X-Factor and Superstar abilities: I was wrong.

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  • Giants4Life
    Rookie
    • Aug 2018
    • 114

    #31
    Re: X-Factor and Superstar abilities: I was wrong.

    Originally posted by roadman
    I thought on most Sunday's, Rodgers is in the zone, unless he is playing on a fractured leg.
    Touche' from the packers fan!

    Comment

    • Datninja619
      MVP
      • Jul 2012
      • 1918

      #32
      Re: X-Factor and Superstar abilities: I was wrong.

      Can people agree it should be REFINED, not REMOVED?

      For those that hate it, when was the last madden you REALLY had to identify where a Superstar is lined up? Or had to change up your gameplan just to get Tom Brady or Aaron Rodgers rattled?




      Sent from my SM-G965U1 using Operation Sports mobile app

      Comment

      • Datninja619
        MVP
        • Jul 2012
        • 1918

        #33
        Re: X-Factor and Superstar abilities: I was wrong.

        Originally posted by Broncos86
        In Madden 19, I actually traded Von Miller away in my CFM because he just wasn't worth having around. That salary to watch him struggle against single blocking all game long? Nah. Traded him for some sweet draft picks.

        Madden 20, he's invaluable. He changes the dynamic of my defense. So does a guy like Chris Harris Jr. And seeing those guys? Yeah. I also feel it with offensive linemen. Those X-factor guys just shut down average players on the line.

        Yeah, I agree that in some scenarios it's OP. But I'll take some OP issues that can be ironed out over players all being the same. Stars are stars now.
        I know exactly what you are talking about.

        Just to provide another scenario,

        Drafting players and signing free agents isn't JUST about the highest OVR vs Salary (usually the case).

        If I need a slot WR, I'm signing someone with a slot specialist ability. Might be the 20th player OVR.

        If I'm looking for that late game pass rush, I'm signing someone that specializes in pass rush moves. And it MIGHT be that veteran that's up in age.

        Sent from my SM-G965U1 using Operation Sports mobile app

        Comment

        • Sucram7777
          Rookie
          • Aug 2014
          • 332

          #34
          Re: X-Factor and Superstar abilities: I was wrong.

          Originally posted by Datninja619
          Can people agree it should be REFINED, not REMOVED?

          For those that hate it, when was the last madden you REALLY had to identify where a Superstar is lined up? Or had to change up your gameplan just to get Tom Brady or Aaron Rodgers rattled?




          Sent from my SM-G965U1 using Operation Sports mobile app

          I'm on board with that. I love the addition of abilities but:

          2 main problems I have with Enforcer:

          1) The "NFL Blitz" amount of fumbles.
          2) It brings back the suction tackling. Quite a few times I'd see a receiver catch a ball, and the Enforcer has a bad pursuit angle......yet the Enforcer Hit-Stick will pull him in position to make that bone jarring hit. It looks very contrived at times.


          X-Factors

          As an Offline Player, what kills me is the AI's inability to make adjustments for X-Factors. There should be some mechanic that makes the CPU assess the field every play for X-Factors and make adjustments to them accordingly. It think there was an earlier madden that used to call it "Read & React" feature.

          NO NFL Team in their right mind, who genuinely has an ounce of love for their Quarterback - would leave him at the mercy of Khalil Mack with a Rookie RT alone for protection....ALL game long...There are some things in life ya just don't do.

          Comment

          • JayhawkerStL
            Banned
            • Apr 2004
            • 3644

            #35
            Re: X-Factor and Superstar abilities: I was wrong.

            Originally posted by Giants4Life
            Nope... I was paying attention. He was in the zone the entire game.
            After 3 sacks and incomplete passes. He started the game in the zone and came out of the half in the zone.

            So "once again" I am not exaggerating
            Sounds like you are playing MUT. They have some challenges in which a player stays active all game. Not seen this happen anywhere else, including regular MUT games.

            Comment

            • ehh
              Hall Of Fame
              • Mar 2003
              • 28962

              #36
              Re: X-Factor and Superstar abilities: I was wrong.

              Jamal Adams is the Bo Jackson of video game defense in M20. He's forced at least one fumble in every game I've played so far. He forced three in my Week 3 game against the Patriots, all courtesy of Ben Watson.
              "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

              "Beware of geeks bearing formulas." - Warren Buffet

              Comment

              • OhMrHanky
                MVP
                • Aug 2012
                • 1898

                #37
                Re: X-Factor and Superstar abilities: I was wrong.

                Originally posted by Bootzilla
                The thing with the pass rushers is the cpu isn't smart enough to use slide protections, keeping a TE or back in to block, etc. So yeah having a Mack or a Von Miller on your team, depending on how many minutes a qtr or plays, they're going to get an outrageous number of sacks. The cpu QB needs to get rid of the ball (more errant passes, lower completion % and stop taking so many sacks).



