thankfully, the Madden team has thought about this with a couple of smart design decisions.

    "There’s some new tools available in Madden NFL 17 to make the user a better and more creative ball carrier, including recommended special-move prompts, projected path indicator, special-move feedback text and a setting-specific ball-carrier threat cone."

    This will obviously be something which is able to be toggle on/off (On by default in Rookie/Pro modes). This on-screen feedback will help you figure out what you are doing right and wrong which should, in theory, make you better at using the moves. That's a nice little touch.

    NOTE: Tackle Battle is on for all difficulty levels with no way to turn it off.

    "There are three unique ways to experience running the ball via the Ball Carrier Special Moves setting, which allows the user to customize the ground-game experience to his or her own liking (Auto, Assist, Manual)"

    These three settings will allow anyone to take advantage of the new moves and not feel overwhelmed. Auto will be what it sounds like, the AI will make the moves as you simply steer the player. Assist will be a nice mix between full manual and full auto control.

    The special moves sound like they're taking every level of Madden user into account, which makes them more appealing on the surface. What do you think? Read the full post and leave a comment below!

    Source - Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Scott
    Your Go-to TV Expert
    • Jul 2002
    • 20030

    #2
    Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

    Promising

    Sent from my SAMSUNG-SM-G935A using Tapatalk
    PSN-Shugarooo
    Steam-ScottM.816
    Twitch.tv/Shugarooo
    Want to follow my Franchises? Join my discord: https://discord.gg/nHbNCWmmGs

    Comment

    • jpdavis82
      All Star
      • Sep 2005
      • 8788

      #3
      Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

      You beat me to it but I can't find this anywhere at least on mobile.


      Sent from my iPhone using Tapatalk

      Comment

      • NateDogPack12
        Go Pack Go!!
        • Jul 2011
        • 1271

        #4
        Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

        Alright, baby. The hype train has officially launched. Choo-choo.
        XBOX Series X Gamer Tag: Alsbron

        Comment

        • SolidSquid
          MVP
          • Aug 2014
          • 3159

          #5
          Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

          Tackle Battle? Really? Can this be turned off? Like everything else in there though.

          Comment

          • Cowboy008
            MVP
            • Mar 2012
            • 4574

            #6
            Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

            Sounds good as long as the AI will use these moves as well. The only thing that I didn't like is the "Tackle Battles".

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21554

              #7
              Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

              As someone who is kinda terrible using the ballcarrier special moves, the timing feedback option immediately interests me. The rest of the assists I'm not as hot on but I also know that they aren't for me; if they can ease new and more people into playing the game, I'm all for them.

              Other than that - I do hope that the ballcarrier move ratings are appropriately spread out to take advantage of the new mechanics that are on the table here.

              Comment

              • SolidSquid
                MVP
                • Aug 2014
                • 3159

                #8
                Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

                Originally posted by Cowboy008
                Sounds good as long as the AI will use these moves as well. The only thing that I didn't like is the "Tackle Battles".
                Really reminds me of the fight for the fumble mechanic

                Comment

                • Gridiron
                  Banned
                  • Jun 2008
                  • 418

                  #9
                  Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

                  Originally posted by SolidSquid
                  Really reminds me of the fight for the fumble mechanic
                  I read a lot of good things there. Hope it works as well as advertised.

                  Comment

                  • Steve_OS
                    Editor-in-Chief
                    • Jul 2002
                    • 33611

                    #10
                    Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

                    Originally posted by SolidSquid
                    Tackle Battle? Really? Can this be turned off? Like everything else in there though.
                    Unless I'm reading it wrong, a lot of the stuff is on by default in Rookie and Pro modes. That one in particular wasn't mentioned as being on of them though, so I'll try and check in w/ some guys.
                    Steve Noah
                    Editor-in-Chief
                    http://www.operationsports.com
                    Follow me on Twitter

                    Comment

                    • OhMrHanky
                      MVP
                      • Aug 2012
                      • 1898

                      #11
                      Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

                      Yeah. Overall, I like what they're doing, and I def appreciate the fact that all of these things have 'learning tools' as sometimes what/when I think a juke will work in madden is NOT what/when madden thinks it will work. So, even though I have played madden for years, I will actually play a game or 2 with the assists on just to get a feel for what madden expects. However, while I normally enjoy complicated tier level control in all game types (sports, shooters, whatever), I will have to play the game to see how the 'steerable' runs play out. That option seems the hardest for me, personally, to envision exactly how those play out. And, I have not been a fan of the precision modifier up to this point, lol, so that's still a minor sticking point with me. But, at the end of the day, if everything has been improved, and I can better 'feel' the timing window of jukes/trucks/etc, and the bigger backs now truck better and small backs now are better at elusive moves, I think things will play out nicely. And, again, maybe after playing a few games, the precision mod and steerable options will actually feel good/correct. Not sure if I like the 'tackle battle' item, and I wonder what online guys will think about it. I play mostly CFM vs CPU, so I wouldn't want to dominate the CPU with it or something. All in all, I dig the direction of madden under Rex, so I'm hopeful these new moves will only add to the game and make it better.


                      Sent from my iPhone using Tapatalk

                      Comment

                      • SolidSquid
                        MVP
                        • Aug 2014
                        • 3159

                        #12
                        Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

                        Originally posted by Steve_OS
                        Unless I'm reading it wrong, a lot of the stuff is on by default in Rookie and Pro modes. That one in particular wasn't mentioned as being on of them though, so I'll try and check in w/ some guys.
                        Yea i noticed that too, they didn't say if it was on by default on any particular difficulty but if Fight for the Fumble was able to be turned off I can only imagine this is too.

                        Comment

                        • adub88
                          Pro
                          • May 2003
                          • 964

                          #13
                          Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

                          Need to see all this in motion before I get overly excited. Been waiting forever for better running animations
                          NFL:Colts
                          NBA:KINGS

                          Comment

                          • jpdavis82
                            All Star
                            • Sep 2005
                            • 8788

                            #14
                            Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

                            Worst part about this blog is at the bottom, a link to run fits blog that isn't working[emoji53]


                            Sent from my iPhone using Tapatalk

                            Comment

                            • SolidSquid
                              MVP
                              • Aug 2014
                              • 3159

                              #15
                              Re: Madden NFL 17 - Ball Carrier Special Moves, Fakeout Interaction System & Much Mor

                              Originally posted by jpdavis82
                              Worst part about this blog is at the bottom, a link to run fits blog that isn't working[emoji53]


                              Sent from my iPhone using Tapatalk
                              JP work your Twitter magic get us some info on the whole tackle battle thing. Whom ever presses a button first doesn't seem very sim to me.

                              Comment

                              Working...