Any recommend real draftclasses to download that would be ok to use. Not overpowered or unrealistic for the future of my franchise
JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Sent from my SM-G950U using Operation Sports mobile appComment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Still probably a little early for that. If you want good ones it usually takes the creators a couple weeks to a month to get the first one out.
Sent from my SM-G950U using Operation Sports mobile app
I follow C4 on YouTube who says he’s got some done but he did them on PC And needs somebody to transfer them to Xbox.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Josh, just got to say, i am in week 5 of my franchise and have about 4 games under my belt with the current set. It without a doubt is playing the best game of football I have ever seen on a video game. The animations are so varied on both sides of the ball and "anything" can literally happen. Each opponent feels different and ratings absolutely matter. I know there are some issues but if this was all we got all year, I would be happy camper. Heres hoping no patch comes along to mess things upComment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
So you have the sliders barely touched at all, maybe up or down 1 or 2. Whereas Matt has his anywhere from plus or minus 20.
How do the 2 differentiate? Why the big gap?
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
The only skill slider change is the tackling by +1
Could someone enlighten me how this change the game so much?
Also what's the logic by turning injuries up that defense coverage are better?
I'm missing some tweak or something?English, is not my first language.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
you have to have an open mind and just plug in the sliders "exactly" as shown on the first page. There is more than one slider, the biggest is to change the Main Menu settings from default to what Josh has shown. I can't tell you why the sliders effect other things but if you try it you will notice it right away I would think.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Definitely don’t know as much as Josh or any of the other slider creators on OS but… Basically whatever the slider says it affects it actually affects more than just that so barely tweaking one slider can affect multiple other aspects of the game
Or affecting one slider ALOT can drastically affect other aspects of gameplay… Which is what he is trying to avoid have happen with these settingsLast edited by EvilElf; 08-10-2019, 09:47 PM.Comment
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JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
With the “Min Threshold” at 50, I had a DE outrun Hollywood Brown on an INT. Is this something that can be adjusted without throwing everything out of whack; what would be the suggestion?
Also, I haven’t really noticed the fumble issue with this slider set; I love it! However, I noticed my defense (Ravens) is leading the league in INTs by wide margin. Are high INT rates, defensively, common with everyone else?
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
With the “Min Threshold” at 50, I had a DE outrun Hollywood Brown on an INT. Is this something that can be adjusted without throwing everything out of whack; what would be the suggestion?
Also, I haven’t really noticed the fumble issue with this slider set; I love it! However, I noticed my defense (Ravens) is leading the league in INTs by wide margin. Are high INT rates, defensively, common with everyone else?
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As far as INTs, I've had 13 in 12 games with the 'Skins (with DRC and Norman combining for 11 of the 13). I think the ratings are playing out pretty well here.Play the games you love, not the games you want to love.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
B) I have a completely different philosophy from most....I outline it on my OP in detail.Play the games you love, not the games you want to love.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Either way, appreciate the response! Makes sense
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
I wanted to break down a few more things from my EA Access experience (2 trials so 20 hours) here before launch. This is random and in no particular order.
General Note on Sliders
I'm very much adapting an approach of keeping all sliders between 48-52 for All Pro. That SEEMS to me to be a safe range where you can mess around with tendencies without getting 'Slider RNG'.
Now, I am currently NOT using any gameplay slider adjustments. I have tested a couple of things out...but...we need sample size. I'm not adverse to making changes, but the changes need to make sense and be justified.
Coverage
There were coverage issues in-game during EA Access. I don't know if we'll get a Day 1 patch or not and even if we do, if it will address them. There were three primary components:
1. The amount of distance between the DB and receiver. At pure default, you could watch a DB following a WR on a crossing route, but the DB would be 3 yards downfield following him. Modifying the injury slider to 50 in MM and 50 in CFM cleaned this up. (Note: on All Madden, players tend to play 'tighter' to start - so this setting may not work as well)
2. CPU defenders would constantly LOOK for the ball (and not necessarily react) at the expense of covering the receiver (leaving some nasty gaps in coverage). This took me forever to figure out but turning Ball Hawk back "on" really helped us out here. It's very clear the game was tuned to have this on (and it IS "on" by default). This functionality is definitely different than past years.
