Buying. A myriad of subtle reasons. Most of which is the mentality with which it was developed.
This was a detail oriented, get-the-small-stuff right sort of cycle. This was a no-problem-is-too-small kind of cycle. Yes, huge swathes of resources were devoted to Longshot and Frostbite, and I think a better management decision would have been to do these in consecutive cycles rather than one cycle, but that's what the team had to work with.
And what did they do with a ****ton of their resources gone? They fixed a ton of little things, worked with the code they had and massaged far better blocking, tackling, and movement out of it. Rex talked about how a lot of these fixes aren't sexy but are huge quality of life issues, and I agree.
Let me put it this way; to this point, probably six hours in, I haven't once felt screwed. I've hit a glitch or two, I've had plays go the other way, I see a lot of areas of AI improvement (clearly they need to patch QB behavior), but I haven't ever felt like some stupid overcompensating, lazy code held me back like magic block sheds and 50 SPD DTs catching my 80 SPD QB from behind.
What I have seen are the little things, little, organically arising situations that are not normal in Madden. I've seen heart breaking plays like when I dropped a bomb on a dime in a crease, only to have a known big hitting safety jar it free. I've had my back see daylight only for me to not adjust to that one blocked defender, and he reaches out and brings me down for a 3 yard gain.
Honestly, it's the sheer amount of code-cheating bull**** that's gone that sells me more than what's new.
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