Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

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  • OhMrHanky
    MVP
    • Aug 2012
    • 1898

    #46
    Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

    Originally posted by BiggestKJ
    Regardless of what happens, I buy Madden every year.

    However, I'm not sure I'm a fan of this XFactor stuff. People bring it up the Tom Brady example.

    But the GOAT doesn't hit his zone because he completed three straight passes. I highly doubt he's thinking, "Man, if I get the ball to Edelman on two straight routes, while rolling to the right, my arms gonna get stronger and I'll be able to fit it into tighter windows."

    Sure the greats like Rodgers, Ray Lewis, Brady look like they're in the zone. But the XFactor thing EA Sports is describing here is more of a result of being in "the zone" rather than causing the occurrence of "the zone"

    The occurrence of a superstar hitting their zones is a matter of a set of intangibles that allow them to hit peak performance. Things like:

    Work Ethic
    Competitive Edge
    Play IQ
    Motor
    Persistence
    Composure

    The list goes on.

    I don't know. Maybe I'm crazy. I think the EA Sports guys should look at past scouting reports about superstars and see what is being said about them as far as intangibles go.

    Each of these intangibles shouldn't be a guarantee of ratings enhancements, which is what sounds like the XFactor will be. Rather it should be a factor in a likelihood of an enhancement occurring, whether it be Work Ethic allowing for speedier development or Composure allowing a QB to make crisp throws in otherwise meltdown situations


    Not completely defending what they’re trying to build here. But, it’s realistic enough. Meaning, seriously, in a game, as a QB, when u hit several passes in a row, u simply ‘feel in rhythm.’ Same thing for a 3 point shooter in b-ball. U hit 2-3 threes in a row, and you’re ‘on fire.’ Then, suddenly, u brick one and it’s gone. No more ‘zone.’

    What you’re suggesting makes enough sense, although would be much more complex and difficult to insert into a video game. If they only based these items on ratings, Brady would simply throw for 100% all the time. It would be hard to define ‘when’ he hits the zone. I know it sounds very ‘arcady’ on the surface, but sometimes in vid games, even when striving for a realistic outcome, u have to throw in some things like this. And, also understand, from what they’re saying, these ‘zones’ should not be triggered every game or all the time. Now, that remains to be seen, lol.

    But, let’s say u play a season with Brady and u hit the zone 8 times for the season, half your games, and the other half, u don’t. U just play good football. U could still go undefeated or lose those games, honestly. I don’t think that would even feel OP or ‘unrealistic.’ And, if you’re playing against him and he hits that zone, u might really say, ‘damn that Brady!!! Ugghhh! I just can’t stop him!’

    But, that being said, there are various ways a developer could implement this type of system. I’m willing to give it a chance and see how it plays out. Could turn out to be cheesy, lol. I’m not saying it definitely won’t. But, it’s also possible that it ends up playing more organic than you’d think and u could be surprised by the results and feel like madden finally differentiated players more. We’ll see.

    On a related note, I don’t think I’m stoked about the ‘JJ Watt is really tough, u think u can throw for 400 yards with him in your face?’ Scenario stuff. That type of performance based XP is off, imo, and not terribly realistic. Football’s all about winning. Well, every sport is about winning, lol, not about the stats u put up. So, that’s kind of a tough one. I’m interested in the scenario engine, itself, but not into game specific stats being tied into XP.

    But, overall, I will say, I think they’re trying a bit harder, now, to get some immersion into the game. The blog by Clint really seemed to hit that home. I’m optimistic, but also realistic about it. We’ll see aug 2nd.


    Sent from my iPhone using Tapatalk

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    • roadman
      *ll St*r
      • Aug 2003
      • 26339

      #47
      Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

      Originally posted by khaliib
      Doesn't matter Road, folk have their mindset set in stone as it pertains to Madden.

      Folk will rename terms/mechanisms/functionality for their purpose and run with it.

      "NOT ratings mods"
      "Player Skills and Behaviors"
      You are good at detecting my sarcasm meter.

      And correct you are.

      Comment

      • khaliib
        MVP
        • Jan 2005
        • 2884

        #48
        Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

        Originally posted by roadman
        Thanks, just curious, keep on seeing arcade get thrown around, and the only "arcade" term I noticed was Slot O Matic, but that could easily read Strat O Matic.

        It's like people said on Twitter about Boss Battles last week, don't read into the title(marketing term), read the meaning behind it.
        And what's crazy about the peoples use of the term "Arcade" as to mean something negative/worse, people don't realize that this style has less "artificial" gameplay manipulators against the ratings than both Comp and Sim Styles.

