I’m Already tired of throwing picks cause my WR won’t attack the ball.

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  • GoJags904
    Pro
    • Aug 2014
    • 773

    #586
    Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

    Originally posted by Heisman
    I experience this as well. I think it’s just a flawed sim engine.



    It seems like under the hood the cpu reads the stats of said game or said franchise and then adjusts to keep things inline. I’ve had games where the cpu throws 3 straight pick 6’s then the next drive goes 8-8 for 76 yards and a touchdown, basically robo qb. Then in franchise I could be leading the league in rushing and the next game it’s BOOM all the cpu defenders turn into 99’s.
    I can't say it for a fact but with the past iterations of Madden and this one, the game has scripted outcomes for stats/performance. That's the biggest issue, but I don't know if that's the only way to get decent football without breaking everything. I'd like organic play by all 22 depending on player location awareness on offense and d, playcall ran, and traits. I've been avidly saying they need to rebuild from the ground up because it's been happening in game for years yet we keep getting new features supposedly.


    From timeouts, well stop clock injuries to save timeouts, and qbs going godmode to guarantee a score etc.
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    • AfterArtz
      Rookie
      • Aug 2017
      • 223

      #587
      Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

      Originally posted by Sam I am
      Stop asking the cpu to do it & do it yourself, after you throw, click on & get it!!


      i’ve done that plenty of times, it does not stop my receiver from being stupid and not playing the ball.


      Sent from my iPhone using Operation Sports

      Comment

      • NoleFan
        Hall Of Fame
        • Aug 2002
        • 12855

        #588
        Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

        Originally posted by Armor and Sword
        I will get 4-5 great games in a row and then I get that game where the CPU throws two straight pick sixes and just plays awful but I can deal with that. Some people seem to be having it every game.


        Sent from my iPhone using Operation Sports

        And I think I’m one of the few still throwing picks lol I don’t care what the CPU does because my D is super simmed anyway [emoji23]


        Sent from my iPhone using Tapatalk
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        • GoJags904
          Pro
          • Aug 2014
          • 773

          #589
          Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

          Originally posted by NoleFan
          And I think I’m one of the few still throwing picks lol I don’t care what the CPU does because my D is super simmed anyway [emoji23]


          Sent from my iPhone using Tapatalk
          Edit ur playbook. Fill it with deep ins and drags with some corner route plays and out routes. Run the ball alot, at least 25 times a game and you should be good. I'm not throwing 300 for every game but lighting it up stat wise with like 70 plus completion percentage and no picks with multiple tds on all Madden default.

          If needbe, when I get off today I can upload a lil video of my custom playbook I use an u can build ur own as well.

          Doing mycareer mostly this weekend but that is an easy fix for users to stop/outsmart the nonsense imo
          Sent from my SM-N975U using Tapatalk
          PSN: SELLURGAMEUSUCK

          NFL --- JAX JAGUARS (DUUUUVAAAL)
          MLB --- BOSTON RED SOX
          NBA --- LAKERS4LIFE
          NCAAF --- GATOR NATION (UF)
          NCAAB --- DUKE BLUE DEVILS
          MLS --- DC UNITED
          BARCLAYS PL --- CHELSEA


          MUSIC/ARTIST ALIAS --- SHIESTY SLIM
          "CRAY CRAY" available on ITUNES, GOOGLE PLAY, AMAZON

          Comment

          • Dagan
            Pro
            • Jun 2020
            • 622

            #590
            Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

            Not to promote sliders / Only for reference - I'm doing a Rookie, Sim set, everything possible off or crashed to ZERO, and before the Title Update, for the regular season, Josh Allen led the league in INT with 21 (he threw 23 TDs). Four other QBs under him had 20 INTs. Likewise, Aaron Rodgers led the league in TDs with 45 (he threw 13 INTs). The lowest amount of INTs belonged to Teddy Bridgewater (Tua was injured game two), as he only threw 8 (he only threw 20 TDs, though).

