Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

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  • Mcgibblets82
    Rookie
    • Sep 2017
    • 490

    #301
    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

    Originally posted by Playmakers
    I think the issue with the 2nd version of the CPU vs CPU sliders is that I have the Pass Coverage and tackle Slider a tad too high vs the lower pass Block slider.

    Pass Coverage is effecting not only coverage but also pass rush and the tackle slider impacts defensive pursuit.

    Going to lower tackle back down to 10 and tweak the pass coverage lower and see if that reduces the sacks in half for that set.

    May have to lower the Fumble slider back down from 35 to 25 in order to compensate for the lower tackle slider.

    I'll mess around with that approach for a few games and see if that helps tone down the sacks a little on version 2.
    I hope we can get the sacks down. If even just a little bit. I'd love to get an online cpu vs cpu franchise together if enough folks are interested.

    Sent from my SM-G781U using Operation Sports mobile app

    Comment

    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15418

      #302
      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

      Originally posted by Mcgibblets82
      I hope we can get the sacks down. If even just a little bit. I'd love to get an online cpu vs cpu franchise together if enough folks are interested.

      Sent from my SM-G781U using Operation Sports mobile app
      So I have some really good news....

      I went back to the 0 blocking sliders and reduced the tackle slider back to 10 again.

      Lowered Pass Coverage and played 3 games today.

      I had one game between Tennessee and Arizona that registered 0 sacks for the entire game.

      The other two games there was total of 6 sacks combined....

      The side effect to that was power backs like D.Henry was breaking way too many tackles. I think that was the original reason why I went away from that setup before because I couldn't find a happy medium for the Power backs with Tackling at 10.

      But the sacks are vastly reduced....

      I have to tinker with the Tackle slider again and possibly the Fumble Slider now to see if I can get the broken tackles scaled back. Going to test Fumbles at 25 later tonight....
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      • Mcgibblets82
        Rookie
        • Sep 2017
        • 490

        #303
        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

        Originally posted by Playmakers
        So I have some really good news....

        I went back to the 0 blocking sliders and reduced the tackle slider back to 10 again.

        Lowered Pass Coverage and played 3 games today.

        I had one game between Tennessee and Arizona that registered 0 sacks for the entire game.

        The other two games there was total of 6 sacks combined....

        The side effect to that was power backs like D.Henry was breaking way too many tackles. I think that was the original reason why I went away from that setup before because I couldn't find a happy medium for the Power backs with Tackling at 10.

        But the sacks are vastly reduced....

        I have to tinker with the Tackle slider again and possibly the Fumble Slider now to see if I can get the broken tackles scaled back. Going to test Fumbles at 25 later tonight....
        Sounds very promising. What did you lower pass coverage to?

        Sent from my SM-G781U using Operation Sports mobile app

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        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15418

          #304
          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

          Originally posted by Mcgibblets82
          Sounds very promising. What did you lower pass coverage to?

          Sent from my SM-G781U using Operation Sports mobile app
          bumped it down to 25 but increased INT to 40 so the DB's would challenge the ball if they are position.

          15 Tackle is too strong for 0 Pass Block but perfect for run defense.....

          I have to find a tackle setting above 10 but less than 15 that will balance everything out......

          Edit:

          Testing Tackling at 13 Bucs vs Cowboys and the Bucs defense has got to Dak 3 times in the 1st half but on the flip side the Cowboys haven't come close to sacking Brady.

          One of Dak's sacks he actually got tripped up from behind scrambling out of the pocket so I can live with those sacks all day when the QB is on the move going forward to evade the pass rush.
          Last edited by Playmakers; 09-18-2021, 12:10 AM.
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15418

            #305
            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

            2nd version of CPU vs CPU Sliders were re-tested and modified to combat the high sacks. I modified some defensive sliders to help balance things out better.

            Played a good amount of test games inside CFM and the sacks were under control for the most part.

            Certain teams like Tampa Bay will simply get more pressure than others and I chalk that up to their defense just being highly rated in Madden. I've seen a few instances where one team might have 4 sacks in a game but the other team has 0 sacks.

            QB's that are mobile IMO move around pretty good so I honestly haven't seen the drop back issue especially with the tackle slider being low and allowing them to evade the rush.

