Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes & Much More - Patch Notes Here

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  • tg88forHOF
    Pro
    • Jun 2018
    • 591

    #136
    Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

    Originally posted by PhillyPhanatic14
    Exactly. Realism isn't the discussion. We all love realism. This is a bug and JP's post confirms that. I want more variance in QB accuracy, but I don't want my QB throwing the ball in the dirt McNabb-style every time I call a certain play because there's a bug in the game. That's not realism.
    If it's not about realism (and that's fine if that's the case), then perhaps people should stop talking about how unrealistic it is.

    Because right now, roughly every other comment (including one just a couple of from this one I'm quoting and the one I quoted in the first place that started you into rebuttal mode) is talking about the dropped passes in terms of how unrealistic they are or look.

    It sure feels like it's about realism...
    Last edited by tg88forHOF; 09-24-2020, 02:04 PM.

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    • Dagan
      Pro
      • Jun 2020
      • 623

      #137
      Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

      It was a Jameis Winston patch..?
      (...brought to you by Carl's Jr.)

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      • OhMrHanky
        MVP
        • Aug 2012
        • 1898

        #138
        Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

        Im curious to those drop stats. Are those ‘pure’ drops? Or, do they include D assisted drops? Meaning, did a DB knock it out or hit the WR?

        Because, again, for me, and the single game I’ve played since the patch, I saw about 5 completely wide open drops. None of them were because of DB play. Just curious if the drops in the chart are pure drops.


        Sent from my iPhone using Tapatalk

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        • tg88forHOF
          Pro
          • Jun 2018
          • 591

          #139
          Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

          Originally posted by OhMrHanky
          Im curious to those drop stats. Are those ‘pure’ drops? Or, do they include D assisted drops? Meaning, did a DB knock it out or hit the WR?

          Because, again, for me, and the single game I’ve played since the patch, I saw about 5 completely wide open drops. None of them were because of DB play. Just curious if the drops in the chart are pure drops.
          Drops are a somewhat subjective stat, but they're tracked separately from DB knockouts or other reasons a pass was incomplete. So yes, they're "pure" drops, although what counts depends on what the stat counter for that game considers a drop.

          Most NFL receivers end up with a handful (as low as 2-3, as high as 5-6) of drops per season....for example, Travis Kelce had 4 drops on 70 targets in 2019. If DB knockouts counted, the numbers would be much, much higher.

          So the Tampa Bay game in question had 7 such "pure" drops. KC had 6 in their game against Houston in last year's divisional game.

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          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #140
            Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

            Originally posted by tg88forHOF
            Drops are a somewhat subjective stat, but they're tracked separately from DB knockouts or other reasons a pass was incomplete. So yes, they're "pure" drops, although what counts depends on what the stat counter for that game considers a drop.

            Most NFL receivers end up with a handful (as low as 2-3, as high as 5-6) of drops per season....for example, Travis Kelce had 4 drops on 70 targets in 2019. If DB knockouts counted, the numbers would be much, much higher.

            So the Tampa Bay game in question had 7 such "pure" drops. KC had 6 in their game against Houston in last year's divisional game.
            That's interesting, because I feel like Madden doesn't count drops in that way. I've seen numerous times where a defender hits the receiver and he coughs up the ball for an incompletion, and it's counted as a drop. Sometimes even the catch knockout animations (ones where the defender knocks the ball away with his hands) show up as one. And of course, those affect completion percentages, so even if drops as a stat in Madden were getting too high, it wouldn't necessarily reflect that the game is playing unrealistically. Fortunately as far as Madden's drop stat goes, I don't think it has any effect beyond showing up in the post-game box score - it's not tracked in season stats or anything. So IMO, you can afford to have catching a bit lower to allow for more of these "drop" DB knockouts to bring down QB completions a bit.

            The 1.10 "drops" were a different issue, though. They were certainly random, but it wasn't weighted randomness by ratings - it was just a bug causing anyone and everyone to have a chance of dropping a pass (in a somewhat glitched way) every time in addition to the ones they'd normally drop due to ratings. It superseded ratings and sliders, and that's why it drew the attention of so many people.
            Last edited by bcruise; 09-24-2020, 06:02 PM.