3. There are some odd animations with how DBs turn their hips or react on change-of-direction patterns. Now, EA stated that they tuned DB movements post-Beta to try to get Post patterns to be less effective, but I don't think the tuning worked out as well as it should have. There isn't much I can do here and I am not going to try. The other 2 tweaks will help mitigate this from being a major nuisance.
Threshold
I spent a TON of time on this. There are a lot of big plays by default. It is very tough to catch guys from behind. In this case, THAT IS NOT A THRESHOLD ISSUE! The issue there is related to fatigue...I'll touch on that later.
I set threshold to 52 for a couple of reasons. One, it smooths out some animations. Two, I think it syncs-up the run game a bit better. It will help A LITTLE in closing the gap, but not as much as people think.
Fatigue
This was a late addition to the setup. As mentioned above, breakways were virtually unstoppable. The reason, watch the stamina drain on a defender on a long return....it doesn't go down fast enough.
Now, 52 fatigue helps that without rocking the rest of the gameplay. In fact, the gameplay is just a bit sloppier...which I love.
Penalties
In previous years, penalty sliders at 50 'gated' the number of calls and going to 51 would essentially remove that restriction. But in past years, going to 51 wound up causing a ton of issues with warping/suction and just generally imbalancing the game. Well last night, I was down to 30 minutes of EA Access and thought, "What the heck?". I plugged-in 51 for all the penalties and got into a game. About a quarter's worth of play, 3 DPIs, 1 IBB, 1 Hold later...I was like, "Oh man...we HAVE to explore this!". I think the subtle tweak to fatigue along with the 51 values may have got things to stand out. It also could have been dumb luck. But any chance of getting lots of penalty calls without causing major gameplay disruptions is well worth it.
(note: 51 RTP will introduce some odd calls that don't seem to be justified by the animation (e.g. QB is barely grazed)...I know this but for now, I really want to leave them all at 51 to see if there is a 'balancing act' here)
Fumbles
(insert sound of spoiled toddler crying)...."WAAAAAA too many fumbles!!! WAAAA!!! "
Suck it up kids. Use the protect ball button, don't make jukes in heavy traffic, get out of bounds, use the coach adjustment (especially in rainy weather). If you are reckless handling the ball, that's on you.
X-factors
You HAVE to gameplan for these guys and I LOVE IT! They can and will shred you. Be cognizant of where they are and what they can do. Related note: understand your opponent's personnel (even non-superstars) and where their sore spots are.
Franchise mode in-general
I basically spent 20 hours testing gameplay in CFM. I did not dabble much in the mode at all. The scenario engine stuff seems OK and I am hoping that we get far more interesting scenarios throughout the year.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Main reason for trying to find sliders is that every year. All-Pro is to easy, and All Madden just unrealistically cheeses you to make it hard.
I had high hopes for these sliders, after testing through a few games im still having the same issues, this particular year, is that its too easy to move the ball and score (for both the CPU and myself)
I will say these sliders have helped fairly significantly, however im still finding myself in a 28-24 halftime score and 50-45 final....every game.
The main thing i'd say i notice is that i end up missing alot of tackles due to my defenders being out of position (alot)
I'd imagine turning on heatseaker would help solve that problem for myself, my question is the reasoning behind turning it off, and what other implications would it have, or if it'd even effect the CPU's defense.
Other question being, the reasoning for keeping accel clock off
I'd still like to give these a shot because of the minimalist aspect of it, but if i cant get these scores down, i may have to give other sliders a chance, Thanks!Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Here's something interesting when thinking about scoring and sliders. Everyone, including me, has looked at how high the scoring is in the game. Funny thing is the NFL average last year was somewhere around 48 points per game total. I am keeping that in mind now when looking at scoring. The game isn't that far off from that now.Comment
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