Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes & Much More - Patch Notes Here

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  • MizzouRah
    All Star
    • Jul 2002
    • 8552

    #106
    Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

    I only played one game post patch on AP with slider settings and had no issues with drops. There were a few here and there but normal for an NFL game.

    I even had a nice one handed grab by Keenan Allen and a leaping catch by Mike Williams. Almost all the drops were in traffic and getting hit right after the catch.

    For those with this issue are you on AM by chance?

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    • l8knight1
      BRING BACK F2000 HELMET!!
      • Aug 2002
      • 1185

      #107
      Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

      They added great catch animations to the game and now drop drops drops. Drops over the middle to a wide open Amari? Come on. Coverage is in a nice place, which this just wrecks. Beautiful passing this year and drops. Runner running into tackles, gang tackling virtually gone from game. Guys feet/end zone awareness eroding again, stepping out of bounds to easily on quick outs. Hello Madden 19. What’s the point whether they catch or not in the end zone if they don’t get their feet in. And someone fix the d$&@ bug where you can’t even turn off the player icon on replays to look at all of this. I want to like this game I really do. Madden 20 for me until this is sorted out.
      Last edited by l8knight1; 09-23-2020, 10:18 PM.

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      • tg88forHOF
        Pro
        • Jun 2018
        • 591

        #108
        Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

        Originally posted by l8knight1
        Drops over the middle to a wide open Amari? Come on.
        Say it with me:

        Every receiver sometimes drops wide open passes.

        Julio drops some. Kelce drops some. OBJ drops some. Everybody.

        Even Amari Cooper. Hell, ESPECIALLY Amari Cooper. His drops have been a talking point in the recent past. In 2019, he dropped 4.2% of his targets...18th worst in the league.

        Here's an 8 minute video of nothing but Amari Cooper dropping passes: https://youtu.be/tN34PNTx71A

        Plenty of passes hitting him right in the hands, uncontested, and just plain dropped.

        He's gotten better since he went to Dallas, but he's not immune....nobody is immune. Here's film breakdown of all his drops in Dallas in 2019, with the passes that were either bad throws or good coverage already filtered out...there were 5 of those (and the guy doing the video gives Cooper a pass on 3 more that really should be considered drops): https://youtu.be/6WwYjtwu2YU

        This is starting to sound more and more like another case of "everybody wants realism until realism happens to them".
        Last edited by tg88forHOF; 09-24-2020, 05:56 AM.

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        • Calipup
          Rookie
          • Sep 2011
          • 429

          #109
          Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

          I had my catching slider up to 80 before this patch even came out on All-Pro. Players getting sneezed on would drop the ball otherwise.

          This patch though I did witness my first blatant blatant wide open drop by Hopkins, didn't happen otherwise though. Those happen in real life so I'm not upset about it.

          ----

          My problem with the passing game was that AI coverage was too free and QB accuracy was way too good and the AI pass coverage doesn't seem any better to me even with sliders messed with a lot.
          St. Louis Cardinals 4 lyfe

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          • stooge 1010
            MVP
            • Jul 2011
            • 1771

            #110
            Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

            Originally posted by stooge 1010
            I am not having the drops, I had titans against patriots in the rain and most passes from both quarterbacks were overthrown. Not nowhere near receiver. Was this because of the rain or tannehill and newton. This was on all pro sim default


            Sent from my iPhone using Operation Sports


            I just played same game , same teams only clear weather. It must’ve been the rain, the passes were more on but still some drops. Which was realistic to me also. Pretty cool the rain effecting the game like that


            Sent from my iPhone using Operation Sports

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            • PhillyPhanatic14
              MVP
              • Jun 2015
              • 4824

              #111
              Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

              Originally posted by tg88forHOF
              Say it with me:

              Every receiver sometimes drops wide open passes.

              Julio drops some. Kelce drops some. OBJ drops some. Everybody.

              Even Amari Cooper. Hell, ESPECIALLY Amari Cooper. His drops have been a talking point in the recent past. In 2019, he dropped 4.2% of his targets...18th worst in the league.

              Here's an 8 minute video of nothing but Amari Cooper dropping passes: https://youtu.be/tN34PNTx71A

              Plenty of passes hitting him right in the hands, uncontested, and just plain dropped.

              He's gotten better since he went to Dallas, but he's not immune....nobody is immune. Here's film breakdown of all his drops in Dallas in 2019, with the passes that were either bad throws or good coverage already filtered out...there were 5 of those (and the guy doing the video gives Cooper a pass on 3 more that really should be considered drops): https://youtu.be/6WwYjtwu2YU

              This is starting to sound more and more like another case of "everybody wants realism until realism happens to them".