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            • tg88forHOF
              Pro
              • Jun 2018
              • 591

              #141
              Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

              Originally posted by bcruise
              That's interesting, because I feel like Madden doesn't count drops in that way. I've seen numerous times where a defender hits the receiver and he coughs up the ball for an incompletion, and it's counted as a drop. Sometimes even the catch knockout animations (ones where the defender knocks the ball away with his hands) show up as one. And of course, those affect completion percentages, so even if drops as a stat in Madden were getting too high, it wouldn't necessarily reflect that the game is playing unrealistically. Fortunately as far as Madden's drop stat goes, I don't think it has any effect beyond showing up in the post-game box score - it's not tracked in season stats or anything. So IMO, you can afford to have catching a bit lower to allow for more of these "drop" DB knockouts to bring down QB completions a bit.
              Yeah, Madden counts those stats completely wrong.

              In Madden, if a receiver gets hands on the ball and a DB knocks it out, it'll always credit that receiver with a drop, and sometimes credits the defender with a PDEF, sometimes doesn't (although abilities that activate on "caused incompletions" usually count accurately).

              In the real NFL, that same interaction wouldn't result in a drop being assessed against the receiver, and should be credited as a PDEF for the defender, although it isn't always. PDEF is one of the most subjective official stats in the game, and one of the most variable depending on the official score keeper at that game....even the real league doesn't get PDEFs right half the time. For example, by rule, an INT should also count as a PDEF in the real league, but it's only scored that way about half the time.

              If the NFL scored receiver drops the way Madden does, every receiver in the league would easily have double-digit drops per year, and 20+ wouldn't be terribly unusual. As it is, if you see a real life receiver with 10+ official drops credited, that guy prolly isn't going to be in the league very long.

              Edit: here's a link to a discussion that includes the league's definition of a PDEF, as taken from the league's official PR manual a few years ago:

              https://www.chiefsplanet.com/bb/showthread.php?t=299659
              Last edited by tg88forHOF; 09-24-2020, 06:51 PM.

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              • tg88forHOF
                Pro
                • Jun 2018
                • 591

                #142
                Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                What's especially hilarious is when Madden will charge a defender with a drop, when they have their hands on an INT and don't hold onto it. The game I'm playing right now lists Juan Thornhill (KC FS) on the Receiving tab with 0 receptions, 0 yards, and 1 drop.

                So the game clearly has an explicitly-coded "drop mechanic" that triggers when a player has hands on the ball and doesn't complete the catch or pick....most likely tied to the animation that was triggered.

                Edit: lol...went to check, because I didn't even think about it at first. Thornhill is credited with a drop due to the near-pick, but was not credited with a PDEF; he's sitting at zero for the game. Even though that's about as textbook as a PDEF gets.

                As I'm reading all of that together, that means the contested catch animation led to a "drop" animation, which caused the engine to evaluate stats based on the animation regardless of which player was actually a defender, crediting the defender making a good play with a drop (that doesn't matter) and robbing him of a PDEF (which does matter, both for season-long stats and player goals/progression).

                That's....not optimal.
                Last edited by tg88forHOF; 09-24-2020, 07:43 PM.

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                • tuckermaine
                  Banned
                  • Nov 2017
                  • 922

                  #143
                  Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                  Is there anyway I can go back to patch 1.10....because patch 1.11 nerfed running game again..IMO
                  CPU Running backs are not footplanting, not cutting, not trucking..back to body swivel, no organic movement.

                  Probably have to uninstall...I guess

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                  • mercalnd
                    MVP
                    • Oct 2004
                    • 4262

                    #144
                    Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                    Originally posted by tuckermaine
                    Is there anyway I can go back to patch 1.10....because patch 1.11 nerfed running game again..IMO
                    CPU Running backs are not footplanting, not cutting, not trucking..back to body swivel, no organic movement.

