Progressive Fatigue AI Logic
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Jordan Mychal Lemos
@crypticjordan
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Re: Progressive Fatigue AI Logic
Lol.. BELIEVE ME, I am trying.. I'm really thinking I might just start an online franchise instead, using the sliders I am using now from Armour's thread.. The micro managing of 32 teams and the combination of offline bugs have me frustrated atm... Honestly, online working correctly with the exception of 32 man control might just be fine for me... I REALLY REALLY want to start my franchise this afternoon... I'm off until Monday and can really make some progress instead of continuing to tinker with settings and read these threads.. Lol.._______________________
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Savannah, GAComment
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Re: Progressive Fatigue AI Logic
Basically yes.
What is happening is this. I'll use Ezekiel Elliott as an example.
Zeke starts the game at 70% stamina. The sub in/out is set at 80/60.
So, Zeke starts the game and plays til he hits the 60% threshold, and is subbed out.
Because he started with only 70% stamina, no matter how much he rests, he will never get above 70% stamina, thus never get to the 80% needed to be subbed back into the game.
This is why players "disappear"
I think that's what confuses me.Last edited by Busforever; 09-04-2021, 02:36 PM.Comment
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Progressive Fatigue AI Logic
Autosubs have been borked for years.
It is a rabbit hole that I had given up on years and years ago.
Sent from my iPhone using Operation SportsLast edited by Armor and Sword; 09-04-2021, 02:35 PM.Now Playing on PS5:
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Re: Progressive Fatigue AI Logic
Gents they may have done a server side update to remedy the CPU players being too fatigued to play towards the tail end of the season.
I just started a new franchise and noticed that before my second game, my training was automatically set to "half pads / split". This is as of literally a few minutes ago (time on deck: PST 0600/6am). Before, I had to go in and change it , because default was always "full pads / starters". Possibly, they've set default for the game in general to "half pads / split".
Wanted to throw that out there. Testing is ongoing, talk soon.
Sent a league invite to one of my other PSN accounts, picked the Ravens & it was set to half pads/split
edit: this was a online franchiseComment
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Re: Progressive Fatigue AI Logic
Plleeaasseee be fixed!! Not home to check, but this would make my weekend!! The progressive fatigue issue is/was the #1 issue keeping me from absolutely loving the game.Comment
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Re: Progressive Fatigue AI Logic
Autosubs have been borked for years.
It is a rabbit hole that I had given up on years and years ago.
Sent from my iPhone using Operation Sports
I think the solution might be in a higher fatigue slider and lower auto-sub sliders. Because you need auto-subs low enough so a fatigued player won't disappear (players seem to disappear because the sub-in level is too high, or at least higher than their stamina at the beginning of a game).
And to compensate, the fatigue slider has to be higher so the players will be tired faster on the field and will still get their fatigue down to the level of sub-out. Then on the bench, they will recover, but as the sub-in is lower, they will be able to reach that level and come back on the field.
ok, that's a theory. Need some testingComment
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Re: Progressive Fatigue AI Logic
Then because he can never get back up to the "sub in" threshold, he would never go back in the game.Comment
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Re: Progressive Fatigue AI Logic
Gents they may have done a server side update to remedy the CPU players being too fatigued to play towards the tail end of the season.
I just started a new franchise and noticed that before my second game, my training was automatically set to "half pads / split". This is as of literally a few minutes ago (time on deck: PST 0600/6am). Before, I had to go in and change it , because default was always "full pads / starters". Possibly, they've set default for the game in general to "half pads / split".
Wanted to throw that out there. Testing is ongoing, talk soon.
Sent from my SM-N975U using TapatalkComment
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Re: Progressive Fatigue AI Logic
Did a test sim…it doesn’t appear to be fixed. I’m not saying EA didn’t change the practice reps; but the final week of the season, most every team that I checked had players “very fatigued” - mostly RBs.Comment
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Re: Progressive Fatigue AI Logic
Check your individual players health in the team roster screen and it will show their fatigue level with a % not just a green bar on the practice screen.
Sent from my iPhone using Operation SportsComment
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Re: Progressive Fatigue AI Logic
I was in week 8, I don't know if it's too soon.Comment
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Re: Progressive Fatigue AI Logic
Was this online? Oroffline?
In my offline franchiseI did the testing playing against the Cowboys, last night when creating a user for another team, I noticed the same thing, practice set to half pads/split.
But the players were still fatigued.
This franchise was started just after the game dropped btwComment
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Re: Progressive Fatigue AI Logic
Can anyone else clarify as to whether or not progressive fatigue has been altered in online franchises?
That would certainly be a welcome surprise.
Sent from my iPhone using Operation SportsComment
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Re: Progressive Fatigue AI Logic
Seems they may have fixed it for online franchises which means it will be in the next update.
I will check it on cloud when I get home tomorrow night or Monday (depends on my kids baseball tourney).
Sent from my iPhone using Operation SportsNow Playing on PS5:
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