              I get the sentiment, but 8 drops from 36 passes doesn't happen in the NFL. The Eagles WRs have been next level awful the last few years but even they don't suck that bad. Also, we all know EA isn't trying to add realism here. If they were, they would have announced this as an addition from Clint in a similar way as the pass rush stuff they've done the last two years and the throw out of sack stuff.



              Another point - I went through the FoF combine yesterday and the WR dropped 2 balls out of 10 passes in the drills and it counted as missed throws and hurt my draft stock. There's no way that's intended.

              Comment

              • SolidSquid
                MVP
                • Aug 2014
                • 3159

                #112
                Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                Originally posted by stooge 1010
                I just played same game , same teams only clear weather. It must’ve been the rain, the passes were more on but still some drops. Which was realistic to me also. Pretty cool the rain effecting the game like that


                Sent from my iPhone using Operation Sports
                This is just wrong. Weather doesn’t effect gameplay like that. The competitive crowd would loose its collective mind.

                Comment

                • RyanLeaf16
                  MVP
                  • Dec 2007
                  • 1003

                  #113
                  Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                  Originally posted by PhillyPhanatic14
                  I get the sentiment, but 8 drops from 36 passes doesn't happen in the NFL. The Eagles WRs have been next level awful the last few years but even they don't suck that bad. Also, we all know EA isn't trying to add realism here. If they were, they would have announced this as an addition from Clint in a similar way as the pass rush stuff they've done the last two years and the throw out of sack stuff.



                  Another point - I went through the FoF combine yesterday and the WR dropped 2 balls out of 10 passes in the drills and it counted as missed throws and hurt my draft stock. There's no way that's intended.


                  I’m not trying to call you out, but I am just trying to put some of this in perspective for you .

                  Bucs has 7 drops on 35 passes this past Sunday. I think it happens much more than we realize IRL and with how Madden plays it can cloud our judgement on whether or not it’s deemed “realistic” or not.


                  Sent from my iPhone using Operation Sports

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                  • tg88forHOF
                    Pro
                    • Jun 2018
                    • 591

                    #114
                    Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                    Originally posted by PhillyPhanatic14
                    I get the sentiment, but 8 drops from 36 passes doesn't happen in the NFL.
                    It does happen....not often, but it just did happen. Even if it hadn't, that's one single-instance anecdote from one person...it happened to you in one FoF game (by the way...NFL game, or one of the high school/college ones? Since you did the combine and were tripped up by those drops after, I'm assuming the 8 drops were in a college game?).

                    Unless you're saying you're getting 8 dropped passes out of every 36 attempts consistently, what you saw was a clear outlier, and could have been due to a combination of issues (interaction with some other issue specific to FoF, the unintended parts of this issue hitting FoF especially hard for whatever reason, planetary alignment, whatever).

                    Other people (me included) aren't seeing anywhere near that frequency of drops, so it's a little disingenuous to talk about the severity of the issue in terms of a clear outlier, isn't it? I'm not saying it didn't happen, but it's clearly not the norm, and happened in a mode of the game that has a lot of unique circumstances involved already, so why keep portraying it in those terms?

                    Originally posted by PhillyPhanatic14
                    Also, we all know EA isn't trying to add realism here.
                    I don't recall saying they were.

                    But they might have added some accidentally anyway.

                    We can talk about whether they overdid it (they probably did), and whether it was a consequence of an unintended bug (it probably is). But the poster I was replying to was presenting a very real thing (Amari Cooper dropping a wide open pass) as something that couldn't possibly be real, and was therefore unacceptable. It clearly IS real, so why is that his complaint? Why did you feel the need to rebut me pointing out that what he saw is actually very realistic?

                    For a community that's supposedly so concerned with realism, we sure seem to be trying really hard to talk about this dropped passes thing in the most unreal terms possible, using outlier examples and claiming real phenomena of NFL football are unrealistic and silly.
                    Last edited by tg88forHOF; 09-24-2020, 08:12 AM.

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                    • ehh
                      Hall Of Fame
                      • Mar 2003
                      • 28962

                      #115
                      Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                      I've found that drops are automatic on certain routes. I use the Bucs/Arians playbook in my Jets CFM. I have a 2nd year drafted WR who's a Tyreek Hill clone.

                      One of my favorite plays for him is out of the Shotgun Spread formation, Bucs Shallow. He lines up in the slot and is the primary read.



                      He dropped the ball on this route all 7 times I called this play in three games last night. All seven. He was wide open on each one. Those who aren't having an issue with drops, fire up a test CFM and call that play several times and see what happens.

