Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
I watched the gameplay in this video. I really do not see anything that looks to play differently. Same animations, same player movements, same linemen missing people to block....... But at least we are supposed to be able to throw over LBs this year ( until people just use safties as subs at mlb in mass)
That’s Madden 19 gameplay, no Madden 20 gameplay has been released yet.
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
Lurking LBs and Trajectories are two major things that I changed on PC with my mod, a real game changer.. The ability to actually run high/low concepts without fear of BS animations makes the game much more enjoyable.. I'm sure simheads are gonna love itDISCORD - Madden Modding Community DiscordComment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
I don't know how I feel about this yet I am going to need hands on to form an opinion; however, if the point of this is to make superstar players play like superstars then shouldn't these skills be on all the time?
I mean a superstar doesn't get in a zone that then makes them play like a superstar. They are a superstar and it's your job to stop them. So in my opinion all of these things should be on all of the time for anyone with these skills. Then you can impact the effectiveness of them by utilizing the counters that available to you.Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
Bad post. Don't want bad info to remain on the board.Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
That schedule is from Madden 19’s info release schedule. It does look like there will be another Franchise blog though, and that the first blog we got was mainly for FOTF QB1.
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
https://twitter.com/blood9585/status...77766437507072
That tweet seems to confirm that. Gameplay is listed as the week of June 4 and Franchise is listed for the following weekComment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
Unfortunately that’s the Madden 19 info release schedule but like I posted, there is a Franchise Deep Dive blog coming soon.
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
You would think presentation would be presented, too?Comment
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
Probably or maybe it will have its own blog, last year I think it had its own blog. I know there’s some presentation stuff mentioned in the X Factor blog but not that. Hopefully they did some work on the sidelines and stadium atmosphere if they’re pushing more immersive moments.
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Re: Madden NFL 20 Gameplay Deep Dive Part I: Superstar X-Factors Blog
As for the gameplay stuff, as i said before i do give credit where its due. If it plays as they say , then the being able to throw over lbs is a nice change . I just hope they find a way to make it so if someone puts a saftey at MLB that he gets the same " penalty" and is not able to make super jumping ints, otherwise it will simply be the new exploit. You really got to think these things thru fully when you start adding them so hopefully they thought this thru.
I noticed they mentoined gang tackling for a sack but specified sacks. Maybe i missed it, but does this bring back ( again) gang tackling in general tackles or only sacks? Would seem short sighted if only for sacks.
"Ball Hawk is now defaulted to ON for all skill levels." - Not a fan of this as an online commish. Ball Hawk is simply cheesey imo. I hope ( but doubt) they gave commish ability to set the settings for this for the league and lock it so owners can't turn it on.
I notice they didnt say a word about improving blocking which is a big deal imo. They said they " improving the transitions into and out of interactions, with a focus on making them more seamless" in talks of blocking but thats all they said . Maybe it gets covered in next gameplay blog. If not I'm gonna be seriously pissed if my good olinemen walk right by guys they should block to get me tackled in backfield often again.
The thing about not giving people a long time to pass with new improved pass rushing is a good thing, just hope they dont revert it with the crying that will no doubt follow at launch about this.
Guess I'll have to wait n see for the next gameplay talk.Comment
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