        Comment

        • Darth Aegis
          Lord of Suffering
          • Jul 2012
          • 4169

          #49
          Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

          All in all, I thought the stream & blog were pretty solid. I'm intrigued how these new abilities are going to work and sound exciting & seems like it will bring for fresh gameplay. Really like hearing of the new passing & the pass rush (needed badly).

          Slight Negatives - Game speeds removed - My guess they really don't have time to get everything right, so why leave it in broken. Game speeds besides normal have been broke all yr at times in 19. Guess everyone will have to live with normal speed....hmm

          Line up speed - Not sure on this one but I hope that we still see players line up. Was this removed because movement is still odd looking & they can't fix it? They may be spinning this as the user gaining, but are actually losing a beauty part of the game. May be able to mod this on PC.

          For everything that is right in the world, I hope this means we won't have to see the coaches face 200 times a game.
          Last edited by Darth Aegis; 05-10-2019, 12:30 AM.
          OS needs a Thumbs DOWN button

          Playing:

          Comment

          • Rayzaa
            MVP
            • Sep 2016
            • 1176

            #50
            Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

            Originally posted by canes21
            So, I expected the traits to be more intangible-related that delivered things the current ratings couldn't. Some of them are like that in a way, but things like this,

            • Match-Up Nightmare – Gets open and wins contested catches when covered by a single linebacker or defensive lineman
            • Edge Rush Elite – Frequently uses dominant pass-rush moves when rushing from a defensive edge position

            should not need a trait/ability to make happen, should they? If the players were rated properly and the ratings played out appropriately then this would happen naturally. Seems almost like an admission by EA that their ratings do not deliver enough and they must create artificial boosts to make players standout since the way they have the ratings set up doesn't allow it.


            Don't get me wrong, I am a fan of making players play different and bring their own qualities and quirks to the roster, but I do find it a little funny they must add traits that simply make a player behave like the ratings should. I also don't know how to feel about the traits like completing a few passes allows your QB to throw it 80 yards all of a sudden. That and the Tom Brady trait that makes his OL keep their blocks longer are things I find gamey and not what I think of when I think of making the players play more unique and true to life. As good as a QB Tom Brady is, he doesn't have the magical ability to make his OL better than they are in the way Madden is making it.
            Totally agree. Don't know what they are thinking with Brady having a Superstar trait makes his OL suddenly block better. And Mahomie can either throw it 80 yards or he can't. IMO these are stupid additions and they aren't real things.

            Comment

            • JKSportsGamer1984
              MVP
              • May 2014
              • 1415

              #51
              This all sounds good.  I say this every year, I just hope the game is polished.  Meaning I hope they've cleaned up the collision detection, contextual awareness & player physics.  I hope they've greatly reduced player clipping especially during presnap & when getting up from tackles.   Nothing kills immersion more than players walking completely through each other's bodies when breaking the huddle.  If they haven't addressed these areas then all the improvements will mean nothing.

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #52
                Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                [QUOTE=DaReal Milticket;2049777590

                For everything that is right in the world, I hope this means we won't have to see the coaches face 200 times a game.[/QUOTE]

                Man, I forgot about this one.

                Here's hoping the rushing game play means no looks at coach's mug many times and focus on lining up at LOS.

                Comment

                • Darth Aegis
                  Lord of Suffering
                  • Jul 2012
                  • 4169

                  #53
                  Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                  Originally posted by roadman
                  Man, I forgot about this one.

                  Here's hoping the rushing game play means no looks at coach's mug many times and focus on lining up at LOS.
                  After 2 or 3 yrs of that, I think we're all good on not seeing the ol' ball coach. Lol
                  OS needs a Thumbs DOWN button

                  Playing:

                  Comment

                  • Cowboy008
                    MVP
                    • Mar 2012
                    • 4574

                    #54
                    Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                    I wonder if there’s an ability that will make the QB AI take off and run more?

                    Comment

                    • SageInfinite
                      Stop The GOAT Talk
                      • Jul 2002
                      • 11896

                      #55
                      Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                      I liked that they actually tried to capture signature throws. At least they're showing some type of effort in that area. Aaron Rodgers looked pretty tight. How it will be implemented is the real question. Interested to see all of the sig stuff. Definitely don't like the speed increase that they're talking about with the pre and post play stuff.

                      I'll be passing on Madden for the first time since 11 unless they really show me something because the game has finally gotten extremely stale and frustrating the last few years. As always I will keep my eye on the info and footage.
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                      • Smallville102001
                        All Star
                        • Mar 2015
                        • 6542

                        #56
                        Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                        Originally posted by jpdavis82



                        Sent from my iPhone using Tapatalk
                        How does that compare to like how the guys with the strongest arms can throw in real life?

