Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15340

    #181
    Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

    I read somewhere that AI is finally suppose to be able to utilize all the moves a human can use

    I hope that holds up to be true because it's been a long time coming where a Madden game had a CPU AI ball carrier behave in a manner that his ratings would dictate...

    For example a shifty back in Madden was never really represented properly IMO....those guys ran just the same as a BIG physical down hill runner

    The special teams was boring as hell because there was no attempt by AI returners to juke or elude that much....

    I think a lot of this stuff goes unnoticed because we tend only pay special attention to players we control on the field....

    Would love to have the developers spend quality time on figuring out how they can finally get the AI players to show case their skills especially if they are rated highly other wise a 90+ rating is meaningless if the AI doesn't behave accordingly on the field.

    My jaws would drop if I seen something similar to a occasional Barry Sanders type reverse field run the by AI
    Last edited by Playmakers; 05-22-2016, 02:22 AM.
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    Comment

    • Big FN Deal
      Banned
      • Aug 2011
      • 5993

      #182
      Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

      Exactly, especially with regard to the return game for AI and Users. Signing an elite returner should matter but I don't even know that's the case in M17. Correct me if I'm wrong but I'm not aware of ball carrier additions carrying over to encompass returners. Why has that been the case and can someone ask is that still the case in M17?

      I won't dwell but come to think of it, same thing with read and react, gap/lane assignments, coverage, etc, why wouldn't those carry over to special teams coverage as well and does it M17?

      Comment

      • OhMrHanky
        MVP
        • Aug 2012
        • 1898

        #183
        Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

        Originally posted by TheBleedingRed21
        Shame some of you are so quick to complain without even seeing or hearing more of a feature. Some of the absurd hyperbole statements about it is just ridiculous.

        If and when more info on it is released, then we can pass judgement. As I stated before, the way this series has shifted in last few years, this dev team has earned our patience.


        Yeah, I think what people don't like about it is simply the 'button prompt'. I, personally, do not like ANY button prompts cluttering my screen and removing the 'immersion'. The idea of a quick tackle battle the way it has been explained so far doesn't bother me at all. But, I turn ALL button prompts off because, if at all possible, I do not want to be 'reminded' that I am playing a video game. As an example, Destiny just updated an option to play their shooter with NO HUD. I LOVE IT!!! No radar, no 'on screen clutter', so u 'feel as if you're there' and 'not playing a video game', if that makes sense. But, u sacrifice some important 'game information', so it canNOT be used all the time. So, I think the 'immersion' piece of this is what some don't like. We all 'know' we are playing a football 'video game'. But, we play this 'video game' to feel like we are 'really playing football'. So, again, it's the immersion piece that bothers me. And, honestly, when u play this way (wanting full immersion), u already know that any random button prompt is going to 'bug' u. Lol. Otherwise, I am all for having a little extra control in breaking tackles.
        Last edited by OhMrHanky; 05-22-2016, 08:00 AM.

        Comment

        • jpdavis82
          All Star
          • Sep 2005
          • 8788

          #184
          Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

          Originally posted by Playmakers
          I read somewhere that AI is finally suppose to be able to utilize all the moves a human can use



          I hope that holds up to be true because it's been a long time coming where a Madden game had a CPU AI ball carrier behave in a manner that his ratings would dictate...



          For example a shifty back in Madden was never really represented properly IMO....those guys ran just the same as a BIG physical down hill runner



          The special teams was boring as hell because there was no attempt by AI returners to juke or elude that much....



          I think a lot of this stuff goes unnoticed because we tend only pay special attention to players we control on the field....



          Would love to have the developers spend quality time on figuring out how they can finally get the AI players to show case their skills especially if they are rated highly other wise a 90+ rating is meaningless if the AI doesn't behave accordingly on the field.



          My jaws would drop if I seen something similar to a occasional Barry Sanders type reverse field run the by AI


          Yes Clint confirmed that the AI will have all the ball carrier special moves, as well as run fits AI.