            I did check box scores here and there through the season. There were games with INT clusters and some with none at all.

            I have started a new franchise because of the title update and new roster, and I'm seeing the same things already into week 5. Everything is on the same trajectory.

            The conclusion / points I mean to make: yes, INTs are coming in random clusters - yes, it's happening even at the easiest level and lowest sliders that it shouldn't (never has before) - yes, it seems to be tied to traits because I looked at those for each player with inflated stats, good and bad (pre and after the title update), and they are quite, specifically different than the rest of the players.

            We all seem to be correct about what's going on.
            (...brought to you by Carl's Jr.)

            Comment

            • ChicagoChris
              60526
              • Jul 2002
              • 1539

              #591
              Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

              We shouldnt have to edit player ratings to get this fixed.

              That being said, I feel like there is some back end tuning being done. I noticed over the last few games that the interceptions have toned down a bit. WhenI played the game Thursday through Saturday, it was a total mess. It seems like maybe some tuning is being done (non-patch)

              Comment

              • voodoo_magic
                On the 15 day DL-blister
                • Mar 2005
                • 724

                #592
                Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

                Using feedback and testing by several guys here and putting it all together at least for what has been near perfect for me in franchise.
                It's very possible some of these adjustments don't really need to be done, but as I've been putting together this recipe I've just kept the tomatoes in because I already had them cut and it doesn't seem to ruin the flavour.
                Editing both my team one time and the cpu team I'm playing.
                Make notes on important original settings so you can change it back after the game, like the cpu qb force pass is aggressive or the cb plays ball in air is aggressive etc.

                Editing qb so that improviser is not one of the top 2 archetypes.
                Editing qb traits forces passes to ideal and qb style to scrambling. These three help the cpu not to chuck and pray into triple coverage.
                Editing defences catch, cit and spec catch to 1-10. If it's 55 then I use 5, if it's 67 I use 6 and then change it back after the game so it might be 57 or 63 but it's close in case the patch changes things.Helps with drops.
                Editing defences traits, penalty to undisciplined, plays ball in air conservative. Helps prevent the defender warping in front of the receiver.
                Unsure about the undisciplined but it was suggested while changing plays ball in air so it's in the pot.
                Editing defences except cb, fs, ss jumping rating by 40 to help with the super vertical int.

                I've changed all my receivers traits for aggressive, possession and run after catch to yes. Didn't change the cpu. Seems to help our receivers go for the ball more.
                In game change the coach adjustments for offence deep pass and intermediate pass catching to aggressive. For defence ball in air defence to swat ball.

                Before doing all this I was about to shelve the game for now, like others the cpu and I were combining for 6-8 int a game.
                The biggest change was changing the defence plays ball in air trait to conservative imo though it might be a combination of other things while changing that trait, not seeing the d warp in front of receivers now.

                Playing all pro 10 min quarters with accel clock off and close to the sliders posted by Schnaidt no switching on d and controlling my d line so it's really just the cpu vs cpu getting these results.
                Only 3 games but it's night and day compared to before. Tons of swats and drops and just much more fun on both sides of the ball. The cpu qb had good games and some decent running totals as well.

                vs Buffalo 28/40 309 yds 4td 0 int
                vs TB 24/49 215 yds 0 td 1 int late, was a rain game.
                vs Mia 29/43 304 yds 2 td 0 int

                My qb stats were good as well 8td 2 int.

                Honestly it does take time, around 20 min to change before and then undo changes after so it's just not an option for people with limited time. Hopefully a patch comes and fixes these issues because it's playing fantastic for me with these changes.

                Comment

                • prey2god
                  MVP
                  • Oct 2011
                  • 1471

                  #593
                  Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

                  Is it me or did they low key put out a patch to fix the QB inaccuracy and INT issues? I was about to put down this game for good after throwing wild, inaccurate throws, INTs left and right every single game, but after playing tonight's game, I seem to be throwing a lot more accurate and no INTs!

