As a Chiefs fan, I was sad to see him leave the division for the exact same reason. I've always kind of looked at it as karma for Mack getting traded out of the division right before Mahomes took over as the starter.
Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes & Much More - Patch Notes Here
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
As a Chiefs fan, I was sad to see him leave the division for the exact same reason. I've always kind of looked at it as karma for Mack getting traded out of the division right before Mahomes took over as the starter. -
Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
As a Raiders fan, I meant to chime in on Amari as a prime example of "good" receivers who drop perplexing passes. He's have been extended in OAK if he'd had more reliable hands, but Raiders fans grew all too familiar with his propensity for drops. The video documentation is funny/sad/true.
I got another franchise game in this AM, and again, 2 drops per team per side, with at least 1 of the 4 coming in serious traffic.
In my admittedly limited 4 games of experience, it seems to me that the following are important mitigation tools:
* Throw to the open receiver (consider leverage)
* Throw on time w/r/t the route
* Avoid an over-reliance on 50/50 balls unless you have superior talent
* Use the various pass trajectories and throw types to calibrate each pass to the coverage
* Use an appropriate catch type for the throw type, route, and coverage
I do all of the above (as often as I can) and I'm getting good results.
If folks are doing all those things and still getting really high numbers, I can understand the frustration, but I post these considerations in the event that folks happen not to be using all the available tools. Again, if you are and are still getting crazy drops, that is a bummer, and I can see why you'd be frustrated.Comment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
I've found that drops are automatic on certain routes. I use the Bucs/Arians playbook in my Jets CFM. I have a 2nd year drafted WR who's a Tyreek Hill clone.
One of my favorite plays for him is out of the Shotgun Spread formation, Bucs Shallow. He lines up in the slot and is the primary read.
He dropped the ball on this route all 7 times I called this play in three games last night. All seven. He was wide open on each one. Those who aren't having an issue with drops, fire up a test CFM and call that play several times and see what happens.
After I picked up on this pattern, I noticed that a lot of CPU drops and other HUM drops are when the WR is outside of the numbers and running towards the sidelines. I especially noticed it with the CPU since their TEs always burn me with out routes and corner routes; they dropped several open passes running towards the sideline. Not sure if that's been discussed in here yet.
I saw it on that play or a similar one in the Bills playbook. Also saw a lot of the TE drops. My starting TE alone dropped 3 in one game.Comment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Yeah, I’m sorry. I just can’t handle this:
To all those saying they like the realism of a few drops per game, I just don’t find this to be realistic. It’s the ‘when’ it happens. It’s very specific to a wr being wide open. It’s almost like the more wide open the player, the more likely he drops it. Not only is this a bug, but it’s just not realistic, imo. Yes, every player drops a wide open pass from time to time, but it just doesn’t look like this. Especially, from Julio. Lol.
It’s funny, because this really does remind me of the fall forward bug in M19. These were the same args. Some people liked that bug, too, because runners were finally falling forward when hit. The problem was, the animation was wonky as hell and just didn’t look right, and the runner was gaining like 5 yards on the fall forward bug. Lol.
So, again, this just doesn’t look/feel realistic, imo.
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Yeah, I’m sorry. I just can’t handle this:
To all those saying they like the realism of a few drops per game, I just don’t find this to be realistic. It’s the ‘when’ it happens. It’s very specific to a wr being wide open. It’s almost like the more wide open the player, the more likely he drops it. Not only is this a bug, but it’s just not realistic, imo. Yes, every player drops a wide open pass from time to time, but it just doesn’t look like this. Especially, from Julio. Lol.
It’s funny, because this really does remind me of the fall forward bug in M19. These were the same args. Some people liked that bug, too, because runners were finally falling forward when hit. The problem was, the animation was wonky as hell and just didn’t look right, and the runner was gaining like 5 yards on the fall forward bug. Lol.
So, again, this just doesn’t look/feel realistic, imo.
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seems like a new animation tied to trying to get extra yards.Comment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
I get the sentiment, but 8 drops from 36 passes doesn't happen in the NFL. The Eagles WRs have been next level awful the last few years but even they don't suck that bad. Also, we all know EA isn't trying to add realism here. If they were, they would have announced this as an addition from Clint in a similar way as the pass rush stuff they've done the last two years and the throw out of sack stuff.
Another point - I went through the FoF combine yesterday and the WR dropped 2 balls out of 10 passes in the drills and it counted as missed throws and hurt my draft stock. There's no way that's intended.
This isn't a conversation of whether or not drops happen in NFL vs Madden. If they intentionally wanted to make drops more frequent, they would and should have put it in a gridiron notes. Then everyone would have known their intentions (regardless of if we agreed at the time) and then focused on tuning it.