            I set the Sliders up on the MM using Pro difficulty and then upload into CFM. If you prefer to set it at All Madden and then upload by all means you can do that what ever works best for you. The RB's with high trucking or Break Tackle ratings at times will just simply feel over powering but the animations will look on point so I'm not going to worry about guys like Henry going off at times anymore.

            From the Naked eye 0 pass blocking & Run Blocking might appear really odd but trust me your going to still some Offensive Lines or individual Linemen still performing better than others. I still see guys getting pancake blocks even at 0 blocking sliders doing CPU vs CPU games.

            UPDATED ON 09/17/21

            CPU vs CPU 2nd VERSION "HYBRID ZERO SLIDERS"

            12 Minutes/20 Second Run Off

            GAME OPTIONS
            INJURIES-10
            FATIGUE-65
            MIN PLAYER SPEED THRESHOLD-0

            CPU/CPU
            QB Accuracy: 60
            Pass Blocking: 0
            WR Catching: 40

            Run Blocking: 0
            Fumbles: 25

            Pass Reaction: 50
            Interceptions: 40
            Pass Coverage: 25

            Tackling: 13...............(Keep this Slider set between 12-14)

            FG Power: 90
            FG Accuracy: 35
            Punt Power: 60
            Punt Accuracy: 65
            Kickoff Power: 60

            ALL OTHER GAMEPLAY SETTINGS /PENALTIES ARE THE SAME AS 1ST VERSION POSTED
            Last edited by Playmakers; 09-18-2021, 01:57 AM.
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            • atlplayboy23
              MVP
              • May 2003
              • 1237

              #306
              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

              Any update on user vs cpu or are those final?

              Sent from my SM-T970 using Tapatalk
              Last edited by atlplayboy23; 09-18-2021, 11:43 AM.

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15418

                #307
                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                Originally posted by atlplayboy23
                Any update on user vs could or are those final?

                Sent from my SM-T970 using Tapatalk
                Yeah I got so dialed into the CPU vs CPU gameplay that I sort of went away from User games....

                But I'll be going back and taking a look at those both of those sets this evening. I think someone mentioned the sacks on the Hybrid 0 Slider set starting getting out hand so I'll look to smooth those out.
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                • uncensoredmath
                  Banned
                  • Sep 2021
                  • 15

                  #308
                  Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                  Once you get the right sliders and adjusting the game actually plays very realistic and fun. I wish it did this out of the box though. I’m going to create some sliders and take a little insight from a few slider makers and make my own.

                  Comment

                  • Darth Aegis
                    Lord of Suffering
                    • Jul 2012
                    • 4169

                    #309
                    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                    Originally posted by uncensoredmath
                    Once you get the right sliders and adjusting the game actually plays very realistic and fun. I wish it did this out of the box though. I’m going to create some sliders and take a little insight from a few slider makers and make my own.
                    You were already banned. Why are you spamming threads again...
                    Last edited by Darth Aegis; 09-18-2021, 09:36 PM.
                    OS needs a Thumbs DOWN button

                    Playing:

                    Comment

                    • Mcgibblets82
                      Rookie
                      • Sep 2017
                      • 490

                      #310
                      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                      Originally posted by uncensoredmath
                      Once you get the right sliders and adjusting the game actually plays very realistic and fun. I wish it did this out of the box though. I’m going to create some sliders and take a little insight from a few slider makers and make my own.
                      This is that guy we reported I believe.. He got booted once already I think. My apology if I'm wrong about that. But it looks like he's created a new profile and reposted his sliders. Complete with his cash app info. SMH

                      Sent from my SM-G781U using Operation Sports mobile app

                      Comment

                      • Mcgibblets82
                        Rookie
                        • Sep 2017
                        • 490

                        #311
                        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                        Still seeing a fairly large amount of sacks. Even with the recent changes. That being said, it is a little bit better.

                        I believe the sacks issue is not really slider related. It seems to me that the cpu simply is running verts way too much, causing the QB to hold on to the ball too long. I think its just a matter poor playcalling logic and poor gameplanning by the cpu.

                        I attempted to test this by editing a couple playbooks, but I have no way to load the playbook for the non user team. I need a second controller, which I don't currently have and don't really feeling spending $70 to get one right now lol.

