JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • EvilElf
    Rookie
    • Oct 2016
    • 63

    #421
    Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

    I’m the Browns and I stoppped playing at halftime against the Steelers… I put up 45 points on them by half time. Two TDs on pick sixes. I don’t remember interceptions being that prevalent in the game before and the running game did seem easier. I know this is a ONE HALF sample size soooooo.

    And I’m sure you guys have all heard by now that you have to restart your franchise in order for the new offensive line traits to kick in. Draft picks won’t even develop them unless you start a new franchise today

    Comment

    • sabres32
      Pro
      • Nov 2009
      • 922

      #422
      Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

      Restarted my franchise (I was only one game in) and played my first game with the new patch update. I lost 20-12 and it was a fun game. The only issue I had was the CPU couldn’t run the ball real well but it’s only one game and I’m rolling on.


      Sent from my iPhone using Operation Sports

      Comment

      • GBpackerfan1120
        Rookie
        • Aug 2019
        • 20

        #423
        Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

        I can’t believe they won’t add these features into existing franchises.. I heard it’s because they don’t want to mess with peoples stuff but wow that’s dumb! I have to now restart my franchise which I’m in my 3rd year because it’s an inferior game compared to the post update version.. I feel very disappointed and idk I’m hoping they turn around and change their minds and add them in..

        Comment

        • TheGr8Drake28
          Banned
          • Apr 2018
          • 165

          #424
          Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

          Originally posted by GBpackerfan1120
          I can’t believe they won’t add these features into existing franchises.. I heard it’s because they don’t want to mess with peoples stuff but wow that’s dumb! I have to now restart my franchise which I’m in my 3rd year because it’s an inferior game compared to the post update version.. I feel very disappointed and idk I’m hoping they turn around and change their minds and add them in..
          if you can live without OL x factors and Tom Brady not retiring after year 1. You should be good to go.

          Comment

          • bucknut7
            Pro
            • Jul 2007
            • 964

            #425
            Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

            Originally posted by GBpackerfan1120
            I can’t believe they won’t add these features into existing franchises.. I heard it’s because they don’t want to mess with peoples stuff but wow that’s dumb! I have to now restart my franchise which I’m in my 3rd year because it’s an inferior game compared to the post update version.. I feel very disappointed and idk I’m hoping they turn around and change their minds and add them in..
            Can't you just edit the o-linemen to become super stars?

            Comment

            • JoshC1977
              All Star
              • Dec 2010
              • 11564

              #426
              Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

              Look - it is what it is about the O-line traits for existing franchises. I get the frustration, but I'd like to keep discussion focused on gameplay in this thread (it's no biggie - I just like to keep things as focused as possible).

              As for gameplay, the OP has been updated to delete the option to change DPI/DH. This is going to be a very tough patch to assess, not because it is bad, but because it is REALLY good. As of right now, we will revert to 50 for all values. I saw a LOT of variety in interactions from play-to-play (even in coverage), so we have to look at things more holistically rather than locking onto one animation on one play. That means - SAMPLE SIZE! I'm going to start in on a new Skins franchise tonight (I feel like this new patch has made things more challenging so I want to start over) and a second franchise (likely the Dolphins).

              To be 100% honest, I could run everything at pure default (even with the default 10 MM/40 CFM injury sliders) and be fairly happy with it. That said, I do feel that setting the MM value to 50 re-balances things a lot better (when it was at 10 - there was virtually no 'push' along the line and RBs went down very easy). Now, I did test the CFM injury value at both 40 and 50 last night. Personally, I liked what I saw with both gameplay-wise but we saw no injuries in several quarters of play at 40 - which is game-breaking. I think 50 may be too low as well from an injury perspective - but we'll gather some sample size first (I am inclined to look at higher values - but will tread lightly).
              Play the games you love, not the games you want to love.

              Comment

              • Armor and Sword
                The Lama
                • Sep 2010
                • 21798

                #427
                Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

                Originally posted by JoshC1977
                Look - it is what it is about the O-line traits for existing franchises. I get the frustration, but I'd like to keep discussion focused on gameplay in this thread (it's no biggie - I just like to keep things as focused as possible).

