I hope RB's use push offs when running up the back of a lineman or lead blockers & not just spin. Push offs were in Madden 16 but not nearly used enough when the situation called for it. Im ok with push offs happening contextually but they need to trigger way more often.
Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
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I like the sound of these new ball carrying moves as it's one step closer to signature animation packages which Madden desperately needs. Once EA starts to differentiate how players animate especially RB's, it'll take Madden to the next level.
I hope RB's use push offs when running up the back of a lineman or lead blockers & not just spin. Push offs were in Madden 16 but not nearly used enough when the situation called for it. Im ok with push offs happening contextually but they need to trigger way more often. -
Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
I was turned off myself but let's hope lower body weight and rating factors in this like they say . If so then I can see bell,Ivory and Peterson being effective and other big backs and let's hope with that lower body weight fast small backs almost never get out ! If ratings and weight have more to do with it like 2k free throw shooting yes it's up to the user but Shaq's meter moves fast ! Haha making the best of it I guess the power backs are back lolComment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
I like the tackle break feature. There should be an element of human control to breaking a tackle. We can juke, stiff arm, spin, and truck. Why should we not be in control of what happens when we collide with a defender? I always found it frustrating with Lynch that I would get hit in the open field and I could fight the guy off
The only thing I wish they had done differently is tier-ing. I would have liked to see 95-99 as elite, 90-94 as great, and then gone 80-89, >80Comment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
This was an interesting read up until the point where the phrase "tackle battles" occurs. At that point, I laughed.
I wonder what demographic of football fan/gamer picks up a football game and says: "Hey, what I need is a button to mash while my player is getting tackled. That would be SO much more gratifying than simply watching a well-animated tackle!"
Maybe others are more into that kind of thing than I am; I'm sure they have analytics on this stuff. For my money, I'd like to be able to turn this stuff off.Comment
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No No No EA! I'm not saying the tackle battle is a bad idea (need to see it in action 1st), but never implement on screen queues without giving us an option to turn it off. EA should know this by now. It'll be a huge mistake if they don't at least give us an option to turn off the on screen pop ups. I personally don't want any assists, on screen pop ups, clutter, etc.. on my screen when playing. EA needs to reconsider this.Comment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
I hope that the initial roster consist of very few players with "Elite" level ratings, as well as Draft Classes generating close to "90's" also.
This will make such players special and difficult to come by.
I am so glad that "Stamina" is linked to a "tiered" animation set.
My biggest concern is still "player size-to-field size ratio" the current cameras force us to play from.
It makes everything happen in a vacuum and allows at most 2 juke attempts before multiple tacklers from the back/opposite side are on you.
- just want space to actually use such special moves, but still have room to "run after the move set" is used.
Can't wait!!!Comment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
Great direction Rex keep up the good work ! As long as we keep getting real football concepts . I can't wait to hear the sim standard Thursday rex call in again . In Rex we trust (simulation football)!Comment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
I hope that the initial roster consist of very few players with "Elite" level ratings, as well as Draft Classes generating close to "90's" also.
This will make such players special and difficult to come by.
I am so glad that "Stamina" is linked to a "tiered" animation set.
My biggest concern is still "player size-to-field size ratio" the current cameras force us to play from.
It makes everything happen in a vacuum and allows at most 2 juke attempts before multiple tacklers from the back/opposite side are on you.
- just want space to actually use such special moves, but still have room to "run after the move set" is used.
Can't wait!!!
Allways been a big thing for me ! When the players ratings and hopefully now the new tier system are spreaded out ! The gameplay should be better ! We seen Mut with teams all 99 players , then compare that with salary cap mode and the elite stand out in salary cap mode way more !Comment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
Yeah, but even 1 quick 'A button' over a player's head during gameplay is an immersion killer for many (simheads). Can u maybe clarify here, can we 'turn off' the visual cue for this similar to the way we can turn off the 'defense jump snap finesse/power move cue'? Like, when we select 'No visual feedback', is this included in that?
As an aside, I am a huge fan of the work you've done as madden 16 was by far and away the best madden in terms of gameplay, and you've completely turned this franchise around, in my opinion. Thank you for your dedication to a quality football game.Comment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
The one thing that concerns me do to it not being mentioned as it relates to ball carriers, is ball carrier "Player/Tackle" avoidance.
Maybe with the Cut-Back defender having a role, the AI Ball Carriers will look to "avoid" and/or "run to open field" rather than just running into a tacklers path so all these new move features will/can be triggered.Comment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
No No No EA! I'm not saying the tackle battle is a bad idea (need to see it in action 1st), but never implement on screen queues without giving us an option to turn it off. EA should know this by now. It'll be a huge mistake if they don't at least give us an option to turn off the on screen pop ups. I personally don't want any assists, on screen pop ups, clutter, etc.. on my screen when playing. EA needs to reconsider this.
Also , i just want to point this out , sometimes people wonder why people here arent really all that trusting what is said ... here is why :
"When timing the special moves correctly, users can see and feel the power of new multi-player fakeout animations, with nearly a thousand possible outcomes." - I know none of us are going to count them , and they know that, but somehow , i dont see it being that many possible different "outcomes" .
Lets not try to use large numbers to impress.What to impress us? Show it in gameplay, in the final product.Comment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
I wonder if you're on Auto if you wouldn't get any of the prompts for a tackle battle. That's obviously not ideal for a lot of people though. I do hope they find a way to provide an option though to let these battles take place as if it were a CPU v. CPU rather than User v. CPU.Comment
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More
I like everything but the "tackle battle" mechanic (like everyone else it seems).
We don't need QTE's not based in any gameplay representation of football. It doesn't correspond to or simulate any sort of decision making a player would make on the field. Even just tapping a button rapidly in the standup tackle scenario (with high risk of injury or getting blown up by another man cleaning up the tackle).Comment
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