                Playing against elite pass rushers is great because you are forced to strategize, know your check downs. Adds an element that was missing. I don't want to neuter this in order to keep my own sack numbers in check.



                I rarely fumble even against the big hitters. I've fumbled once in my last 7 or 8 games. I'm not juking or doing special moves when I'm in a big hitters vicinity. Not taking clean shots and now I no longer fumble like when I first started playing '20.


                This. This, exactly. I’m specifically talking about the enforcer hit stick fumbles.

                I think what’s happened this year with the x-factors specifically related to fumbling is that u finally, legit, MUST avoid these players and/or u MUST press the RB/R1 button to protect the ball. This has never been the case in any other madden. I’m sure holding RB/R1 helped to some degree, but honestly, I rarely used it in big hot situations and I didn’t fumble much. But, this year is different. And, I’m loving it. In situations where I would’ve hit the spin button or juke simply because it’s a video game and I’ll bet my RB will simply juke around the guy, and if not, he’ll just be tackled, no big deal, I am now absolutely holding that RB/R1 button to protect the ball. This is actually adding quite a bit of realism to the game for me. And, it definitely works/helps. U will notice much more ‘normal’ tackles when u protect the ball before contact. U simply see diff animations. I think it’s great and I think it’s something that I hope people will adjust to, because I think it’s adding a lot to the game.

                And, I’ve got Keanu Neal on my side, lol, so I’m loving him lining fools up and knocking the ball out! He feels like a real difference maker as he should. Now, time will tell. I’m playing a new CFM right now on all-pro, and I’m going to tweak the sliders some as I go. If he causes 3+ fumbles every game, I’m not wanting that. But, when the rb jukes into his hit stick, I think this should be a fumble 80% of the time. And, that’s normally what I’ve seen. It’s not just a hit stick, it’s a hitstick on a juking ball carrier.

                So, anyways, to everyone having issues fumbling because of this, I say start using that protect the ball button on every single carry, and see how it works out. [emoji41][emoji458][emoji458][emoji458]


                Sent from my iPhone using Tapatalk

                Comment

                • MasonOS95
                  Rookie
                  • Jan 2012
                  • 526

                  #38
                  Re: X-Factor and Superstar abilities: I was wrong.

                  Originally posted by UnderRatedCoast
                  You are actually wrong about being wrong. It is way overpowered. Seahawks have a SS with the hit stick ability and whatever Bobby Wagner has...8 forced fumbles in one game, and that's with an x-factor RB. It's to the point where I won't hand the ball off when I play them, and on the rare occasion that I do I try and jump on the ground before I get hit sticked and fumble. Last game I played them I had 8 rushing attempts and 3 fumbles (all lost fumbles because the offensive guys don't scramble for the ball). My running back has more fumbles than any TEAM in the league. Pressing the secure ball button does nothing, changing the fumble sliders does nothing.
                  Yes its not great, but you could turn fumbles to 100 if you wanted and then they wont fumble at all
                  PSN: The_Mayor95

                  Comment

                  • MasonOS95
                    Rookie
                    • Jan 2012
                    • 526

                    #39
                    Re: X-Factor and Superstar abilities: I was wrong.

                    Originally posted by Giants4Life
                    Superstar abilities are a joke in CFM.
                    They randomly turn on for the cpu when they didn’t do anything to earn it

                    Every time Rodgers has the ball no matter what he’s in the zone
                    The red icon means they are using an ability not in the zone necessarily
                    PSN: The_Mayor95

                    Comment

                    • AndreSwagassi86
                      Rookie
                      • Oct 2014
                      • 298

                      #40
                      Re: X-Factor and Superstar abilities: I was wrong.

                      Originally posted by Sucram7777
                      I'm on board with that. I love the addition of abilities but:



                      2 main problems I have with Enforcer:



                      1) The "NFL Blitz" amount of fumbles.

                      2) It brings back the suction tackling. Quite a few times I'd see a receiver catch a ball, and the Enforcer has a bad pursuit angle......yet the Enforcer Hit-Stick will pull him in position to make that bone jarring hit. It looks very contrived at times.





                      X-Factors



                      As an Offline Player, what kills me is the AI's inability to make adjustments for X-Factors. There should be some mechanic that makes the CPU assess the field every play for X-Factors and make adjustments to them accordingly. It think there was an earlier madden that used to call it "Read & React" feature.



                      NO NFL Team in their right mind, who genuinely has an ounce of love for their Quarterback - would leave him at the mercy of Khalil Mack with a Rookie RT alone for protection....ALL game long...There are some things in life ya just don't do.


                      Dallas Did against Atlanta couple years ago and it wasn’t even a player on Mack’s level yet Clayborn had 6 sacks alone that game.