                As for gameplay, the OP has been updated to delete the option to change DPI/DH. This is going to be a very tough patch to assess, not because it is bad, but because it is REALLY good. As of right now, we will revert to 50 for all values. I saw a LOT of variety in interactions from play-to-play (even in coverage), so we have to look at things more holistically rather than locking onto one animation on one play. That means - SAMPLE SIZE! I'm going to start in on a new Skins franchise tonight (I feel like this new patch has made things more challenging so I want to start over) and a second franchise (likely the Dolphins).

                To be 100% honest, I could run everything at pure default (even with the default 10 MM/40 CFM injury sliders) and be fairly happy with it. That said, I do feel that setting the MM value to 50 re-balances things a lot better (when it was at 10 - there was virtually no 'push' along the line and RBs went down very easy). Now, I did test the CFM injury value at both 40 and 50 last night. Personally, I liked what I saw with both gameplay-wise but we saw no injuries in several quarters of play at 40 - which is game-breaking. I think 50 may be too low as well from an injury perspective - but we'll gather some sample size first (I am inclined to look at higher values - but will tread lightly).
                Yep....I am also looking at moving the injury slider up in both played games and when you advance your week.

                It was a strong patch that will take a lot of time and games to work out what is the right balance.

                I am going to restart as well. Too much has changed for the better.
                Now Playing on PS5:
                CFB 26 Hurricanes/Fresno State Year 2
                MLB The Show 25 - 2025 Yankees Year 1
                MLB The Show 25 1985 Yankees Year 1
                Oblivion Remaster



                Follow me on Twitch
                https://www.twitch.tv/armorandsword

                Comment

                • iMac2307
                  Rookie
                  • Apr 2017
                  • 197

                  #428
                  Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

                  Originally posted by JoshC1977
                  Look - it is what it is about the O-line traits for existing franchises. I get the frustration, but I'd like to keep discussion focused on gameplay in this thread (it's no biggie - I just like to keep things as focused as possible).

                  As for gameplay, the OP has been updated to delete the option to change DPI/DH. This is going to be a very tough patch to assess, not because it is bad, but because it is REALLY good. As of right now, we will revert to 50 for all values. I saw a LOT of variety in interactions from play-to-play (even in coverage), so we have to look at things more holistically rather than locking onto one animation on one play. That means - SAMPLE SIZE! I'm going to start in on a new Skins franchise tonight (I feel like this new patch has made things more challenging so I want to start over) and a second franchise (likely the Dolphins).

                  To be 100% honest, I could run everything at pure default (even with the default 10 MM/40 CFM injury sliders) and be fairly happy with it. That said, I do feel that setting the MM value to 50 re-balances things a lot better (when it was at 10 - there was virtually no 'push' along the line and RBs went down very easy). Now, I did test the CFM injury value at both 40 and 50 last night. Personally, I liked what I saw with both gameplay-wise but we saw no injuries in several quarters of play at 40 - which is game-breaking. I think 50 may be too low as well from an injury perspective - but we'll gather some sample size first (I am inclined to look at higher values - but will tread lightly).
                  I caught up on your streams from last night, and I liked what I saw. I'm going to plug in this initial set up (INJ at 50/50, everything Default) in to a franchise and begin firing up some games.

                  Not quite ready to start my actual franchise until I've got a bearing on how it plays over an extended period of time, so will get through a number of games up to around WK10 with a variety of teams and see how it goes.

                  Patch looks really positive.

                  Comment

                  • muelly
                    Pro
                    • Apr 2005
                    • 567

                    #429
                    Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

                    I started over myself, going default for a while until something rears its head or there is documented changes for the better.


                    So what are you finding for injuries early on that works best? I'm currently set default and I'm still seeing RB drop. I had Aaron Jones & Corey Clement go down the same game. Jones was minor but Clement had a partial pcl tear.


                    On the flip side the Bears (Cohen) and Vikings (Cook) each got knocked out of the games I played as well.


                    Great patch so far!

                    Comment

                    • JoshC1977
                      All Star
                      • Dec 2010
                      • 11564

                      #430
                      Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

                      Originally posted by muelly
                      I started over myself, going default for a while until something rears its head or there is documented changes for the better.


                      So what are you finding for injuries early on that works best? I'm currently set default and I'm still seeing RB drop. I had Aaron Jones & Corey Clement go down the same game. Jones was minor but Clement had a partial pcl tear.


                      On the flip side the Bears (Cohen) and Vikings (Cook) each got knocked out of the games I played as well.