                    Probably have to uninstall...I guess
                    On consoles, if you have a physical copy, your options are the original game on the disc with no patches at all (by deleting and reinstalling and then preventing the download of patches for the game) or the latests patch. If you have a digital version, there is nothing you can do as deleting and reinstalling will include all patches.

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                    • ehh
                      Hall Of Fame
                      • Mar 2003
                      • 28962

                      #145
                      Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                      Were the new QB slide controls announced anywhere? It's not in-game.

                      I only found it after googling it just now, after losing 42-28 because I fumbled five times with my scrambling QB, and testing for myself in practice mode after the game.

                      I don't hate that it's double-tap X now, but good grief give us a pop-up or something to let us know it changed. That's a significant control scheme, especially given how easily QBs fumble when diving.
                      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                      "Beware of geeks bearing formulas." - Warren Buffet

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                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #146
                        Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                        Originally posted by ehh
                        Were the new QB slide controls announced anywhere? It's not in-game.

                        I only found it after googling it just now, after losing 42-28 because I fumbled five times with my scrambling QB, and testing for myself in practice mode after the game.

                        I don't hate that it's double-tap X now, but good grief give us a pop-up or something to let us know it changed. That's a significant control scheme, especially given how easily QBs fumble when diving.
                        They just changed the QB sliding controls to match the other skill players in the last title update it, was in the gridiron notes. A lot of people are upset about the change.
                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

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                        • benton32
                          Pro
                          • Oct 2010
                          • 980

                          #147
                          Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                          im trying to stick to a full season of my Niners cpu vs cpu season, on default everything on sliders, im 2-0 so far with easy wins over arizona and jets, i want it to be that way as in talent stands out more,

                          im facing the giants as we speak, 0-2 so we should win, and i guess that part could have been in the hows your franchise going lol sorry anyways umm

                          my biggest notice so far.. the damn Qbs hang on to the ball to long. my goodness, and they keep just back peddling, i mean at least run or throw it away, i think i even change the qbs to throw away, driving me nuts not even half and both teams have 3 sacks each but hey it could be one those games, anyways biggest thing i worry about with big patches sometimes is it messing something else up but ehh who knows..
                          Youtube channel
                          https://www.youtube.com/user/benton323232

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                          • John_2400
                            Rookie
                            • Feb 2017
                            • 145

                            #148
                            Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                            Where's the pass rush I can't get to qb if I blitz or not against cpu or online. Any tips?

                            Comment

                            • timmg
                              MVP
                              • Jun 2003
                              • 1383

                              #149
                              Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                              Originally posted by John_2400
                              Where's the pass rush I can't get to qb if I blitz or not against cpu or online. Any tips?
                              having the same problem

                              Comment

                              • Armor and Sword
                                The Lama
                                • Sep 2010
                                • 21798

                                #150
                                Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                                Originally posted by khaliib
                                Just because they tune/tweak an “Physics” component of gameplay to the liking of an complaining voice, doesn’t necessarily mean it was a “bug”.



                                Just means they altered that aspect to appease those voices (look at the turnaround of the Update) lol



                                Aren’t there different Play Styles, different modes being played?



                                Not everyone was experiencing on such a “dramatic” scale as it was being presented.



                                Why not let the ratings play a role in the drop-chance.

                                Nope, hard “Nerf” across the board.



                                It’s amazing how professing Sim players complaints seem to run parallel to Comp player complaints, and we wonder why there’s such a drastic gameplay change from the Beta’s.



                                It’s a “Bug”, it’s a “Glitch”...

                                Well both Play Styles are saying the same thing so... lol



                                Let’s see what the “drop” data looks like on Sim Play Style going forward, because the Comp rule is/has been if they’re open, it should be a catch 100%.


                                Post 1.11 simulation (you all know my play style. I do not user catch).

                                Gesicki had 3 wide open drops. One of them no one touched him the other two he was hit after but balls I expect him the catch.

                                Loved it.

                                Devante Parker had a few drops.

                                It happens on simulation mode.

                                Thank god for small miracles.

                                Game is playing amazingly well for men personally. Having a blast.

                                Period.


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