Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

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  • Kid OS
    Pro
    • Sep 2016
    • 829

    #121
    Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

    Originally posted by Broncos86
    This X-Factor stuff sounds absolutely stupid to me. I don't want to be unlocking **** in-game through achieving goals. I hate "goals" that I don't create. I hate **** like this that is taken away from me in my franchise where I'm running the show. It's gimmicky and stupid to me.

    Pass Rush: I can't wait to watch my 90 OVR interior linemen crushed by some 65 OVR player because of a coin flip. It's going to be awesome.
    Just wait till they start offering Gatorade power-ups before each game. Only $0.24 a pop (adjusted for inflation)

    Comment

    • Darth Aegis
      Lord of Suffering
      • Jul 2012
      • 4169

      #122
      Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

      Originally posted by Broncos86
      This X-Factor stuff sounds absolutely stupid to me. I don't want to be unlocking **** in-game through achieving goals. I hate "goals" that I don't create. I hate **** like this that is taken away from me in my franchise where I'm running the show. It's gimmicky and stupid to me.

      Pass Rush: I can't wait to watch my 90 OVR interior linemen crushed by some 65 OVR player because of a coin flip. It's going to be awesome.
      The whole Mahomes thing just sounds dumb and tied to goals is even worse. Complete like 4 passes for 30 yrds or whatever and now next time I'm on the 20 I can launch a 80 yrd pass..?? what if I'm on the 35?? Its basically forcing the player into doing something or forcing a outcome, that's not organic at all. Might has we'll have a string of quick time events when enabled.
      OS needs a Thumbs DOWN button

      Playing:

      Comment

      • Cardot
        I'm not on InstantFace.
        • Feb 2003
        • 6164

        #123
        Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

        Originally posted by SincerelYourz
        Explain this, I prefer pre and post-play interactions...how does getting rid of it improve immersion:
        For YEARS, a wishlist item of mine has been for a setting of pre/post play animations. Perhaps 5 levels: Never, Rare, Occasional, Frequent & Always...Or something like that. Seems like a no-brainer to accommodate everyone's personal preference.....and something that I imagine would be pretty easy to code.

        Comment

        • lions2k9
          Rookie
          • Sep 2009
          • 314

          #124
          Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

          Originally posted by Cardot
          For YEARS, a wishlist item of mine has been for a setting of pre/post play animations. Perhaps 5 levels: Never, Rare, Occasional, Frequent & Always...Or something like that. Seems like a no-brainer to accommodate everyone's personal preference.....and something that I imagine would be pretty easy to code.
          2K has something like this in their current game.

          Comment

          • RogueHominid
            Hall Of Fame
            • Aug 2006
            • 10900

            #125
            Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

            This sounds great.

            As an offline HUM vs. CPU guy, my first question is: Does the CPU know it has Superstar and X-Factor players on its team, and will the play-calling and game-planning AI reflect that knowledge?

            Can anyone help me figure out if they've spoked about this or if they're aware that the current play-calling and game-planning systems might not be set up to maximize the effects of these new player differentiations in HUM vs. CPU play?

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #126
              Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

              Originally posted by Cardot
              .and something that I imagine would be pretty easy to code.
              Legacy coding and pretty easy coding have not gone well for Madden.

              Comment

              • illwill10
                Hall Of Fame
                • Mar 2009
                • 19827

                #127
                Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                Originally posted by Trojan Man
                This sounds great.

                As an offline HUM vs. CPU guy, my first question is: Does the CPU know it has Superstar and X-Factor players on its team, and will the play-calling and game-planning AI reflect that knowledge?

                Can anyone help me figure out if they've spoked about this or if they're aware that the current play-calling and game-planning systems might not be set up to maximize the effects of these new player differentiations in HUM vs. CPU play?
                Thats my #1 question as well.
                I want to know if I'm really need to strategize against CPU. It would suck if CPU doesn't take advantage of the Superstar abilities. Like Edge Rush Elite. As it is, players use most dominant pass rush moves. It would be nice to see CPU Miller or Mack use their dominant pass rush moves and actually pressure as they would all game. Is a Pat Mahomes going to know that he is able to throw on the run will elite success? Is Patriots going to know to run a lot of short slot routes for Edelman for his Slot-O-Matic? Are they going to know if my team has Superstars or X-Factors?

                I feel Superstar Abilities can make playing against CPU more fun. There needs to be logic designed for CPU. I want to cautious playing against CPU superstars. But at the same time, I want to see noticeable difference between players with those abilities and those without them. Ratings should still have the appropriate action. But I want those abilities to make those players truly stand out. Where I don't want to see normal QBs have consistent success with throwing on the run or across their bodies if they don't have the abilities.

                Comment

                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19827

                  #128
                  Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                  I know some don't like the idea of zone abilities and how some seem arcadey. But honestly how often do you see those zone abilities activating. Unless you are playing for lower difficulties or lower competition, some of the requirements for zone abilities are going to be difficult. Especially since they can be easily knocked out of it. I don't see zone abilities activating every game. Maybe once every few games. Like "First one free" zone ability for RBs. Clint said it might be 4 carries of 45 yards to activate. How often do you get one 45 yard run?

