Progressive Fatigue AI Logic

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  • cch99
    MVP
    • May 2003
    • 1546

    #121
    Re: Progressive Fatigue AI Logic

    I wonder if they could just kind of “flip a switch” and make it so the max fatigue a player starts a game with doesn’t get lower as the game goes on. At the end of the game based on usage lower it to whatever it should be. Then when you have to practice you decide to give that guy time. This seems like it would be an easier way for auto subs to work and keep guys from disappearing. And you still have a game fatigue that would lower but you could always recover to the max fatigue you started with at.
    You could have a setting for auto subs that was marked as max fatigue instead of 80/60 it would be max/60 and the max would be whatever you started the game with. They’d sub out a lot but it’s better than dissappearing.

    Or perhaps instead of having max fatigue start at lower than 100 everyone started at 100% but based on fatigue level you’d fatigue faster or slower and recover faster or slower based on stamina rating and fatigue levels.


    Sent from my iPhone using Operation Sports

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    • Momoney168
      Pro
      • Aug 2021
      • 584

      #122
      Re: Progressive Fatigue AI Logic

      Originally posted by KingV2k3
      Has anyone tried / tested this in "reverse"?



      For instance:



      Leave Progressive Fatigue : OFF until week 8 or so and THEN turn it on.



      May possibly mimic late season fatigue without compromising CPU thru Playoffs / Super Bowl, etc.



      Thanks!


      I have a test franchise that I’m doing until the update. I’m entering week 9 so I’ll try this out.


      Sent from my iPhone using Operation Sports

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      • MizzouRah
        All Star
        • Jul 2002
        • 8550

        #123
        Re: Progressive Fatigue AI Logic

        Ok I have to start my CFM over due to the CPU PF issue and I was rolling over them late in the season.

        If I start a new CFM and turn this OFF, do CPU and HUM players still progress? I'm just wondering what happens when you turn this feature OFF?

        Comment

        • Armor and Sword
          The Lama
          • Sep 2010
          • 21795

          #124
          Re: Progressive Fatigue AI Logic

          Originally posted by MizzouRah
          Ok I have to start my CFM over due to the CPU PF issue and I was rolling over them late in the season.



          If I start a new CFM and turn this OFF, do CPU and HUM players still progress? I'm just wondering what happens when you turn this feature OFF?


          Yes they do. But you lose that weekly dynamic unfortunately.

          That is the trade off. But if you are going to run a solo team franchise it has to be turned off with CPU logic in it’s current state.


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          • MizzouRah
            All Star
            • Jul 2002
            • 8550

            #125
            Re: Progressive Fatigue AI Logic

            Originally posted by Armor and Sword
            Yes they do. But you lose that weekly dynamic unfortunately.

            That is the trade off. But if you are going to run a solo team franchise it has to be turned off with CPU logic in it’s current state.


            Sent from my iPhone using Operation Sports
            Thanks.. I guess if I do start another CFM, I'll turn it off and if they ever fix it I can always turn it back on I believe.

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            • 0blong00
              Rookie
              • Apr 2021
              • 199

              #126
              Re: Progressive Fatigue AI Logic

              Does anyone know how often NFL teams are going full pads during the season? I don’t remember which game I was watching on Sunday, but the announcer made the comment that it was hard to work on tackling during the regular season. It made wonder if instead of having full pads be the default, should half pads be the default. I’m not a programmer or developer so I have no idea how difficult it would be to do, but simply setting the CPU practice to half pads all the year would solve a lot of the current issues.

              Comment

              • webbjay82
                Rookie
                • Oct 2017
                • 496

                #127
                Re: Progressive Fatigue AI Logic

                Originally posted by 0blong00
                Does anyone know how often NFL teams are going full pads during the season? I don’t remember which game I was watching on Sunday, but the announcer made the comment that it was hard to work on tackling during the regular season. It made wonder if instead of having full pads be the default, should half pads be the default. I’m not a programmer or developer so I have no idea how difficult it would be to do, but simply setting the CPU practice to half pads all the year would solve a lot of the current issues.

                Unless it has changed this is from the NFL site "The league has also placed limits on the number of full-contact padded practices during the regular season. Teams are permitted a total of 14 for the year with 11 of those practices conducted during the first 11 weeks of the season (a maximum of one per week)."