          Comment

          • OhMrHanky
            MVP
            • Aug 2012
            • 1898

            #185
            Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

            I do like the smitty deep dive video where he mentions the complexity of controls already present in other sports game like NBA 2k. I hadn't played that game for a few years, and decided to try it out recently, and was like, 'what the heck are all these controls?!' Lol. But, in the end, more controls are good. More controls = more user options. So, while I was initially concerned with the extra running controls like the 'steerable moves' with LT+RT+special move and how they will play out, simfootballcritic makes a good point that madden controls are about the simplest controls out there! The running options have been bare bones for years, so it they wanna fine tune it and give users extra control, I think I am onboard for that. Again, the implementation will be important, and I hope it 'feels right' to use precision vs speed vs steerable. I've had issues in the past with Prec mod in that I do NOT want to 'slow down' to truck someone. So, for me, I think their 'precision idea' is a little 'off'. But, I like the specifics they're giving about the number of defenders involved. This makes sense in that I often wish to use a 'speed truck' because I am normally engaging 1 defender, so that may become my main move. But, if I see 2+ defenders, I'll make the adjustment to Prec mod to slow down and gather myself to set up a 'controlled truck' to really plow 2 defenders, possibly.


            Sent from my iPhone using Tapatalk

            Comment

            • Allball76
              Rookie
              • Jun 2015
              • 512

              #186
              Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

              Originally posted by OhMrHanky
              I do like the smitty deep dive video where he mentions the complexity of controls already present in other sports game like NBA 2k. I hadn't played that game for a few years, and decided to try it out recently, and was like, 'what the heck are all these controls?!' Lol. But, in the end, more controls are good. More controls = more user options. So, while I was initially concerned with the extra running controls like the 'steerable moves' with LT+RT+special move and how they will play out, simfootballcritic makes a good point that madden controls are about the simplest controls out there! The running options have been bare bones for years, so it they wanna fine tune it and give users extra control, I think I am onboard for that. Again, the implementation will be important, and I hope it 'feels right' to use precision vs speed vs steerable. I've had issues in the past with Prec mod in that I do NOT want to 'slow down' to truck someone. So, for me, I think their 'precision idea' is a little 'off'. But, I like the specifics they're giving about the number of defenders involved. This makes sense in that I often wish to use a 'speed truck' because I am normally engaging 1 defender, so that may become my main move. But, if I see 2+ defenders, I'll make the adjustment to Prec mod to slow down and gather myself to set up a 'controlled truck' to really plow 2 defenders, possibly.


              Sent from my iPhone using Tapatalk


              Yes move wise its been basic when other games have much better details in there moves . But its the same with Simulation Fifa, Pes, NBA2K, The Show all have Simulation modes , Simulation Roster ratings ! Madden Must move on from basic/Arcade ! Keep a casual mode and then add a Simulation/hardcore mode !






              Check these Video out for more info :

              SimFBallCritic :


              Madden 17 Tackle Battles | How Does It Work?




              Madden 17 Run Fits, Defensive Gaps, Ball Carrier Moves Deep Dive | Hands On Experience






              Smitty:
              Madden 17: Ground Game Deep Dive Thoughts

              https://youtu.be/tNyAD7CIvFs

              More great feedback !

              Comment

              • Big FN Deal
                Banned
                • Aug 2011
                • 5993

                #187
                Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                @jpdavis82;
                Is there anyway to get clarification of does he just mean specifically on runs plays/offensive plays or if this includes returners? Again, I ask because even though they have added various aspects for ball carriers this gen, I don't recall any of them being used by returners. To put it another way, the AI has always been better at trying to avoid tackles and gain yards on actual run plays vs in the return game, even though a returner is clearly a ball carrier.

                Another reason I ask is that due to the touted "auto" feature with regard to all these ball carrier moves where the AI selects the best move for a User when turned on, it would make signing an elite returner matter, even without having great stick skills or a firm grasp on the new control scheme.