                  I wonder if they put out a patch and didn't tell anyone about it.

                  Comment

                  • NoleFan
                    Hall Of Fame
                    • Aug 2002
                    • 12855

                    #594
                    I’m Already tired of throwing picks cause my WR won’t attack the ball.

                    I just found the level for the way I play, switched to classic passing and I’m moving on contentedly. I’m not personally feeling as if I’m missing anything by NOT using skill based passing so… if I was to go back to skill based, it would likely just be to use no max distance free form as a way to throw the ball away while still in the pocket.


                    Sent from my iPhone using Tapatalk
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                    • venem557
                      Rookie
                      • Aug 2020
                      • 108

                      #595
                      Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

                      I used to think like this…. Then I realized we’ve been conditioned to madden football. Now I throw quick, or only to open receivers. Only put the ball where my guy can get it (L2 mechanic). And throw it away/take the sack instead of chucking it 30 yard across body on the run…..


                      First Franchise I ran like old madden, 33 ints. Restarted with 67 rated Malik Willis, I threw 17 ints. Same as Matt Stafford in the NFL last year. Restarted after the patch, Goff has 8:1 td to int ratio.

                      Comment

                      • khaliib
                        MVP
                        • Jan 2005
                        • 2878

                        #596
                        Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

                        Originally posted by NoleFan
                        I just found the level for the way I play, switched to classic passing and I’m moving on contentedly. I’m not personally feeling as if I’m missing anything by NOT using skill based passing so… if I was to go back to skill based, it would likely just be to use no max distance free form as a way to throw the ball away while still in the pocket.


                        Sent from my iPhone using Tapatalk
                        I went back to Classic because all the new Passing is geared for H2H play, not an Solo Franchise, because you override the entire passing skillset build of the QB character you’re using.

                        The mode already has little depth while playing, so injecting an element that basically removes who/what type of QB I’m using is basically a death nail towards replay ability.

                        - If I’m accomplishing an passing element with an lower QB skillset that is suppose to be representative of higher rated/better skillset QB’s, Franchise no longer has an purpose.

                        This why I don’t grasp how/why Franchise gamers take unedited Front End rosters into their Franchise, because those high rated Front End players that are 100% H2H Play Now driven, kill the Draft Classes and every other component of Franchise meant to create replay through team building/rebuilding.

                        Classic Passing at least gives context via ratings, why the outcome of my pass happened.
                        - wish there was a Classic setting for when Users are Ball Carriers to stay within the character build, instead of overwriting the skillset of the player via L-Stick liberty.

                        Comment

                        • NoleFan
                          Hall Of Fame
                          • Aug 2002
                          • 12855

                          #597
                          Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

                          Originally posted by khaliib
                          I went back to Classic because all the new Passing is geared for H2H play, not an Solo Franchise, because you override the entire passing skillset build of the QB character you’re using.

                          The mode already has little depth while playing, so injecting an element that basically removes who/what type of QB I’m using is basically a death nail towards replay ability.

                          - If I’m accomplishing an passing element with an lower QB skillset that is suppose to be representative of higher rated/better skillset QB’s, Franchise no longer has an purpose.

                          This why I don’t grasp how/why Franchise gamers take unedited Front End rosters into their Franchise, because those high rated Front End players that are 100% H2H Play Now driven, kill the Draft Classes and every other component of Franchise meant to create replay through team building/rebuilding.

                          Classic Passing at least gives context via ratings, why the outcome of my pass happened.
                          - wish there was a Classic setting for when Users are Ball Carriers to stay within the character build, instead of overwriting the skillset of the player via L-Stick liberty.

                          Which is why I play as QB only. On run plays I let the CPU handle my back. Same with WRs after the catch. Defense is super simmed at normal speed to watch my D hopefully stop my opponent and get us the ball back. That’s fun for me. Creates the feeling of a team. I also automate some roster stuff based on an article I read about the different roles in an NFL organization. I don’t want to do everything because that’s not how it works in real life. To each his own but that works for NoleFan!


