Run/Pass commit under threat

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  • raypace1
    Banned
    • Aug 2017
    • 256

    #31
    Re: Run/Pass commit under threat

    Originally posted by raypace1
    Yea Clint has said that run/pass commit and base align are not realistic football [emoji458] strategies whatsoever in real life... I truly hope to see them removed...


    Sent from my iPhone using Operation Sports


    And he said they are both "video game features" def needs to go from a aim perspective unless they could just tie it to arcade and comp...


    Sent from my iPhone using Operation Sports

    Comment

    • 4thQtrStre5S
      MVP
      • Nov 2013
      • 3051

      #32
      Re: Run/Pass commit under threat

      I am fine if they remove it...Would be nice if they just tuned it also; I find that their use of win or fail scenarios for these types of options are just too strict - meaning it always seems to be a major win or major fail, and thus I don't bother using run commit because of its complete fail, while pass commit is just a nice bonus for 3rd and long situations.

      And they can get rid of "base align too" Makes room for some other defensive options..
      Last edited by 4thQtrStre5S; 10-14-2017, 10:15 PM.

      Comment

      • raypace1
        Banned
        • Aug 2017
        • 256

        #33
        Re: Run/Pass commit under threat

        Originally posted by timhere1970
        You may be right. I don't know that play recognition does the exact same thing though. Has it been tested?


        O man, Clint gave me a breakdown of what PRC and awe do but I don't remember what was what...


        Sent from my iPhone using Operation Sports

        Comment

        • Senator Palmer
          MVP
          • Jul 2008
          • 3314

          #34
          Re: Run/Pass commit under threat

          I play against the CPU and I don't want run/pass commit to go anywhere off the strength of how wonky playcalling can get at times. There's nothing realistic about a offense going play-action on 3rd and 17, but it's something I'm still apt to see in this game, so I want a way to combat that.
          "A man can only be beaten in two ways: if he gives up, or if he dies."

          Comment

          • 4thQtrStre5S
            MVP
            • Nov 2013
            • 3051

            #35
            Re: Run/Pass commit under threat

            Originally posted by raypace1
            O man, Clint gave me a breakdown of what PRC and awe do but I don't remember what was what...


            Sent from my iPhone using Operation Sports
            Videos I have seen on YouTube about PRC and AWR in M18 have shown that they have absolutely do effect on reaction time or basically anything else; at least in the limited cases in which the tests were done, such as play action and draws and regular hand offs.

            Comment

            • ggsimmonds
              Hall Of Fame
              • Jan 2009
              • 11235

              #36
              Re: Run/Pass commit under threat

              Originally posted by 4thQtrStre5S
              Videos I have seen on YouTube about PRC and AWR in M18 have shown that they have absolutely do effect on reaction time or basically anything else; at least in the limited cases in which the tests were done, such as play action and draws and regular hand offs.
              The typo makes it impossible to understand what you mean.

              Did you mean:
              have shown that they have absolutely no effect on reaction
              or
              have shown that they absolutely do effect on reaction

              Comment

              • 4thQtrStre5S
                MVP
                • Nov 2013
                • 3051

                #37
                Re: Run/Pass commit under threat

                Originally posted by ggsimmonds
                The typo makes it impossible to understand what you mean.

                Did you mean:
                have shown that they have absolutely no effect on reaction
                or
                have shown that they absolutely do effect on reaction
                Whoops....Should be "no" effect on reaction time.

                It is my conclusion that ratings ultimately do not matter on an individual level outside of such ratings as speed; speaking just as far as DB and WR interactions, most definitely, because I haven't bothered to test all positions and ratings.

                From what I have gathered I agree that 91 is the threshold of actually being good at zone or Man coverage, but man is tricky, it doesn't help much in actually covering routes but you will get more hits that cause dropped passes or knock outs on such routes as outs and ins.

                Streaks is really the only route that man cover should even be used as the DB has a 50/50 chance of making a play; usually a breakup. only other time where a DB has a chance is if the WR is severely less in ratings than the DB, which just doesn't really happen in madden.

                I have tried this using the same team, so the overall was the same, using the Rams; then I used the rams on offense against the 91 overall chiefs, and coverage was much tighter and better, so I believe that the overall team rating affects the individual ratings..

