Not completely defending what they’re trying to build here. But, it’s realistic enough. Meaning, seriously, in a game, as a QB, when u hit several passes in a row, u simply ‘feel in rhythm.’ Same thing for a 3 point shooter in b-ball. U hit 2-3 threes in a row, and you’re ‘on fire.’ Then, suddenly, u brick one and it’s gone. No more ‘zone.’
What you’re suggesting makes enough sense, although would be much more complex and difficult to insert into a video game. If they only based these items on ratings, Brady would simply throw for 100% all the time. It would be hard to define ‘when’ he hits the zone. I know it sounds very ‘arcady’ on the surface, but sometimes in vid games, even when striving for a realistic outcome, u have to throw in some things like this. And, also understand, from what they’re saying, these ‘zones’ should not be triggered every game or all the time. Now, that remains to be seen, lol.
But, let’s say u play a season with Brady and u hit the zone 8 times for the season, half your games, and the other half, u don’t. U just play good football. U could still go undefeated or lose those games, honestly. I don’t think that would even feel OP or ‘unrealistic.’ And, if you’re playing against him and he hits that zone, u might really say, ‘damn that Brady!!! Ugghhh! I just can’t stop him!’
But, that being said, there are various ways a developer could implement this type of system. I’m willing to give it a chance and see how it plays out. Could turn out to be cheesy, lol. I’m not saying it definitely won’t. But, it’s also possible that it ends up playing more organic than you’d think and u could be surprised by the results and feel like madden finally differentiated players more. We’ll see.
On a related note, I don’t think I’m stoked about the ‘JJ Watt is really tough, u think u can throw for 400 yards with him in your face?’ Scenario stuff. That type of performance based XP is off, imo, and not terribly realistic. Football’s all about winning. Well, every sport is about winning, lol, not about the stats u put up. So, that’s kind of a tough one. I’m interested in the scenario engine, itself, but not into game specific stats being tied into XP.
But, overall, I will say, I think they’re trying a bit harder, now, to get some immersion into the game. The blog by Clint really seemed to hit that home. I’m optimistic, but also realistic about it. We’ll see aug 2nd.
Sent from my iPhone using Tapatalk


Comment