                          Sent from my iPhone using Tapatalk
                          F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

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                          • prey2god
                            MVP
                            • Oct 2011
                            • 1471

                            #598
                            Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

                            Originally posted by khaliib
                            I went back to Classic because all the new Passing is geared for H2H play, not an Solo Franchise, because you override the entire passing skillset build of the QB character you’re using.

                            The mode already has little depth while playing, so injecting an element that basically removes who/what type of QB I’m using is basically a death nail towards replay ability.

                            - If I’m accomplishing an passing element with an lower QB skillset that is suppose to be representative of higher rated/better skillset QB’s, Franchise no longer has an purpose.

                            This why I don’t grasp how/why Franchise gamers take unedited Front End rosters into their Franchise, because those high rated Front End players that are 100% H2H Play Now driven, kill the Draft Classes and every other component of Franchise meant to create replay through team building/rebuilding.

                            Classic Passing at least gives context via ratings, why the outcome of my pass happened.
                            - wish there was a Classic setting for when Users are Ball Carriers to stay within the character build, instead of overwriting the skillset of the player via L-Stick liberty.
                            Co-sign. Not to mention it feels very arcadey.

                            Comment

                            • BadAssHskr
                              XSX
                              • Jun 2003
                              • 3511

                              #599
                              Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

                              Originally posted by khaliib
                              I went back to Classic because all the new Passing is geared for H2H play, not an Solo Franchise, because you override the entire passing skillset build of the QB character you’re using.

                              The mode already has little depth while playing, so injecting an element that basically removes who/what type of QB I’m using is basically a death nail towards replay ability.

                              - If I’m accomplishing an passing element with an lower QB skillset that is suppose to be representative of higher rated/better skillset QB’s, Franchise no longer has an purpose.

                              This why I don’t grasp how/why Franchise gamers take unedited Front End rosters into their Franchise, because those high rated Front End players that are 100% H2H Play Now driven, kill the Draft Classes and every other component of Franchise meant to create replay through team building/rebuilding.

                              Classic Passing at least gives context via ratings, why the outcome of my pass happened.
                              - wish there was a Classic setting for when Users are Ball Carriers to stay within the character build, instead of overwriting the skillset of the player via L-Stick liberty.

                              Makes enough sense to me.

                              I started with Placement and Accuracy, backed off to Placement only, but think now i’m going to move back to Classic.

                              Will be interesting to see how that changes my passing outcomes.

                              Thanks!
                              "Not the victory but the action. Not the goal but the game. In the deed the glory."

                              Comment

                              • tcnumba10
                                MVP
                                • Nov 2008
                                • 1816

                                #600
                                Re: I’m Already tired of throwing picks cause my WR won’t attack the ball.

                                Originally posted by khaliib
                                I went back to Classic because all the new Passing is geared for H2H play, not an Solo Franchise, because you override the entire passing skillset build of the QB character you’re using.

                                The mode already has little depth while playing, so injecting an element that basically removes who/what type of QB I’m using is basically a death nail towards replay ability.

                                - If I’m accomplishing an passing element with an lower QB skillset that is suppose to be representative of higher rated/better skillset QB’s, Franchise no longer has an purpose.

                                This why I don’t grasp how/why Franchise gamers take unedited Front End rosters into their Franchise, because those high rated Front End players that are 100% H2H Play Now driven, kill the Draft Classes and every other component of Franchise meant to create replay through team building/rebuilding.

                                Classic Passing at least gives context via ratings, why the outcome of my pass happened.
                                - wish there was a Classic setting for when Users are Ball Carriers to stay within the character build, instead of overwriting the skillset of the player via L-Stick liberty.
                                Exactly my thought, also I just find it weird that you can manipulate the ball after it is thrown. I want ratings to dictate the accuracy of a a pass and see the difference with using a great QB compared to an average QB.
                                2018-2019 NBA Champions!

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