                I also believe this because in MUT the CPU teams will have "x" number of players at a given rating, lets say 90, and then all the other players could be in the 70's, but yet those players in the 70's play better than if the team had those same key players at 85. Essentially, building a team because of how ratings appear to work, you just need high rated players in the key positions like:

                QB1
                HB1
                WR1
                C1
                LT1
                TE1
                CB1
                S1
                MLB1
                DE1

                and then just fill the rest of the positions with players in the 70's with the highest possible physical ratings like spd, acc, agi, etc and u would be fine.


                (but anyway this is off topic)

                I do hope that if run/pass commit is removed that they can add in more options for deep blue zones. I think if a person is going to user a player it is best to user a safety because they are the ones that generally have no run fit assignment, outside of Cover 4, while still allowing full view of the offense unlike trying to play CB.
                Last edited by 4thQtrStre5S; 10-15-2017, 02:22 AM.

                Comment

                • HeelGreenRanger
                  Rookie
                  • Sep 2017
                  • 34

                  #38
                  Re: Run/Pass commit under threat

                  Originally posted by 4thQtrStre5S
                  I think if a person is going to user a player it is best to user a safety because they are the ones that generally have no run fit assignment, outside of Cover 4, while still allowing full view of the offense unlike trying to play CB.

                  Nah. Just grab that DE, hot route to a zone. And run around in a circle...

                  Comment

                  • RogerDodger
                    MVP
                    • Sep 2016
                    • 1082

                    #39
                    Re: Run/Pass commit under threat

                    Originally posted by raypace1
                    Yea Clint has said that run/pass commit and base align are not realistic football [emoji458] strategies whatsoever in real life... I truly hope to see them removed...


                    Sent from my iPhone using Operation Sports
                    If he's genuinely interested in removing things that aren't entirely realistic, XP in CFM should be top of that list...

                    Comment

                    • NimitsTexan
                      Banned
                      • Mar 2007
                      • 806

                      #40
                      Re: Run/Pass commit under threat

                      Originally posted by RogerDodger
                      If he's genuinely interested in removing things that aren't entirely realistic, XP in CFM should be top of that list...
                      Also very true.

                      Comment

                      • mlb61
                        Rookie
                        • Oct 2014
                        • 423

                        #41
                        Re: Run/Pass commit under threat

                        Originally posted by RogerDodger
                        If he's genuinely interested in removing things that aren't entirely realistic, XP in CFM should be top of that list...
                        Not true, at all.

                        Comment

                        • ggsimmonds
                          Hall Of Fame
                          • Jan 2009
                          • 11235

                          #42
                          Re: Run/Pass commit under threat

                          Originally posted by RogerDodger
                          If he's genuinely interested in removing things that aren't entirely realistic, XP in CFM should be top of that list...
                          Clint is not over CFM, that is not his baby. He is a gameplay guy, don't be one of those guys

                          Comment

                          • Haze88
                            Pro
                            • Oct 2010
                            • 667

                            #43
                            Re: Run/Pass commit under threat

                            Originally posted by mlb61
                            Not true, at all.
                            It's absolutely true. The XP system removes busts from the game since you can forcefeed a player to a 90 overall in game and in focus training
                            NFL:New England Patriots
                            NBA:Boston Celtics
                            MLB:Boston Red Sox
                            NHL:Boston Bruins
                            NCAA:Boston College Eagles

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                            • RogerDodger
                              MVP
                              • Sep 2016
                              • 1082

                              #44
                              Re: Run/Pass commit under threat

                              Originally posted by ggsimmonds
                              Clint is not over CFM, that is not his baby. He is a gameplay guy, don't be one of those guys
                              I like Clint but I'm sure he has some input as do the entire team. Simulation football is irrelevant to EA/Madden, as evidenced in the most recent patch that included fixes and additions to almost everything except SIM and franchise modes.

                              Comment

                              • ggsimmonds
                                Hall Of Fame
                                • Jan 2009
                                • 11235

                                #45
                                Re: Run/Pass commit under threat

                                Originally posted by RogerDodger
                                I like Clint but I'm sure he has some input as do the entire team. Simulation football is irrelevant to EA/Madden, as evidenced in the most recent patch that included fixes and additions to almost everything except SIM and franchise modes.
                                So you chose to be one of those guys.

                                Gap assignments, pattern match defense, id the mike, none of that matters because one patch focused more on competitive play.

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