Sabo's Madden 18 Completed CPU Gameplans Project

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  • mooch49
    Pro
    • Oct 2003
    • 915

    #61
    Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

    I attached a clip showing that the AI quarterback can be smart in this game



    Last edited by mooch49; 08-26-2017, 01:48 PM.

    Comment

    • xSABOx
      Pro
      • Sep 2004
      • 846

      #62
      Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

      Originally posted by SwaggerCoach
      Awesome, Sabo. Downloading some playbooks now!
      Swagger!

      I was thinking of you one working on Carolinas book, lemme know what you think!
      DISCORD - Madden Modding Community Discord

      Comment

      • StefJoeHalt
        MVP
        • Feb 2014
        • 1058

        #63
        Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

        Sabo used ur books last year and again this year..thank u..community owes u and others (swagger Coach and many others) how do this a big thanks!


        Sent from my iPhone using Operation Sports
        Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
        Rule #2: Never use your real name.
        Rule #15: Fight the urge to tell the truth.
        Rule #30: Know the playbook so you can call an audible.
        Twitter: @318TA621

        Comment

        • xSABOx
          Pro
          • Sep 2004
          • 846

          #64
          Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

          Originally posted by StefJoeHalt
          Sabo used ur books last year and again this year..thank u..community owes u and others (swagger Coach and many others) how do this a big thanks!


          Sent from my iPhone using Operation Sports
          Thanks Stef!!

          I just wish EA would just patch/tune a way for us to assign these books under schemes... would make life a lot easier in terms of managing CFM...
          DISCORD - Madden Modding Community Discord

          Comment

          • Connolly22
            Rookie
            • Oct 2012
            • 408

            #65
            Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

            Can these (or other edited playbooks) be used in CFM in 32 team control? I don't have a second controller, so could I just go through the work of doing all of this and importing the playbooks to every team?

            I don't want to go thru the trouble of doing this just to find out I can't import it into the game without a second controller

            Comment

            • roll2tide
              3-4 Defense
              • Aug 2006
              • 231

              #66
              Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

              Originally posted by Connolly22
              Can these (or other edited playbooks) be used in CFM in 32 team control? I don't have a second controller, so could I just go through the work of doing all of this and importing the playbooks to every team?

              I don't want to go thru the trouble of doing this just to find out I can't import it into the game without a second controller
              I almost certain that having the CPU use a custom book requires a 2nd controller.

              Be Good Or Be Gone
              Sent from Galaxy S8+
              GT roll2tide
              Let's play Madden or Fifa!
              GT EarAssassin



              Originally posted by ggsimmonds
              You're doing it wrong EA

              Comment

              • roll2tide
                3-4 Defense
                • Aug 2006
                • 231

                #67
                Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                @xSABOx

                Maybe a stupid question, but will the CPU ONLY call plays based off of it's game plan ratings within the playbook? For example, if I removed engage 8 from the game plan tab in every situation would the CPU NEVER call it in a game?

                Be Good Or Be Gone
                Sent from Galaxy S8+
                GT roll2tide
                Let's play Madden or Fifa!
                GT EarAssassin



                Originally posted by ggsimmonds
                You're doing it wrong EA

                Comment

                • Prilosec
                  Banned
                  • Jul 2017
                  • 307

                  #68
                  Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                  I did a defensive 4-3 book and included almost strictly the zone's where DB's play with brains. I have not starred it yet, but it is in the vault. I practiced mode each coverage vs verticals to see what works. really improves the game and is 177-plays. on ps-4.

                  Comment

                  • xSABOx
                    Pro
                    • Sep 2004
                    • 846

                    #69
                    Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                    Originally posted by Connolly22
                    Can these (or other edited playbooks) be used in CFM in 32 team control? I don't have a second controller, so could I just go through the work of doing all of this and importing the playbooks to every team?

                    I don't want to go thru the trouble of doing this just to find out I can't import it into the game without a second controller
                    Unfortunately, I don't think its possible without a 2nd controller...

                    Originally posted by roll2tide
                    @xSABOx

                    Maybe a stupid question, but will the CPU ONLY call plays based off of it's game plan ratings within the playbook? For example, if I removed engage 8 from the game plan tab in every situation would the CPU NEVER call it in a game?

                    Be Good Or Be Gone
                    Sent from Galaxy S8+
                    GT roll2tide
                    Let's play Madden or Fifa!
                    Exactly... if a played is not rated with a star it will not be called...

                    Originally posted by Prilosec
                    I did a defensive 4-3 book and included almost strictly the zone's where DB's play with brains. I have not starred it yet, but it is in the vault. I practiced mode each coverage vs verticals to see what works. really improves the game and is 177-plays. on ps-4.
                    Nice if you're doing it for yourself... but without rating the plays it defeats the purpose for the CPU...
                    DISCORD - Madden Modding Community Discord

                    Comment

                    • xSABOx
                      Pro
                      • Sep 2004
                      • 846

                      #70
                      Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                      I just want to throw something out there... Whoever is in charge of playbooks for EA did a really good job of selecting the right formation packages for each team... it a shame they haven't come up with a system yet that allows for all of it to be taken advantage of...

