Interview with Clint

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  • kennypowers88
    Rookie
    • Dec 2015
    • 170

    #76
    Re: Interview with Clint

    Originally posted by roadman
    First of all, if it's more sliders and toggles, that is fine, more options the better.

    However, I feel that Tiburon would need to replace the legacy coding that is currently in place for more customization to work and that could take awhile.

    History is a good predictor of the future and is quantifiable.

    I just haven't seen any past evidence in EA games, especially Madden, that are as customized as NBA 2k.

    Also, this isn't the time or place to directly or indirectly judge me on just posting on a forum.

    So, in essence, I'm in favor of more options and customization, I just don't know to what extent Tiburon would be.
    Perhaps there was a misunderstanding in terms of what customization meant. I mean sliders, toggles, rosters, coaches, tendencies, etc. Basically, everything we've already seen from sports titles made over the past few decades. Nothing cutting edge. And I couldn't agree more in terms of legacy coding. It's been my number 1, 2, and 3 request since the mess they made on previous gen consoles.

    I certainly didnt intend to judge you, but rather to understand where your coming from. Your stance seemed odd, and I clearly wasn't the only one thrown off by it, so I figured I'd give you the chance to expand on it.

    As for what Tiburon is willing to do about it all, I'd guess nothing. We're on a pretty solid streak of losing control, not gaining it. But I think that has more to do with complacency and poor use of the development cycle than any type of fiscal strategy. This is why we should all be in support of the idea. Help the devs, help us, help the devs, right?

    Sent from my SM-G960U using Operation Sports mobile app

    Comment

    • roadman
      *ll St*r
      • Aug 2003
      • 26339

      #77
      Re: Interview with Clint

      Originally posted by canes21
      I'm really curious as to what you were thinking we were asking for before if it wasn't just sliders/toggles?
      Good question.

      I've always been a proponent of more options in gaming, but I just have a feeling it's not a avenue that Tiburon will travel down all at once.

      I would love to be proven wrong. I just don't think it will all happen overnight. Also, that legacy coding is bothersome. Throughout the years, a person hears that adding a line here, could cause a bug and you don't just here it from posters, either.

      The draft customization is a good start and I'll probably use it in one of my franchises.
      Last edited by roadman; 06-13-2018, 11:06 PM.

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #78
        Re: Interview with Clint

        Originally posted by kennypowers88
        Perhaps there was a misunderstanding in terms of what customization meant. I mean sliders, toggles, rosters, coaches, tendencies, etc. Basically, everything we've already seen from sports titles made over the past few decades. Nothing cutting edge. And I couldn't agree more in terms of legacy coding. It's been my number 1, 2, and 3 request since the mess they made on previous gen consoles.

        I certainly didnt intend to judge you, but rather to understand where your coming from. Your stance seemed odd, and I clearly wasn't the only one thrown off by it, so I figured I'd give you the chance to expand on it.

        As for what Tiburon is willing to do about it all, I'd guess nothing. We're on a pretty solid streak of losing control, not gaining it. But I think that has more to do with complacency and poor use of the development cycle than any type of fiscal strategy. This is why we should all be in support of the idea. Help the devs, help us, help the devs, right?

        Sent from my SM-G960U using Operation Sports mobile app
        Yeah, you pretty much nailed it on the misunderstanding and that I will take the chin on.

        Once I saw sliders and toggling, my eyes lit up.

        I think presenting ideas was a great idea a decade or so ago, but now, I feel voices are heard better and quicker via Twitter. Just my take.
        Last edited by roadman; 06-13-2018, 11:24 PM.

        Comment

        • canes21
          Hall Of Fame
          • Sep 2008
          • 22931

          #79
          Re: Interview with Clint

          Originally posted by roadman
          Yeah, you pretty much nailed it on the misunderstanding and that I will take the chin on.

          Once I saw sliders and toggling, my eyes lit up.

          I think presenting ideas was a great idea a decade or so ago, but now, I feel voices are heard better and quicker via Twitter. Just my take.

          No doubt social media is the way to spread the word these days. The problem is the issues we raise here on OS are too hard to convey in such short messages. No one wants to read a user's ideas if it spans a 12 tweet chain, but you can't sit here and go into detail with what direction the franchise should take in 140 characters.
          “No one is more hated than he who speaks the truth.”


          ― Plato

          Comment

          • roadman
            *ll St*r
            • Aug 2003
            • 26339

            #80
            Re: Interview with Clint

            Originally posted by canes21
            No doubt social media is the way to spread the word these days. The problem is the issues we raise here on OS are too hard to convey in such short messages. No one wants to read a user's ideas if it spans a 12 tweet chain, but you can't sit here and go into detail with what direction the franchise should take in 140 characters.
            Actually, it is double that now.

            Please add customizable sliders and toggles in the following areas, etc..........

            Or get a list together and link the thread.

            Comment

            • F17
              Rookie
              • Aug 2017
              • 114

              #81
              Re: Interview with Clint

              Originally posted by bucky60
              OK, lets define real....anybody can join in.


              Let's start with your example. Madden already has injuries that last less than a game where a backup comes in for X number of plays. Madden even at times lets you select if you want to keep the player in or bring in a backup. Your example would give you an immediate choice of keeping the player or replacing him. Why not do that? Madden is already close to it.

              How about injury ratings for different parts of the body, like NBA2K has. How about persistent injuries that players can even play through (for some injuries). Madden already has an unrealistic abstraction of this. But the player has to miss X games and before he's fully healed you get that "Big Decision" to return to lineup or start the backup. But that "Big Decision" only shows up one week. It's kind of an arcady implementation (which I think is a pretty crappy implementation). Make it more realistic. Each week the player is injured have a trainer automatically evaluate to give degree of injury, chance of re-injury or chance making it worse, and if the player can play (out, doubtful, probable, etc). And you can decide each and every week to sit him or play him.

              Anybody else have anything to add?



              Madden 08 had it done best, with rehab conservative and rehab aggressive when you were in dire need and needed to try and get a player able to play ASAP. I'm a bit hazy on the specifics, but could you also rush them back early as well?

              Comment

              • michapop9
                Pro
                • Feb 2008
                • 773

                #82
                Re: Interview with Clint

                Originally posted by roadman
                Actually, it is double that now.

                Please add customizable sliders and toggles in the following areas, etc..........

                Or get a list together and link the thread.
                Lets do it!

                Comment

                • khaliib
                  MVP
                  • Jan 2005
                  • 2884

                  #83
                  Re: Interview with Clint

                  2nd part of the interview.
                  https://t.co/8NwophEOTZ

                  1) I really like the Hit Stick functionality changes with going low on players.
                  - should be the standard/initial attempt unless Tackle Trait says otherwise.

                  2) Breaking into contact with WR before ball arrives is a “Huge” application that opens the doors to less tethering.

                  Comment

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