                      I get what you’re saying but that game always trips me out because Dallas did nothing throughout the game to adjust and Dack suffered


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Sucram7777
                        Rookie
                        • Aug 2014
                        • 332

                        #41
                        Re: X-Factor and Superstar abilities: I was wrong.

                        Originally posted by AndreSwagassi86
                        Dallas Did against Atlanta couple years ago and it wasn’t even a player on Mack’s level yet Clayborn had 6 sacks alone that game.

                        I get what you’re saying but that game always trips me out because Dallas did nothing throughout the game to adjust and Dack suffered


                        Sent from my iPhone using Operation Sports

                        Guess they don't love him like he thinks they do.

                        Comment

                        • jsteele14
                          Rookie
                          • Jun 2015
                          • 410

                          #42
                          Re: X-Factor and Superstar abilities: I was wrong.

                          Originally posted by OhMrHanky
                          This. This, exactly. I’m specifically talking about the enforcer hit stick fumbles.

                          I think what’s happened this year with the x-factors specifically related to fumbling is that u finally, legit, MUST avoid these players and/or u MUST press the RB/R1 button to protect the ball. This has never been the case in any other madden. I’m sure holding RB/R1 helped to some degree, but honestly, I rarely used it in big hot situations and I didn’t fumble much. But, this year is different. And, I’m loving it. In situations where I would’ve hit the spin button or juke simply because it’s a video game and I’ll bet my RB will simply juke around the guy, and if not, he’ll just be tackled, no big deal, I am now absolutely holding that RB/R1 button to protect the ball. This is actually adding quite a bit of realism to the game for me. And, it definitely works/helps. U will notice much more ‘normal’ tackles when u protect the ball before contact. U simply see diff animations. I think it’s great and I think it’s something that I hope people will adjust to, because I think it’s adding a lot to the game.

                          And, I’ve got Keanu Neal on my side, lol, so I’m loving him lining fools up and knocking the ball out! He feels like a real difference maker as he should. Now, time will tell. I’m playing a new CFM right now on all-pro, and I’m going to tweak the sliders some as I go. If he causes 3+ fumbles every game, I’m not wanting that. But, when the rb jukes into his hit stick, I think this should be a fumble 80% of the time. And, that’s normally what I’ve seen. It’s not just a hit stick, it’s a hitstick on a juking ball carrier.

                          So, anyways, to everyone having issues fumbling because of this, I say start using that protect the ball button on every single carry, and see how it works out. [emoji41][emoji458][emoji458][emoji458]


                          Sent from my iPhone using Tapatalk
                          Again. You may be able to respond and have a good outcome but like you said with Keanu Neal on your team, the CPU does not respond accordingly. I would lower Neal's hit power to the lowest before it drops his overall rating. I did that for Landon Collins and he has caused 1 fumble in 2 games since. Small sample size but better than the 2 - 3 per game i was getting.

                          IMO this is better than raising the fumble slider because then all your other players will never cause a fumble which is less fun.

                          Sent from my SM-G960U using Tapatalk
                          Last edited by jsteele14; 08-16-2019, 06:29 AM.

                          Comment

                          • tru11
                            MVP
                            • Aug 2010
                            • 1816

                            #43
                            Re: X-Factor and Superstar abilities: I was wrong.

                            Originally posted by AndreSwagassi86
                            Dallas Did against Atlanta couple years ago and it wasn’t even a player on Mack’s level yet Clayborn had 6 sacks alone that game.

                            I get what you’re saying but that game always trips me out because Dallas did nothing throughout the game to adjust and Dack suffered


                            Sent from my iPhone using Operation Sports
                            They probably though he was super talented and would be alright.

                            Comment

                            • ehh
                              Hall Of Fame
                              • Mar 2003
                              • 28962

                              #44
                              Re: X-Factor and Superstar abilities: I was wrong.

                              Last night was the first time I got really PO'd at the CPU X-Factor ability. Fletcher Cox had 8 sacks against me. Quick passes, screen passes, big formations, outside runs--it didn't matter because he got in the zone and as the user I have no way to double team him. My low 70s OVR guard was taking him one-on-one most of the game. Every now and then my C would double team if the stars aligned.

                              While it was cool to see one DL be so disruptive (and Philly gave me a beating, 38-17), it was insanely frustrating to not have the ability to double-team him. This was my exact concern when the X-Factor feature was announced.
                              "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                              "Beware of geeks bearing formulas." - Warren Buffet

                              Comment

                              • Black Bruce Wayne
                                MVP
                                • Aug 2015
                                • 1459

                                #45
                                Re: X-Factor and Superstar abilities: I was wrong.

                                They just need to tone down the defensive abilities...well some of them. I shouldn't be fumbling, almost every time i get hit

                                Comment

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