                Comment

                • ForUntoOblivionSoar∞
                  MVP
                  • Dec 2009
                  • 4682

                  #128
                  Re: Progressive Fatigue AI Logic

                  Originally posted by KingV2k3
                  Has anyone tried / tested this in "reverse"?

                  For instance:

                  Leave Progressive Fatigue : OFF until week 8 or so and THEN turn it on.

                  May possibly mimic late season fatigue without compromising CPU thru Playoffs / Super Bowl, etc.

                  Thanks!
                  I’ve been asking this for a while but no one ever does it. I can’t cause I’m not buying till the scouting update. Given it breaks after around week 13, probably better to wait till week 10 or so at the earliest though.
                  Originally posted by Therebelyell626
                  I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                  https://forums.operationsports.com/forums/showpost.php?p=2049813056

                  Last edited by your mom; 06-06-2006 at 6:06 PM.

                  Comment

                  • RogueHominid
                    Hall Of Fame
                    • Aug 2006
                    • 10900

                    #129
                    Re: Progressive Fatigue AI Logic

                    I'm wondering if we know whether the fatigue slider regulating in-game fatigue effects and the progressive fatigue system regulating season-long fatigue effects talk to each other, and if so, how they're related.

                    Does anyone have any insight on that?

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21795

                      #130
                      Re: Progressive Fatigue AI Logic

                      Originally posted by RogueHominid
                      I'm wondering if we know whether the fatigue slider regulating in-game fatigue effects and the progressive fatigue system regulating season-long fatigue effects talk to each other, and if so, how they're related.



                      Does anyone have any insight on that?


                      I have it on good authority it does not. Strictly an in game slider.


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                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #131
                        Re: Progressive Fatigue AI Logic

                        Originally posted by Armor and Sword
                        I have it on good authority it does not. Strictly an in game slider.
                        Even if the Fatigue slider doesn't directly impact the rate of progressive fatigue accumulation, is there no knock-on effect on progressive fatigue increase caused by players ending the game with lower in-game fatigue values (due to an increased Fatigue slider causing more in-game fatigue)?

                        If not, how is the progressive fatigue accumulation at the end of a game determined, then? (This admittedly may be an unanswerable question)

                        Comment

                        • Armor and Sword
                          The Lama
                          • Sep 2010
                          • 21795

                          #132
                          Re: Progressive Fatigue AI Logic

                          Originally posted by CM Hooe
                          Even if the Fatigue slider doesn't directly impact the rate of progressive fatigue accumulation, is there no knock-on effect on progressive fatigue increase caused by players ending the game with lower in-game fatigue values (due to an increased Fatigue slider causing more in-game fatigue)?



                          If not, how is the progressive fatigue accumulation at the end of a game determined, then? (This admittedly may be an unanswerable question)


                          Yeah now we are talking about under the hood coding.

                          I have no idea what their formula is.

                          My hope is they took a look at my thread to see what I am doing for the other 31 teams and figure out how to incorporate the dice roll logic and make sure the CPU starts going half pads beginning week 5 thru 8 for their starters and the dice roll each week half pads and either starters/split/backups weeks 9-18 and also in the post season.

                          I have no issues with players disappearing with the system I am doing in 32 team control.


                          Sent from my iPhone using Operation Sports
                          Now Playing on PS5:
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                          • RogueHominid
                            Hall Of Fame
                            • Aug 2006
                            • 10900

                            #133
                            Re: Progressive Fatigue AI Logic

                            Originally posted by Armor and Sword
                            I have it on good authority it does not. Strictly an in game slider.


                            Sent from my iPhone using Operation Sports
                            That's helpful & is what I thought. Thanks!

                            Comment

                            • MizzouRah
                              All Star
                              • Jul 2002
                              • 8550

                              #134
                              Re: Progressive Fatigue AI Logic

                              Turning it off is actually not a bad thing, players still progress and there are no fatigue issues during the game. Plus, if you leave the practice injuries on, they still happen.

                              Comment

                              • SonnyWest
                                Rookie
                                • Apr 2018
                                • 217

                                #135
                                Re: Progressive Fatigue AI Logic

                                Originally posted by MizzouRah
                                Turning it off is actually not a bad thing, players still progress and there are no fatigue issues during the game. Plus, if you leave the practice injuries on, they still happen.


                                That’s not a bad idea. So the progressive is for that extra added realism correct?... by turning it off, there no other issues?


                                Sent from my iPhone using Operation Sports

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