                  So I'm not overly concerned

                  Comment

                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #129
                    Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                    Originally posted by illwill10
                    I know some don't like the idea of zone abilities and how some seem arcadey. But honestly how often do you see those zone abilities activating. Unless you are playing for lower difficulties or lower competition, some of the requirements for zone abilities are going to be difficult. Especially since they can be easily knocked out of it. I don't see zone abilities activating every game. Maybe once every few games. Like "First one free" zone ability for RBs. Clint said it might be 4 carries of 45 yards to activate. How often do you get one 45 yard run?

                    So I'm not overly concerned
                    For players who just play the game straight all the time, I expect if to never be an issue. For players, especially in the H2H realm, IMO, who can't help but meta game, be it for chasing wins, XP, or now ability activation, it will probably be a source of contention and complaining all year.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

                    Comment

                    • illwill10
                      Hall Of Fame
                      • Mar 2009
                      • 19827

                      #130
                      Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                      Originally posted by jfsolo
                      For players who just play the game straight all the time, I expect if to never be an issue. For players, especially in the H2H realm, IMO, who can't help but meta game, be it for chasing wins, XP, or now ability activation, it will probably be a source of contention and complaining all year.
                      If pressure is improved and the possible coverage abilities, I don't see zone abilities occuring like that. I rare see CPU players reaching those goals. How many times you see a CPU RB break more than 20 yards more than a couple times let alone 45 yards.
                      Especially if there might not be offensive line abilities. So If I have a pocket QB who is best from the pocket and I'm facing an Aaron Donald who has FearMonger, I don't expect to have a good game. Most teams will have at least 1 pass rusher with a superstar ability, so i don't see most pass zone abilities to occur

                      Comment

                      • Cowboy008
                        MVP
                        • Mar 2012
                        • 4574

                        #131
                        Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                        Originally posted by Trojan Man
                        This sounds great.



                        As an offline HUM vs. CPU guy, my first question is: Does the CPU know it has Superstar and X-Factor players on its team, and will the play-calling and game-planning AI reflect that knowledge?



                        Can anyone help me figure out if they've spoked about this or if they're aware that the current play-calling and game-planning systems might not be set up to maximize the effects of these new player differentiations in HUM vs. CPU play?


                        I asked Clint on Twitter but haven’t gotten a response. About the play-calling I found this when looking at the description on Madden 20 “Superstar-Driven Play-Calling – Play-calling tailored to the Superstars on your team to quickly get your stars involved when you need them the most.”. So maybe the play-calling has been improved for the cpu.

                        Comment

                        • edgevoice
                          MVP
                          • Sep 2008
                          • 1199

                          #132
                          Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                          Originally posted by Trojan Man
                          This sounds great.

                          As an offline HUM vs. CPU guy, my first question is: Does the CPU know it has Superstar and X-Factor players on its team, and will the play-calling and game-planning AI reflect that knowledge?

                          Can anyone help me figure out if they've spoked about this or if they're aware that the current play-calling and game-planning systems might not be set up to maximize the effects of these new player differentiations in HUM vs. CPU play?
                          I found the following information pertaining to your question that does "sound" promising, as long as the CPU playcalling is driven in this manner..... I have also included a link to the entire article below.

                          Unique Playbooks – Playbooks are calibrated to be more unique from team to team providing more variety for strategic game-planning and in-game adjustments.

                          Superstar-Driven Play-Calling – Play-calling tailored to the Superstars on your team to quickly get your stars involved when you need them the most.


                          https://www.trueachievements.com/gam...0/achievements
                          Last edited by edgevoice; 05-11-2019, 10:33 AM.

                          Comment

                          • Rayzaa
                            MVP
                            • Sep 2016
                            • 1176

                            #133
                            Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                            Originally posted by PhillyPhanatic14
                            His ratings will obviously affect how he plays by default and his natural ability to excel in the slot, but this is about being automatic in the slot basically. Think about the final drive in the Chiefs game where Romo was calling "Edelman over the middle" on every single play and he still got open and they drove the ball down their throats at will. That's what this ability is supposed to be. It's the equivalent of a great player, who is already great, getting in the zone and excelling - just like they do in real life from time to time.
                            What Romo said on the broadcast means nothing as he didn't have a mic in the players helmets telling them what's coming.

                            I'm not excited about this feature.
                            Last edited by Rayzaa; 05-11-2019, 10:49 AM.

                            Comment

                            • Darth Aegis
                              Lord of Suffering
                              • Jul 2012
                              • 4169

                              #134
                              Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                              Originally posted by PhillyPhanatic14
                              His ratings will obviously affect how he plays by default and his natural ability to excel in the slot, but this is about being automatic in the slot basically. Think about the final drive in the Chiefs game where Romo was calling "Edelman over the middle" on every single play and he still got open and they drove the ball down their throats at will. That's what this ability is supposed to be. It's the equivalent of a great player, who is already great, getting in the zone and excelling - just like they do in real life from time to time.
                              This is a really good take here, because Edelman was basically unstoppable and had owned the KC D. I don't get the not excited comments about this feature, guys take over games, but to each his own.
                              OS needs a Thumbs DOWN button

                              Playing:

                              Comment

                              • Kid OS
                                Pro
                                • Sep 2016
                                • 829

                                #135
                                Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog

                                Originally posted by DaReal Milticket
                                This is a really good take here, because Edelman was basically unstoppable and had owned the KC D. I don't get the not excited comments about this feature, guys take over games, but to each his own.
                                The reason a lot of us aren't excited is because there are numerous factors of being "in the zone" that we aren't sure EA will be able to replicate. Things like the effect on his teammates, the defense, the QB, etc.

                                Comment

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