Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
This X-Factor stuff sounds absolutely stupid to me. I don't want to be unlocking **** in-game through achieving goals. I hate "goals" that I don't create. I hate **** like this that is taken away from me in my franchise where I'm running the show. It's gimmicky and stupid to me.
Pass Rush: I can't wait to watch my 90 OVR interior linemen crushed by some 65 OVR player because of a coin flip. It's going to be awesome.OS needs a Thumbs DOWN button
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
For YEARS, a wishlist item of mine has been for a setting of pre/post play animations. Perhaps 5 levels: Never, Rare, Occasional, Frequent & Always...Or something like that. Seems like a no-brainer to accommodate everyone's personal preference.....and something that I imagine would be pretty easy to code.Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
For YEARS, a wishlist item of mine has been for a setting of pre/post play animations. Perhaps 5 levels: Never, Rare, Occasional, Frequent & Always...Or something like that. Seems like a no-brainer to accommodate everyone's personal preference.....and something that I imagine would be pretty easy to code.Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
This sounds great.
As an offline HUM vs. CPU guy, my first question is: Does the CPU know it has Superstar and X-Factor players on its team, and will the play-calling and game-planning AI reflect that knowledge?
Can anyone help me figure out if they've spoked about this or if they're aware that the current play-calling and game-planning systems might not be set up to maximize the effects of these new player differentiations in HUM vs. CPU play?Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
This sounds great.
As an offline HUM vs. CPU guy, my first question is: Does the CPU know it has Superstar and X-Factor players on its team, and will the play-calling and game-planning AI reflect that knowledge?
Can anyone help me figure out if they've spoked about this or if they're aware that the current play-calling and game-planning systems might not be set up to maximize the effects of these new player differentiations in HUM vs. CPU play?
I want to know if I'm really need to strategize against CPU. It would suck if CPU doesn't take advantage of the Superstar abilities. Like Edge Rush Elite. As it is, players use most dominant pass rush moves. It would be nice to see CPU Miller or Mack use their dominant pass rush moves and actually pressure as they would all game. Is a Pat Mahomes going to know that he is able to throw on the run will elite success? Is Patriots going to know to run a lot of short slot routes for Edelman for his Slot-O-Matic? Are they going to know if my team has Superstars or X-Factors?
I feel Superstar Abilities can make playing against CPU more fun. There needs to be logic designed for CPU. I want to cautious playing against CPU superstars. But at the same time, I want to see noticeable difference between players with those abilities and those without them. Ratings should still have the appropriate action. But I want those abilities to make those players truly stand out. Where I don't want to see normal QBs have consistent success with throwing on the run or across their bodies if they don't have the abilities.Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
I know some don't like the idea of zone abilities and how some seem arcadey. But honestly how often do you see those zone abilities activating. Unless you are playing for lower difficulties or lower competition, some of the requirements for zone abilities are going to be difficult. Especially since they can be easily knocked out of it. I don't see zone abilities activating every game. Maybe once every few games. Like "First one free" zone ability for RBs. Clint said it might be 4 carries of 45 yards to activate. How often do you get one 45 yard run?
So I'm not overly concernedComment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
I know some don't like the idea of zone abilities and how some seem arcadey. But honestly how often do you see those zone abilities activating. Unless you are playing for lower difficulties or lower competition, some of the requirements for zone abilities are going to be difficult. Especially since they can be easily knocked out of it. I don't see zone abilities activating every game. Maybe once every few games. Like "First one free" zone ability for RBs. Clint said it might be 4 carries of 45 yards to activate. How often do you get one 45 yard run?
So I'm not overly concernedJordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
For players who just play the game straight all the time, I expect if to never be an issue. For players, especially in the H2H realm, IMO, who can't help but meta game, be it for chasing wins, XP, or now ability activation, it will probably be a source of contention and complaining all year.
Especially if there might not be offensive line abilities. So If I have a pocket QB who is best from the pocket and I'm facing an Aaron Donald who has FearMonger, I don't expect to have a good game. Most teams will have at least 1 pass rusher with a superstar ability, so i don't see most pass zone abilities to occurComment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
This sounds great.
As an offline HUM vs. CPU guy, my first question is: Does the CPU know it has Superstar and X-Factor players on its team, and will the play-calling and game-planning AI reflect that knowledge?
Can anyone help me figure out if they've spoked about this or if they're aware that the current play-calling and game-planning systems might not be set up to maximize the effects of these new player differentiations in HUM vs. CPU play?
I asked Clint on Twitter but haven’t gotten a response. About the play-calling I found this when looking at the description on Madden 20 “Superstar-Driven Play-Calling – Play-calling tailored to the Superstars on your team to quickly get your stars involved when you need them the most.”. So maybe the play-calling has been improved for the cpu.Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
This sounds great.
As an offline HUM vs. CPU guy, my first question is: Does the CPU know it has Superstar and X-Factor players on its team, and will the play-calling and game-planning AI reflect that knowledge?
Can anyone help me figure out if they've spoked about this or if they're aware that the current play-calling and game-planning systems might not be set up to maximize the effects of these new player differentiations in HUM vs. CPU play?
Unique Playbooks – Playbooks are calibrated to be more unique from team to team providing more variety for strategic game-planning and in-game adjustments.
Superstar-Driven Play-Calling – Play-calling tailored to the Superstars on your team to quickly get your stars involved when you need them the most.
https://www.trueachievements.com/gam...0/achievementsLast edited by edgevoice; 05-11-2019, 10:33 AM.Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
His ratings will obviously affect how he plays by default and his natural ability to excel in the slot, but this is about being automatic in the slot basically. Think about the final drive in the Chiefs game where Romo was calling "Edelman over the middle" on every single play and he still got open and they drove the ball down their throats at will. That's what this ability is supposed to be. It's the equivalent of a great player, who is already great, getting in the zone and excelling - just like they do in real life from time to time.
I'm not excited about this feature.Last edited by Rayzaa; 05-11-2019, 10:49 AM.Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
His ratings will obviously affect how he plays by default and his natural ability to excel in the slot, but this is about being automatic in the slot basically. Think about the final drive in the Chiefs game where Romo was calling "Edelman over the middle" on every single play and he still got open and they drove the ball down their throats at will. That's what this ability is supposed to be. It's the equivalent of a great player, who is already great, getting in the zone and excelling - just like they do in real life from time to time.OS needs a Thumbs DOWN button
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
The reason a lot of us aren't excited is because there are numerous factors of being "in the zone" that we aren't sure EA will be able to replicate. Things like the effect on his teammates, the defense, the QB, etc.Comment
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