                Comment

                • OhioCub
                  Rookie
                  • Apr 2014
                  • 409

                  #188
                  Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                  My question is, can you use the auto setting on allpro or allmadden? My knowledge of football is very in depth so I want the more challenging ai and sim style of play but my stick skills suck as I just don't have the time to commit to learning advanced controls.

                  Sent from my SM-N910V using Tapatalk

                  Comment

                  • Allball76
                    Rookie
                    • Jun 2015
                    • 512

                    #189
                    Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                    Newest Video out :


                    Smitty:


                    Madden 17 Tackle Battles Visual Expectations




                    Check these Video out for more info :



                    SimFBallCritic :


                    Madden 17 Tackle Battles | How Does It Work?





                    Madden 17 Run Fits, Defensive Gaps, Ball Carrier Moves Deep Dive | Hands On Experience






                    Smitty:
                    Madden 17: Ground Game Deep Dive Thoughts

                    https://youtu.be/tNyAD7CIvFs

                    More great feedback !
                    Last edited by Allball76; 05-23-2016, 03:47 PM.

                    Comment

                    • mrprice33
                      Just some guy
                      • Jul 2003
                      • 5986

                      #190
                      Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                      Originally posted by OhioCub
                      My question is, can you use the auto setting on allpro or allmadden? My knowledge of football is very in depth so I want the more challenging ai and sim style of play but my stick skills suck as I just don't have the time to commit to learning advanced controls.

                      Sent from my SM-N910V using Tapatalk
                      I think so. I think it's a setting like ballhawk and auto strafe.

                      Comment

                      • ggsimmonds
                        Hall Of Fame
                        • Jan 2009
                        • 11235

                        #191
                        Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                        Originally posted by TheBleedingRed21
                        Shame some of you are so quick to complain without even seeing or hearing more of a feature. Some of the absurd hyperbole statements about it is just ridiculous.

                        If and when more info on it is released, then we can pass judgement. As I stated before, the way this series has shifted in last few years, this dev team has earned our patience.
                        Oh please, why does it seem okay to use hyperbole and pass judgement when the judgment is good but when our opinion is negative we should wait until we see it?

                        Or can I expect you to make a similar reply to someone who exclaims "these improvements look fantastic, this should be the greatest Madden ever!"

                        Comment

                        • Kgrffth
                          Rookie
                          • Nov 2010
                          • 10

                          #192
                          I got a question, why does my starting running back NOT play in the fourth quarter? I play coach mode and auto sub in and out at 95 and 90. The second string running back plays the entire fourth quarter and when he gets tired the third string running back feels in what's going on?

                          Comment

                          • iFnotWhyNoT
                            Rookie
                            • Jun 2015
                            • 475

                            #193
                            Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                            Originally posted by Kgrffth
                            I got a question, why does my starting running back NOT play in the fourth quarter? I play coach mode and auto sub in and out at 95 and 90. The second string running back plays the entire fourth quarter and when he gets tired the third string running back feels in what's going on?
                            I remember there used to be a auto-subs bug that would make your starter disappear from playing when he eventually got too fatigued. A combination of high fatigue and high auto subs makes the player disappear. Don't remember if it ever got resolved, I'm guessing no. I would lower fatigue or lower your auto subs. Slider makers on this forum have figured out how to get a good balance if you want to check what they each have for fatigue and auto-subs.

                            Comment

                            • 2_headedmonster
                              MVP
                              • Oct 2011
                              • 2251

                              #194
                              Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                              since this thread is up.... i hate the slow jukes and canned fake outs of madden 17....

                              hopefully 18 brings non-canned fake-outs and agg catches

                              Comment

                              • underdog13
                                MVP
                                • Apr 2012
                                • 3222

                                #195
                                Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

                                Originally posted by 2_headedmonster
                                since this thread is up.... i hate the slow jukes and canned fake outs of madden 17....

                                hopefully 18 brings non-canned fake-outs and agg catches
                                Same, miss the old jukes of ps2 madden

                                Sent from my XT1585 using Tapatalk
                                PSN: Dalton1985
                                Steam: Failure To Communicate

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