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Completely agreed with this part man. "Also, we all know EA isn't trying to add realism here. If they were, they would have announced this as an addition from Clint in a similar way as the pass rush stuff they've done the last two years and the throw out of sack stuff."
This isn't a conversation of whether or not drops happen in NFL vs Madden. If they intentionally wanted to make drops more frequent, they would and should have put it in a gridiron notes. Then everyone would have known their intentions (regardless of if we agreed at the time) and then focused on tuning it.
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Exactly. Realism isn't the discussion. We all love realism. This is a bug and JP's post confirms that. I want more variance in QB accuracy, but I don't want my QB throwing the ball in the dirt McNabb-style every time I call a certain play because there's a bug in the game. That's not realism.Comment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Exactly. Realism isn't the discussion. We all love realism. This is a bug and JP's post confirms that. I want more variance in QB accuracy, but I don't want my QB throwing the ball in the dirt McNabb-style every time I call a certain play because there's a bug in the game. That's not realism.
Just means they altered that aspect to appease those voices (look at the turnaround of the Update) lol
Aren’t there different Play Styles, different modes being played?
Not everyone was experiencing on such a “dramatic” scale as it was being presented.
Why not let the ratings play a role in the drop-chance.
Nope, hard “Nerf” across the board.
It’s amazing how professing Sim players complaints seem to run parallel to Comp player complaints, and we wonder why there’s such a drastic gameplay change from the Beta’s.
It’s a “Bug”, it’s a “Glitch”...
Well both Play Styles are saying the same thing so... lol
Let’s see what the “drop” data looks like on Sim Play Style going forward, because the Comp rule is/has been if they’re open, it should be a catch 100%.Comment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Just because they tune/tweak an “Physics” component of gameplay to the liking of an complaining voice, doesn’t necessarily mean it was a “bug”.
Just means they altered that aspect to appease those voices (look at the turnaround of the Update) lol
Aren’t there different Play Styles, different modes being played?
Not everyone was experiencing on such a “dramatic” scale as it was being presented.
Why not let the ratings play a role in the drop-chance.
Nope, hard “Nerf” across the board.
It’s amazing how professing Sim players complaints seem to run parallel to Comp player complaints, and we wonder why there’s such a drastic gameplay change from the Beta’s.
It’s a “Bug”, it’s a “Glitch”...
Well both Play Styles are saying the same thing so... lol
Let’s see what the “drop” data looks like on Sim Play Style going forward, because the Comp rule is/has been if they’re open, it should be a catch 100%.
I think you're making this something that it's not. I'm not going back and forth with you on this - especially because EA has already said this is an "issue" and not a feature or an intended outcome.Comment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Just because they tune/tweak an “Physics” component of gameplay to the liking of an complaining voice, doesn’t necessarily mean it was a “bug”.
Just means they altered that aspect to appease those voices (look at the turnaround of the Update) lol
Aren’t there different Play Styles, different modes being played?
Not everyone was experiencing on such a “dramatic” scale as it was being presented.
Why not let the ratings play a role in the drop-chance.
Nope, hard “Nerf” across the board.
It’s amazing how professing Sim players complaints seem to run parallel to Comp player complaints, and we wonder why there’s such a drastic gameplay change from the Beta’s.
It’s a “Bug”, it’s a “Glitch”...
Well both Play Styles are saying the same thing so... lol
Let’s see what the “drop” data looks like on Sim Play Style going forward, because the Comp rule is/has been if they’re open, it should be a catch 100%.
If EA wants it to be a feature then include it in the patch notes and say:
Sim Play Style - High Drop Chance to represent real life drops
Competitive Play Style - Minor Drop Chance
Arcade - No Drop chance
Note: My point is to specify what changes were made to the play styleComment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
It's a bug/issue because it was not in the patch notes. SIMPLE.
If EA wants it to be a feature then include it in the patch notes and say:
Sim Play Style - High Drop Chance to represent real life drops
Competitive Play Style - Minor Drop Chance
Arcade - No Drop chance
Note: My point is to specify what changes were made to the play style
It's not in the patch notes + they said it was a bug and already fixed it = it was not intended and has nothing to do with them caving to the arcade players.Comment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Per PFF, the Bucs had 7 drops on 35 attempts. Shall I go back further than 4 days to prove this statement false?Comment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Attached FilesComment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Average Per Game, I'm assuming the are talking about Attempts? How did they come up with 34?"Not the victory but the action. Not the goal but the game. In the deed the glory."Comment
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Re: Madden NFL 21 Patch 1.10 Available, Featuring Plenty of Gameplay Updates, Fixes &
Edited to add a table based on QB Attempts to Drops from past 2 weeks.Attached FilesLast edited by Dblock1111; 09-24-2020, 01:55 PM.Comment
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