                      They actually have a solid foundation in place to do it if they can just figure out how to program it right...The game can handle about 100-150 plays per down and distance without crashing... I would consider something similar to NBA 2ks freelance system...

                      I would try to come up with a percentage system with using a combo of down&distance, play type and concepts... for example

                      OFFENSE
                      D&D - 1st down
                      PLAY TYPE - RUN 60% PASS 40%
                      CONCEPT - INSIDE ZONE, OUTSIDE ZONE, QUICK PASS, DEEP PASS

                      The system would then select plays with with the running game more heavily starred...

                      Not really putting a lot of thought in to it but there is potential for a lot of different things that can be fixed if they just embraced a customized system on both sides of the ball the way 2K has... it would add character to every team and make every game feel different
                      DISCORD - Madden Modding Community Discord

                      Comment

                      • Prilosec
                        Banned
                        • Jul 2017
                        • 307

                        #71
                        Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                        Originally posted by xSABOx
                        Unfortunately, I don't think its possible without a 2nd controller...



                        Exactly... if a played is not rated with a star it will not be called...



                        Nice if you're doing it for yourself... but without rating the plays it defeats the purpose for the CPU...
                        I did star all the plays in both books.Do you know if the 2017, 2nd Controller work-around still works properly in Madden 18 ? I tried to do it, but I could not Quick Sim the cpu offense like I could last year. Maybe I made a mistake setting it up and I will re-try. I just play my Offense and quick sim all else. Would like to know if anyone can confirm this for Madden 18. Thanks for all you do to make this game better.

                        Comment

                        • SwaggerCoach
                          MVP
                          • Oct 2011
                          • 1342

                          #72
                          Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                          Sabo,

                          Got to check out your Panthers playbook. Thanks BIG time for the work you're putting in this year. We just had a baby 2 months ago...so there has been FAR LESS free time available for me

                          Anyway, your approach to building the playbook looks fantastic. Really digging it! Loving all the read options, power options, and veers.

                          A few notes:
                          - You might cut down on Curl flats - CPU is obsessed with calling that play
                          - Some short yardage plays are gameplanned for 3rd/4th and long - I'd be worried the AI wouldn't pick up enough first downs
                          - The Panthers rarely ever run HB screens...although with McCaffrey, that could change
                          - You have a few fade routes gameplanned for NON-goalline situations. I suppose a team COULD run a fade outside of the redzone...might just be weird
                          - More red zone variety would be awesome - especially for the TE Olsen

                          Thanks again!!!

                          Comment

                          • xSABOx
                            Pro
                            • Sep 2004
                            • 846

                            #73
                            Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                            Originally posted by SwaggerCoach
                            Sabo,

                            Got to check out your Panthers playbook. Thanks BIG time for the work you're putting in this year. We just had a baby 2 months ago...so there has been FAR LESS free time available for me

                            Anyway, your approach to building the playbook looks fantastic. Really digging it! Loving all the read options, power options, and veers.

                            A few notes:
                            - You might cut down on Curl flats - CPU is obsessed with calling that play
                            - Some short yardage plays are gameplanned for 3rd/4th and long - I'd be worried the AI wouldn't pick up enough first downs
                            - The Panthers rarely ever run HB screens...although with McCaffrey, that could change
                            - You have a few fade routes gameplanned for NON-goalline situations. I suppose a team COULD run a fade outside of the redzone...might just be weird
                            - More red zone variety would be awesome - especially for the TE Olsen

                            Thanks again!!!
                            I removed all curl/flats last season, looks like I'll have to do it again... I just like HB screen in the gameplan for the element of surprise...

                            I just get caught up at first in just selecting the right formations, removing play and starring everything that I don;t pay close enough attention to fine tuning the gameplans... I changed my approach last couple and that's why I havent uploaded any books lately... I'll post updates soon!
                            DISCORD - Madden Modding Community Discord

                            Comment

                            • xSABOx
                              Pro
                              • Sep 2004
                              • 846

                              #74
                              Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                              Originally posted by Prilosec
                              I did star all the plays in both books.Do you know if the 2017, 2nd Controller work-around still works properly in Madden 18 ? I tried to do it, but I could not Quick Sim the cpu offense like I could last year. Maybe I made a mistake setting it up and I will re-try. I just play my Offense and quick sim all else. Would like to know if anyone can confirm this for Madden 18. Thanks for all you do to make this game better.
                              Doen't seem like you can supersim when 2 controllers are selected...
                              DISCORD - Madden Modding Community Discord

                              Comment

                              • SwaggerCoach
                                MVP
                                • Oct 2011
                                • 1342

                                #75
                                Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

                                Originally posted by xSABOx
                                I removed all curl/flats last season, looks like I'll have to do it again... I just like HB screen in the gameplan for the element of surprise...

                                I just get caught up at first in just selecting the right formations, removing play and starring everything that I don;t pay close enough attention to fine tuning the gameplans... I changed my approach last couple and that's why I havent uploaded any books lately... I'll post updates soon!
                                Dude don't even sweat it - I've been there - you start going through starring those plays...you start turning into a zombie staring at the screen. It's a huge time consuming process! Here to support ya!

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