                      Great patch so far!
                      The OP reflects what I will be using. But I will probably try to increase the injury slider above 50 at some point.
                      Play the games you love, not the games you want to love.

                      Comment

                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        #431
                        Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

                        Originally posted by iMac2307
                        Not quite ready to start my actual franchise until I've got a bearing on how it plays over an extended period of time, so will get through a number of games up to around WK10 with a variety of teams and see how it goes.
                        I've done the whole "play ~10 games using various teams" thing in the past; I finally realized it just isn't for me. I'd finish it up, have things settled-in, and then I'd be burned-out and not in the mood to start a "real" franchise.

                        Now, I just do sessions like I did last night, do high-level evaluations of animations and gameplay "feel" with various teams. Once I feel good there; it's "sample size time" and I dive into a franchise with the team I plan on using. The advantage with that is that you begin to see how morale and other factors begin to shape things within the franchise. By time that "~10 game sample" is done, I'm more than halfway through year 1 in my 'real' franchise, have a feel for morale's impact, and am just a handful of games away from my first offseason (which keeps me energized).

                        Now, if I hit the point where I begin to question a trend, I will start a 'test franchise' and do a test game or two with teams that are significantly different than my own to try to suss-out if it is a 'ratings' or 'imbalance' issue. If you see my Twitch stream archive, you'll see my franchise VODs and 'slider tinkering' VODs - that's exactly what's going on there.
                        Play the games you love, not the games you want to love.

                        Comment

                        • Rmiok222
                          MVP
                          • Nov 2015
                          • 3129

                          #432
                          Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

                          I’m okay with all pro default everything except human run game. If I can tone down run game with no other impact this madden will be literally the best one I’ve ever played.

                          I’m averaging 180 yards a game while 3 of my 5 offensive lineman are below 71 overall.


                          Sent from my iPhone using Operation Sports

                          Comment

                          • muelly
                            Pro
                            • Apr 2005
                            • 567

                            #433
                            Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

                            Originally posted by Rmiok222
                            I’m okay with all pro default everything except human run game. If I can tone down run game with no other impact this madden will be literally the best one I’ve ever played.

                            I’m averaging 180 yards a game while 3 of my 5 offensive lineman are below 71 overall.


                            Sent from my iPhone using Operation Sports
                            this exactly. I can deal w/ the occasional don't miss a throw qbs. Trubisky tore me apart last night. Cousins and Flacco not to much.

                            Comment

                            • iMac2307
                              Rookie
                              • Apr 2017
                              • 197

                              #434
                              Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

                              Originally posted by JoshC1977
                              I've done the whole "play ~10 games using various teams" thing in the past; I finally realized it just isn't for me. I'd finish it up, have things settled-in, and then I'd be burned-out and not in the mood to start a "real" franchise.

                              Now, I just do sessions like I did last night, do high-level evaluations of animations and gameplay "feel" with various teams. Once I feel good there; it's "sample size time" and I dive into a franchise with the team I plan on using. The advantage with that is that you begin to see how morale and other factors begin to shape things within the franchise. By time that "~10 game sample" is done, I'm more than halfway through year 1 in my 'real' franchise, have a feel for morale's impact, and am just a handful of games away from my first offseason (which keeps me energized).

                              Now, if I hit the point where I begin to question a trend, I will start a 'test franchise' and do a test game or two with teams that are significantly different than my own to try to suss-out if it is a 'ratings' or 'imbalance' issue. If you see my Twitch stream archive, you'll see my franchise VODs and 'slider tinkering' VODs - that's exactly what's going on there.
                              Yeah I totally get you. I noticed you do your testing a little different from previous years. For me, when I get locked in to a franchise, I rarely look back. I usually have an AFC and NFC franchise running simultaneously. Following those being set up, I will likely never touch any other team or game mode for a whole year.

                              My 10 game test lets me actually enjoy using different players and teams to get that out my system before getting on with my franchise.

                              It's a bit like playing the field before getting married to the wife. Once you're locked down, you'll missed your days of freedom....

                              Comment

                              • GoBlue81188
                                MVP
                                • Jul 2004
                                • 1801

                                #435
                                Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)

                                To be clear all gameplay sliders back to 50, including cpu tackle?
                                Twitch: Goblue81188

                                Comment

                                Working...