                        Sent from my SM-G781U using Operation Sports mobile app

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15418

                          #312
                          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                          Originally posted by Mcgibblets82
                          Still seeing a fairly large amount of sacks. Even with the recent changes. That being said, it is a little bit better.

                          I believe the sacks issue is not really slider related. It seems to me that the cpu simply is running verts way too much, causing the QB to hold on to the ball too long. I think its just a matter poor playcalling logic and poor gameplanning by the cpu.

                          I attempted to test this by editing a couple playbooks, but I have no way to load the playbook for the non user team. I need a second controller, which I don't currently have and don't really feeling spending $70 to get one right now lol.

                          Sent from my SM-G781U using Operation Sports mobile app
                          This is really odd.....

                          I play on NG series X and I honestly don't see the CPU drop back issues or holding the ball. I do however see them throw lot's of passes at times that lead the WR's out of bounds.

                          Now on Old Gen that was one of the main reason why I had basically had enough with EA and Madden. I could only play with edited rosters in my Classic files with changes to QB's.

                          But since moving to NG last year I honestly see QB's doing lot's of movement in the pocket and taking off. Too be quite frank I think they take off too much sort of like of NCAA 14 QB's.

                          I don't doubt what your saying because it's EA and we really don't know what they do to gameplay from week to week with all the roster updates and stuff.

                          Having said that make sure your using Threshold 0 and then experiment with the Tackle Slider lower if needed around 5-10 range and then slowly increase the pass blocking until you reach a comfort zone that dials back the sacks.

                          Make sure it's straight CPU vs CPU gameplay because I don't think Madden Coach Mode is really what people think in terms of being the same as CPU vs CPU.

                          I will try to post stats of my CPU vs CPU games as I control half the league as opposed to all 32 teams that is a headache......LOL

                          My biggest issues throughout all my testing has strictly been the game stats registering broken tackles when I watch all the games fully and I know certain guys didn't have that many broken tackles but the stats reflect different
                          Last edited by Playmakers; 09-19-2021, 08:41 AM.
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                          • The king of kings
                            Rookie
                            • Mar 2014
                            • 66

                            #313
                            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                            So I posted this in AS thread. Thought I put it out there I think I might have found a work around for progressive fatigue by mistake. 32 team control toggle all non user teams to autopilot.


                            Sent from my iPhone using Operation Sports

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                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15418

                              #314
                              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                              Jumped back over to the User vs CPU gameplay side. It's been awhile since I played vs the CPU.

                              A few Changes I made so far and I'm still testing is User QBA and WR Catch.

                              I still see some warping of the WR to the ball on the User side. On some throws that I know were a little off target the WR will sort of of warp into a better position to make the catch.

                              So I started testing with WR Catch at 38 as opposed to 40. This doesn't cause more drops from what I'm seeing but it does reduce some warping and takes away some of the separation on routes.

                              Of course QBA could also be reduced for the USER as I still think even at 5 this game over powers USER accuracy but it's been that way for years with Madden on all Level's IMO.

                              But as of now 5 is more stable and I would let the USER decide if they wanted to go lower. The NFL is a passing league so I wouldn't get too bent up out of shape if your having fun with the current passing game settings.

                              Tackling for the CPU might need to go up to about 65 on the base settings.

                              This doesn't actually shutdown the USER running game it just boost up pursuit of the CPU defenders but you'll still see lanes open up. If you combine the increased Tackle Slider (65) with a boost to CPU Pass Reaction Slider it'll speed up their pass rush a bit.

                              But before I increase the Pass Reaction I want to settle on a Final base setting for USER QBA + WR Catch because that might be all we have to do instead of altering the CPU side for Reaction Slider.

                              Looking forward to another great NFL Sunday to follow up on some incredible College games I watched yesterday....
                              Last edited by Playmakers; 09-19-2021, 09:18 AM.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15418

                                #315
                                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                                Originally posted by The king of kings
                                So I posted this in AS thread. Thought I put it out there I think I might have found a work around for progressive fatigue by mistake. 32 team control toggle all non user teams to autopilot.


                                Sent from my iPhone using Operation Sports
                                Any good advice helps....

                                I had started playing with it OFF until EA figures it out...

                                I will check out AS thread later thanks
                                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                                Follow some the Greatest College Football players of All Time in NCAA Football 14

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