Interview with Clint

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  • khaliib
    MVP
    • Jan 2005
    • 2884

    #31
    Re: Interview with Clint

    Originally posted by bucky60
    So it wouldn't be fun to have to decide which QB to start and play, having a REAL injury system implemented?
    As much as I love diving into player ratings, when I play FIFA I really enjoy the gameplay and atmosphere.

    But the interest in dealing with the depth of player ratings at a “micro” level for this game is simply not there.

    I just enjoy playing the game of FIFA at a “macro” level.

    The same could be said for Madden.
    There are a lot of CFM players that just want to play at a macro level without the deep chess match considerations.

    Depending on time, I sometimes will fall into this group.
    Nothing wrong with greater user customization though.

    Comment

    • LBzrule
      Hall Of Fame
      • Jul 2002
      • 13085

      #32
      Re: Interview with Clint

      Originally posted by bucky60
      So it wouldn't be fun to have to decide which QB to start and play, having a REAL injury system implemented?
      Do you think a real coach thinks it is fun when his starter goes down? He just deals with the cards that he's given. I don't know any coach who thinks it is "fun". Maybe that's a bad word to use, I dunno?
      I think your language betrays what it is you want to convey. Injuries and making decisions based on them are not fun. They just happen to create a state of affairs where certain decisions that would not ordinarily be made are now required to be made.

      Comment

      • GiantBlue76
        Banned
        • Jun 2007
        • 3287

        #33
        Re: Interview with Clint

        Originally posted by LBzrule
        Do you think a real coach thinks it is fun when his starter goes down? He just deals with the cards that he's given. I don't know any coach who thinks it is "fun". Maybe that's a bad word to use, I dunno?
        I think your language betrays what it is you want to convey. Injuries and making decisions based on them are not fun. They just happen to create a state of affairs where certain decisions that would not ordinarily be made are now required to be made.
        That state of affairs is what makes it fun. You are dealing with a realistic element of professional football that real coaches/gms have to deal with as well. It adds an element of strategy and team management in order to build a deep team that can withstand attrition.

        Comment

        • bucky60
          Banned
          • Jan 2008
          • 3288

          #34
          Re: Interview with Clint

          Originally posted by LBzrule
          Do you think a real coach thinks it is fun when his starter goes down? He just deals with the cards that he's given. I don't know any coach who thinks it is "fun". Maybe that's a bad word to use, I dunno?
          I think your language betrays what it is you want to convey. Injuries and making decisions based on them are not fun. They just happen to create a state of affairs where certain decisions that would not ordinarily be made are now required to be made.

          Injuries already exist in Madden. Should we remove it because coaches don't like it, it's not fun for coaches?

          Coaches don't like losing either (or ties). Should we remove that as well? It can't be fun, cause coaches don't like it. How do you make a football game without having a losing side.



          Coaches don't like players regressing with age. Does that make regression in a football game not fun. Should we not have players regressing with age in Madden?

          Yeah, I think it would be "fun" to have progressive and realistic injuries in Madden.

          I really do luv ya lbz, but I can't agree with you on this.

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3288

            #35
            Re: Interview with Clint

            Originally posted by khaliib
            As much as I love diving into player ratings, when I play FIFA I really enjoy the gameplay and atmosphere.

            But the interest in dealing with the depth of player ratings at a “micro” level for this game is simply not there.

            I just enjoy playing the game of FIFA at a “macro” level.

            The same could be said for Madden.
            There are a lot of CFM players that just want to play at a macro level without the deep chess match considerations.

            Depending on time, I sometimes will fall into this group.
            Nothing wrong with greater user customization though.

            There is nothing wrong with you wanting a "macro" level. But why have a CFM if all you really want is to play the games? NBA2K has some deep control that you can also set almost everything to CPU AI. Then we'd both be happy.

            Comment

            • LBzrule
              Hall Of Fame
              • Jul 2002
              • 13085

              #36
              Re: Interview with Clint

              Originally posted by bucky60
              Injuries already exist in Madden. Should we remove it because coaches don't like it, it's not fun for coaches?

              Coaches don't like losing either (or ties). Should we remove that as well? It can't be fun, cause coaches don't like it. How do you make a football game without having a losing side.