                      After I picked up on this pattern, I noticed that a lot of CPU drops and other HUM drops are when the WR is outside of the numbers and running towards the sidelines. I especially noticed it with the CPU since their TEs always burn me with out routes and corner routes; they dropped several open passes running towards the sideline. Not sure if that's been discussed in here yet.
                      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                      "Beware of geeks bearing formulas." - Warren Buffet

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                      • KHarmo88
                        Legend
                        • Feb 2012
                        • 2117

                        #116
                        Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                        Is the white screen still an issue?

                        Sent from my SM-N975U using Tapatalk
                        OS Franchise: Raise the Jolly Roger - A Pittsburgh Pirates Road to Redemption

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                        • JoshC1977
                          All Star
                          • Dec 2010
                          • 11564

                          #117
                          Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                          Originally posted by KHarmo88
                          Is the white screen still an issue?

                          Sent from my SM-N975U using Tapatalk
                          No idea what you're talking about.

                          Can you elaborate further?
                          Play the games you love, not the games you want to love.

                          Comment

                          • RogueHominid
                            Hall Of Fame
                            • Aug 2006
                            • 10900

                            #118
                            Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                            Originally posted by tg88forHOF
                            Say it with me:

                            Every receiver sometimes drops wide open passes.

                            Julio drops some. Kelce drops some. OBJ drops some. Everybody.

                            Even Amari Cooper. Hell, ESPECIALLY Amari Cooper. His drops have been a talking point in the recent past. In 2019, he dropped 4.2% of his targets...18th worst in the league.

                            Here's an 8 minute video of nothing but Amari Cooper dropping passes: https://youtu.be/tN34PNTx71A

                            This is starting to sound more and more like another case of "everybody wants realism until realism happens to them".
                            As a Raiders fan, I meant to chime in on Amari as a prime example of "good" receivers who drop perplexing passes. He's have been extended in OAK if he'd had more reliable hands, but Raiders fans grew all too familiar with his propensity for drops. The video documentation is funny/sad/true.

                            I got another franchise game in this AM, and again, 2 drops per team per side, with at least 1 of the 4 coming in serious traffic.

                            In my admittedly limited 4 games of experience, it seems to me that the following are important mitigation tools:
                            * Throw to the open receiver (consider leverage)
                            * Throw on time w/r/t the route
                            * Avoid an over-reliance on 50/50 balls unless you have superior talent
                            * Use the various pass trajectories and throw types to calibrate each pass to the coverage
                            * Use an appropriate catch type for the throw type, route, and coverage

                            I do all of the above (as often as I can) and I'm getting good results.

                            If folks are doing all those things and still getting really high numbers, I can understand the frustration, but I post these considerations in the event that folks happen not to be using all the available tools. Again, if you are and are still getting crazy drops, that is a bummer, and I can see why you'd be frustrated.

                            Comment

                            • KHarmo88
                              Legend
                              • Feb 2012
                              • 2117

                              #119
                              Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                              Originally posted by JoshC1977
                              No idea what you're talking about.



                              Can you elaborate further?
                              The glitch where the screen turns white for a play

                              Sent from my SM-N975U using Tapatalk
                              OS Franchise: Raise the Jolly Roger - A Pittsburgh Pirates Road to Redemption

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                              • tg88forHOF
                                Pro
                                • Jun 2018
                                • 591

                                #120
                                Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &

                                I think the whole "this is unrealistic" part of the pass drop issue boils down to this:

                                A lot of people just plain don't like the dropped passes, for one of any number of reasons.

                                They don't like the out-of-place animations that sometimes accompany them. They're frustrating. They can't entirely be controlled...you can't entirely eliminate or avoid them by somehow playing or performing better...so gamers instinctively don't like them. They don't like that some part of them is probably buggy and could cause a repair patch to break something else.

                                Maybe some combination of any of those reasons.

                                The thing is, any or all of those reasons are perfectly legitimate all by themselves. If any of those things are really your concern, there's absolutely nothing wrong with that opinion.

                                But I think the sim community has kind of latched onto "this is unrealistic!" as an unimpeachable reason to hate a feature...something that everybody immediately agrees is a Bad Thing and therefore won't argue when somebody says they don't like more dropped passes (or whatever feature/change/bug we're talking about).

                                Basically, it's easier to get consensus here with "it's unrealistic" than with any of the other reasons people might not like it.

                                Thus, a lot of people are trying really hard to portray the dropped passes change as being unrealistic, when (intended or not) they've actually introduced a very real, uncontrolled element that the game's been missing to this point.
                                Last edited by tg88forHOF; 09-24-2020, 07:46 AM.

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