Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

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  • Datninja619
    MVP
    • Jul 2012
    • 1918

    #91
    Re: Madden 17 Dev Q&A with Matt Kato of GameInformer

    Originally posted by Joshua1207
    Does anyone actually want a story mode? I hate when I see that stuff in sports games. Unless they can make it completely non-linear where you can control every aspect of it, it is just lame. I don't want some forced story where I am forced to be undrafted, try out & cut from teams etc. I'd rather them just fix player Career mode and make that more interactive.
    Well the current "player mode" is completely disappointing. It's basically player lock, since you can select the team you want to play on.

    I would want a story mode. Primarily because it has not been truly accomplished in a football game. With the big name EA has, I'm sure they could get a known story writer and actors in.
    Now I will admit its probably MUCH harder to portray a mode with the number of players football has compared to baseball, basketball, or soccer.

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    • jpdavis82
      All Star
      • Sep 2005
      • 8788

      #92
      Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

      Yeah I don't understand how you could set cpu formation subs outside of 32 team control, seems impossible to me.


      Sent from my iPhone using Tapatalk

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      • Godgers12
        MVP
        • Dec 2012
        • 2265

        #93
        Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

        Originally posted by XtremeDunkz
        The image that Rex posted last night actually is somewhat worrisome when it comes to custom playbooks. In the image it says you can change your playbook in the coaches section. Well, last year, if you used a custom book you could not select it from the coaches screen. You had to select it in the pre game menu only. If that stays the same this year, custom playbooks will not be able to have formation subs.
        Pretty sure he said in the interview that they will work for customs.
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        • jgreengutta
          Rookie
          • Sep 2011
          • 281

          #94
          Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

          Originally posted by Armor and Sword
          Without hearing it from the horses mouth I am fairly certain 32 team control would be needed to customize anything other than your own team.

          You can't access other teams depth charts, injury management, scouting etc unless you create a coach or owner for said team. I don't see that mechanic changing.

          I am really pleased this is finally back in Madden. Long overdue. No doubt I am doing a 32 team Owner CFM and setting up formation subs for all 32 teams so I can get highly realistic RBBC situations, slot WR usage other than specific playbook plays which the AI may not call as often as others. The proper LB's/DE packages for pass rush and running situations etc. This will make the games even more competitive vs the AI.

          A great idea for a thread this season is a Master Formation Sub Set Up Thread where we can have a central place for key formations subs we should be making to every team so we can enhance and make the most authentic offline 32 team CFM experience!!
          Yo I like that idea

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          • Mattanite
            MVP
            • Sep 2015
            • 1716

            #95
            Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

            Ah, thinking... will simmed stats and super simmed stats adjust for formation subs (e.g. say if a backup isn't just a backup, but actually on the field for special teams and nickel packages etc). I would hazard a guess no, but it would be great if stats also reflected amount of time spent on field in formation subs too...
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            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #96
              Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

              Originally posted by jpdavis82
              Yeah I don't understand how you could set cpu formation subs outside of 32 team control, seems impossible to me.


              Sent from my iPhone using Tapatalk
              Whats funny is NCAA 14 had a bug that allowed that to happen. You could start a game. Switch over to the CPU's team. Make the formation subs and they would hold the entire season.

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              • mrprice33
                Just some guy
                • Jul 2003
                • 5986

                #97
                Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

                Originally posted by Godgers12
                Pretty sure he said in the interview that they will work for customs.
                The talk early on among GCs was that it wouldn't, but I'm not sure if that's changed. I've asked and will report back if I hear.

                Comment

                • T4VERTS
                  MVP
                  • Jan 2011
                  • 1153

                  #98
                  Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

                  Originally posted by Godgers12
                  Pretty sure he said in the interview that they will work for customs.
                  I don't believe it will. I have contacted a few of the developers on this and it is radio silence. When they were testing it the testers were asked if they had to choose one, would they choose special team subs or custom subs. With them confirming special teams subs immediately and them remaining silent on customs I am guessing we will not see it working with customs, at least at release.
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                  • DocHolliday
                    Farewell and 'ado
                    • Oct 2002
                    • 4696

                    #99
                    Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

                    Any word on how CPU teams will/if use formations subs? Can we set them for other teams or will everyone work the Bell Cow Back beside the user team?

                    This has ALWAYS bothered me.
                    GT: Event Horizon 0

                    Comment

                    • solmon
                      Pro
                      • Aug 2010
                      • 890

                      #100
                      Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

                      Originally posted by jgreengutta
                      Yo I like that idea
                      Someone start this right now
                      Gig 'Em

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                      • Cowboy008
                        MVP
                        • Mar 2012
                        • 4574

                        #101
                        Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

                        If we have to take control of the owner/coach in order for formation subs to work I wonder if we can become a owner/coach, make our formation subs, and then retire that coach/owner would the formation subs we made stick?

                        Comment

                        • mrprice33
                          Just some guy
                          • Jul 2003
                          • 5986

                          #102
                          Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

                          Originally posted by Cowboy008
                          If we have to take control of the owner/coach in order for formation subs to work I wonder if we can become a owner/coach, make our formation subs, and then retire that coach/owner would the formation subs we made stick?
                          You would change the team control to CPU.

                          Comment

                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #103
                            Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

                            Originally posted by DocHolliday
                            Any word on how CPU teams will/if use formations subs? Can we set them for other teams or will everyone work the Bell Cow Back beside the user team?

                            This has ALWAYS bothered me.
                            The reason why a lot of us are going to do 32 team control is because we know that the CPU isn't going to use formation subs on their own.
                            Jordan Mychal Lemos
                            @crypticjordan

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                            • sactown_13
                              Pro
                              • Nov 2011
                              • 479

                              #104
                              Wait...so they couldnt get the "Lambeau Leap" in but they got "The Dab" in? Leap has been around for years and dabbing has already come and gone. This confuses me
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                              • DeuceDouglas
                                Madden Dev Team
                                • Apr 2010
                                • 4297

                                #105
                                Re: Madden NFL 17 Developer Q&A Confirms Formation Subs Included in Day One Patch

                                Originally posted by Cowboy008
                                Would be nice to get an answer to this. I don't really want to do a 32 team CFM but if that's the only way to use formation subs for the CPU then I guess I'm going to have to do it.

                                I don't think there's going to be any way around that. Maybe it was answered in the interview but I haven't seen it mentioned but another question I have is whether they will stick or reset after every game like the other formation subs. That could throw an annoying wrinkle into things.

                                One final question is how the fame will handle them with simulation for the CPU and even user. Lots of things to test in CFM to see how properly they work.

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