              Coaches don't like players regressing with age. Does that make regression in a football game not fun. Should we not have players regressing with age in Madden?

              Yeah, I think it would be "fun" to have progressive and realistic injuries in Madden.

              I really do luv ya lbz, but I can't agree with you on this.
              Who said anything about removing injuries? My only contention is that injuries, no matter whether we are talking about real life or digital football, I wouldn't describe it as fun. My contention has nothing to do with Madden but the description that has been given. No coach in real life thinks it's fun to have to make this decision and they certainly don't think this state of affairs is fun. Likewise, in the digital football world, when injuries to my team happen, I don't think it's fun. I just accept it as a state of affairs that require me to make a decision. I'm not necessarily criticizing the mechanic/state of affairs but rather the description of it. I'm certainly not saying they shouldn't have a realistic injury system in the game. In the end though I would never call it fun.

              Comment

              • LBzrule
                Hall Of Fame
                • Jul 2002
                • 13085

                #37
                Re: Interview with Clint

                Originally posted by GiantBlue76
                That state of affairs is what makes it fun. You are dealing with a realistic element of professional football that real coaches/gms have to deal with as well. It adds an element of strategy and team management in order to build a deep team that can withstand attrition.
                Giant and my point is just because something is realistic that doesn't necessarily make it fun, that just makes it what it is. I'm not saying that it shouldn't be in the game. It is a welcome addition to the game, but fun is just not a word I'd use to describe any of it.
                Last edited by LBzrule; 06-13-2018, 03:18 PM.

                Comment

                • bucky60
                  Banned
                  • Jan 2008
                  • 3288

                  #38
                  Re: Interview with Clint

                  Originally posted by LBzrule
                  Who said anything about removing injuries? My only contention is that injuries, no matter whether we are talking about real life or digital football, I wouldn't describe it as fun. My contention has nothing to do with Madden but the description that has been given. No coach in real life thinks it's fun to have to make this decision and they certainly don't think this state of affairs is fun. Likewise, in the digital football world, when injuries to my team happen, I don't think it's fun. I just accept it as a state of affairs that require me to make a decision. I'm not necessarily criticizing the mechanic/state of affairs but rather the description of it. I'm certainly not saying they shouldn't have a realistic injury system in the game. In the end though I would never call it fun.

                  OK, you don't think it's fun dealing with a realistic/progressive injury system in madden. That's fair. I do, or I would. I do in NBA2K.

                  Comment

                  • LBzrule
                    Hall Of Fame
                    • Jul 2002
                    • 13085

                    #39
                    Re: Interview with Clint

                    Originally posted by bucky60
                    OK, you don't think it's fun dealing with a realistic/progressive injury system in madden. That's fair. I do, or I would. I do in NBA2K.
                    I sure don't, but that doesn't mean I think the game shouldn't have an injury system. Again, that I don't think it is fun doesn't mean I hate it or think it shouldn't be in the game. I just accept it as a thing that's neither fun or not fun, which is why I said I wouldn't use that word to describe it. The decisions I have to make based on it are strategic but that doesn't make anything about it fun.

                    When I hear fun, what immediately comes to my mind is something that people look forward to. Injuries are not something I look forward to. While I welcome the challenge of making a decision in their presence, I never look forward to them.

                    Comment

                    • briz1046
                      MVP
                      • May 2013
                      • 1017

                      #40
                      Re: Interview with Clint

                      Originally posted by LBzrule
                      I sure don't, but that doesn't mean I think the game shouldn't have an injury system. Again, that I don't think it is fun doesn't mean I hate it or think it shouldn't be in the game. I just accept it as a thing that's neither fun or not fun, which is why I said I wouldn't use that word to describe it. The decisions I have to make based on it are strategic but that doesn't make anything about it fun.

                      When I hear fun, what immediately comes to my mind is something that people look forward to. Injuries are not something I look forward to. While I welcome the challenge of making a decision in their presence, I never look forward to them.
                      This is just semantics?

                      Maybe replacing the word 'fun' with ' interesting' or ' engaging' or dare I say it 'immersing ' ?
                      Arguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .

                      Comment

                      • khaliib
                        MVP
                        • Jan 2005
                        • 2884

                        #41
                        Re: Interview with Clint

                        Originally posted by bucky60
                        There is nothing wrong with you wanting a "macro" level. But why have a CFM if all you really want is to play the games? NBA2K has some deep control that you can also set almost everything to CPU AI. Then we'd both be happy.
                        Here, here 100% Bucky!!!

                        Definitely looking forward to the day they open the customization sandbox a lot more.

                        Who knows, they may start to do just this as a way of focusing on building a balance game, while providing working tools to allow gamers to move their experience in a certain direction they prefer.

                        Comment

                        • jsteele14
                          Rookie
                          • Jun 2015
                          • 410

                          #42
                          Re: Interview with Clint

                          Originally posted by khaliib
                          Here, here 100% Bucky!!!

                          Definitely looking forward to the day they open the customization sandbox a lot more.

                          Who knows, they may start to do just this as a way of focusing on building a balance game, while providing working tools to allow gamers to move their experience in a certain direction they prefer.
                          You would think that adding customization would be their number 1 priority and actually save them a lot of time in the end. They spend so much time tweaking and trying to figure out what action satisfies the highest percentage of users and ultimately a large group of people are upset.

                          They are adding cool new features but i get no sense they want to put the ball in our court with customization.

                          Sent from my SM-G960U using Tapatalk

                          Comment

                          • LBzrule
                            Hall Of Fame
                            • Jul 2002
                            • 13085

                            #43
                            Re: Interview with Clint

                            Originally posted by briz1046
                            This is just semantics?

                            Maybe replacing the word 'fun' with ' interesting' or ' engaging' or dare I say it 'immersing ' ?
                            It is about language and that's important. Let me provide an example. When I run for a TD, Throw a bomb for a TD, make a game-saving tackle, or a game-saving interception, to me, that's fun. There is a sense of excitement for me in that.

                            I do not have the same reaction/response nor anticipation when an injury happens. I might respond more in the disappointing sense. I might say, "damn" or "F..." And then I ask a question that I do not ask about the above state of affairs. What do I do here? Who's the best replacement? Do I need to look into Free Agency? Will I need to make a trade? This is not the same sense that I've described above. So to use the same language is not accurate. So language matters.

                            Comment

                            • Big FN Deal
                              Banned
                              • Aug 2011
                              • 5993

                              #44
                              Re: Interview with Clint

                              At the end of the day, I think y'all agree it should be in the game, I think LBz point is, things like this aren't about "fun" or being enjoyable to real coaches, they are just a part of football. Bucky and Blue are saying they are authentic to the NFL AND fun in a NFL video game, which I agree with. Take real life risks in any sport and it's likely not fun but in a video game emulating said sport, those risks enhance the authenticity, immersion and enjoyment.

                              That's why I disagree with EA Tib about mostly anything NFL authentic not being fun in Madden, for me authenticity adds immersion which equals fun, the more the better.

                              Like many have pointed out forever and Madden 19 seems to be at least acknowledging, what's not "fun" is having these type of variables without context. It's not fun in gaming to have a player go down with a broken collarbone, then in the replay they never interacted with anyone or even fell down. On the other hand having that same injury occur and seeing one player karate chop another's shoulder area, would be enjoyable and viral worthy.

                              Comment

                              • canes21
                                Hall Of Fame
                                • Sep 2008
                                • 22931

                                #45
                                Re: Interview with Clint

                                It isn't fun, but it creates a story and stories are what make sports what they are for all of us. Losing a starter in the Super Bowl and losing because of it would not be fun and most of us would be a bit upset, but it creates multiple stories. Will that player bounce back(real wear and tear system), will the team be able to make it back to the SB and avenge their loss, what does the team do with him now if it is a contract year, etc.


                                What these stories do is engage you in your career mode and increase the overall enjoyment from the experience. You may not directly get enjoyment watching your star QB break his leg, but when the mode engages you enough to where you feel immersed and feel the weight of the decision, then indirectly it is adding enjoyment and increasing how much fun you have when you play Madden.
                                “No one is more hated than he who speaks the truth.”


                                ― Plato

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