                        Comment

                        • Nza
                          MVP
                          • Jan 2004
                          • 3437

                          #57
                          Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                          Originally posted by kjcheezhead
                          The X factors sound completely cheesy:

                          Slot-O-Matic – Excels at route running and contested catches when running routes from a Slot receiver position

                          That should be Julian Edelman’s ratings doing that.

                          I like the adjusted trajectories and cleaning up the animations. Gang tackles on sacks.

                          Not sure on removing the 3 game speeds. 2k had it in 2k8. Over a decade later, Maddens programming should be able to handle it.

                          Overall they moved a few things in the right direction but the big addition sounds incredibly cheesy. I’ll almost certainly be passing on madden again.
                          Not sure I agree on the ratings should be doing that. I think you can have two guys with the same size and speed and agility and route running ability, but when it comes to real game situations, one can just separate himself and deliver. Whether that's mentality and subconscious abilities, luck, timing, all of them put together - who knows. It's always hard to quantify something you can't really pinpoint but in theory the idea of X-Factor capabilities makes sense to me. Some possibly more than others.

                          One problem I see is, this shouldn't be just superstar players IMO. It shouldn't be a linear progression to having the X-Factor capabilities. Yes some players should be more consistent X-Factor players, but some guys just have it one or two times in their careers. I mean, Vince Young wasn't a Superstar in the NFL, but that scramble in OT against his hometown Texans to win the game, that's X-Factor that makes the NFL what it is. David Tyree with the helmet catch in the Superbowl? I don't know, maybe I'm describing some other mechanic, but Madden's next frontier IMO is being able to realistically and organically capture amazing moments like these. With that said, maybe X-Factors should also be random and very ephemeral - so much so, you may never know that the journeyman tight end you overlooked in favor of your star WR when throwing the hail mary downfield was just about to make history.

                          The cheesy-ness will come down to implementation and whether it is overdone.
                          Last edited by Nza; 05-10-2019, 02:23 AM.

                          Comment

                          • Kingd803
                            Banned
                            • Feb 2013
                            • 397

                            #58
                            Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                            Originally posted by MoneyOvaHuds
                            Man those animations look terrible.

                            Even the guys mocapping looknso bad. Look like their just casually “tossing it around”

                            Comment

                            • howboutdat
                              MVP
                              • Nov 2012
                              • 1908

                              #59
                              Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                              Originally posted by Cory Levy
                              Really don't like the sound of X Factor Abilities at all, tbh. I don't want to have to turn a game into an arcade-esque stat padding session just to unlock an extra special super dooper move. Nor should I really have to; I understand and appreciate the supposed desire to make Elite Players stand out but regular ratings should be able to make that happen.
                              Yes this is what im not a fan of about it. I get it, they felt a need of a way to trigger it , and wanted to give the user a sense of accomplishment. But from an online leagues perspective. I see this will have people not trying to just play football but trying to reach these goals each game to unlock special skills. Not really a fan of that.

                              Originally posted by JayD
                              My only question is can you turn off X factor in simulation?
                              Doubt that, they just want you to counter it .....

                              Originally posted by kjcheezhead
                              The X factors sound completely cheesy:

                              Slot-O-Matic – Excels at route running and contested catches when running routes from a Slot receiver position

                              That should be Julian Edelman’s ratings doing that.



                              Overall they moved a few things in the right direction but the big addition sounds incredibly cheesy. I’ll almost certainly be passing on madden again.
                              I have been saying this and i cant help but wonder myself , IF attributes really mattered, then why could not these "x factor " stuff be achieved by the ratings spread ?
                              Yup, i said it !



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                              • Fuimus Troes
                                Rookie
                                • Sep 2012
                                • 266

                                #60
                                After the Rex podcast, why would anyone buy Madden?  Trying to fix linebackers in coverage for the 67th year in a row?  Riiiiiiiight.

                                How about the awesome mechanic of: if you press sprint behind the LOS, all defenders disengage their blocks and annihilate you?  Love that one, too.

                                As we've seen before, all these new features to feed to places like OS are sales pitches...many will be removed silently.  At what point is a place like OS complicit in Madden's decline since they provide the platform for "back of box" sales pitches that EA suits hung over Rex's head.  I know, I know...freedom of speech, consumers have options.  I just wish more of you would take the better option like I have.  Maybe that way Madden would actually improve to a decent standard...

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