I for one don’t hate 23, I would be ok if it didn’t have all the issues but at 58 years of age I have longed for more. I prefer CPU vs CPU which is not everyone’s cup of tea but for me it is more about trying to create an alternate universe of sorts that resembles what we see on Sundays.
I never expect it to be perfect but after playing this game from its inception, it seems the only thing that really continues to evolve is graphics and on the field attempts to recreate football concepts. I feel they have tried to make improvements and have over the year but are in too big of a hurry to recreate the wheel the following year, rather than continue to build on things they create.
The biggest issue I have is the persistence to keep the game fun for everyone. That can never be achieved unless you add the ability to toggle of tasks for casuals and add depth for sim fans. Why not just strive to put everything representative of the NFL into the game that they will allow you to and create so that it can be assigned to the CPU if the player does not want the tediousness of what may be involved. With this approach however, it requires logic to be put into the game that allows the CPU to use all the features that the individual has access to…..stop designing it so all there is are boosts to the user and you are winning Super Bowls by year 3. I for one want the game to be hard and require thought, luck and all the other things that make winning a game in the NFL hard. I want to feel like I earned it (this does not mean having come back code to keep games close!) Moreso it should be about weekly game planning, coaching staffs, player development, etc. Have the depth of a text based game with the graphics that a company like EA can produce.
So many good ideas come off this board and with Deuce in house they have someone that can lead the way to what the community wants but it doesn’t work unless you listen to them. Stop saying things like “that’s not good game design”. Design the game to look like the NFL and live up to your slogan —-“if its in the game, its in the game”. Provide options to delegate the minutia to the CPU for casuals and have it accessible to the sim crowd—- everyone wins!!!
And stop thinking “boosts” are all that is fun, the game needs balance. In real life no one is on a continuous road of boosts and coaching staffs don’t just continue to get better and stay together. I get the idea behind coaching trees but it is so indicative of what I have already stated. Put the logic in one year, then don’t really touch it again accept add more boosts. Does every coach in the NFL have the same “logic tree” and the same ability to “power up”?——no. Some will never be better than they currenlty are and others will develop and move on to other teams if not promoted within.
I don’t have the time, and I’m sure you don’t want me to regurgitate all that has been said on this board a thousand times but here are just a few things that stick to my mind.
*Make penalties matter
*Make injuries and roster depth matter
*Use current position terminology and develop CPU logic too understand it
*Make special teams matter- make me decide to keep a lower rated player over a higher rated player if he is really good at special teams.
*Make deep snapping matter
*Give us the flexibility to assign snaps as part of weekly prep
*Gives us the ability to assign blitz, zone , man percentages as part of weekly prep
*Let the CPU logic use the things you design (example: pattern matching)
*Give us the ability to globally edit our universe (in every way) —this would rectify a lot of you issues by allowing the public to modify the game to their liking, thus taking the burden off of you in the long run.
I’m not saying any of this is easy to code or to implement, I am saying what people want to see over time is this kind of depth. If they made attempts in these types of areas, the public would be more supportive I think. Also, I think the developers themselves probably want to build this type of game but are limited by what the decision makers come up with as a yearly plan. I had hoped the fix franchise movement would change things but sadly it has not, we got a few watered down nuggets and next year will likely be no different.
Comment