Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Going to test a few more things before I get to Franchise mode.
Hopefully they carry over and drastic changes won't be needed.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Thanks for providing. In the past versions I tried playing on Pro and was always very one-sided. Tried these sliders on a few games and I think you might be on to something. I plan to use this as a base and go from there.
Only a few things I am seeing per my play style.
1) High interceptions, but nothing to do with your sliders. In one game, between myself and the CPU there was (6) INTs for TDs. Saw this with other sliders/levels too. Outside the INTs, actually were good competitive games.
2) CPU completing passes a little to high. QBs in upper 60's and even low 70's. Not sure if that is due to high QB setting or the lower human defensive settings.
3) Pass rush and sacks a little low for both teams. Not too bad, just some minor tweaks for me.
4) Running games have been average for me, I might need to boost them slightly.
5) Like you mentioned, I think fatigue might need to go higher. In all the games I have played, never have seen my backup RB and I run heavy.
Again great job, fully expect a good time with me making a few minor teaks. Thanks.Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Thanks for providing. In the past versions I tried playing on Pro and was always very one-sided. Tried these sliders on a few games and I think you might be on to something. I plan to use this as a base and go from there.
Only a few things I am seeing per my play style.
1) High interceptions, but nothing to do with your sliders. In one game, between myself and the CPU there was (6) INTs for TDs. Saw this with other sliders/levels too. Outside the INTs, actually were good competitive games.
2) CPU completing passes a little to high. QBs in upper 60's and even low 70's. Not sure if that is due to high QB setting or the lower human defensive settings.
3) Pass rush and sacks a little low for both teams. Not too bad, just some minor tweaks for me.
4) Running games have been average for me, I might need to boost them slightly.
5) Like you mentioned, I think fatigue might need to go higher. In all the games I have played, never have seen my backup RB and I run heavy.
Again great job, fully expect a good time with me making a few minor teaks. Thanks.
Quarterbacks had a completion percentage of 64.9 in 2021.
NFL Average Completion Percentage 2020 was 61.3 percent
Raised WR Catch slightly for both and boosted up CPU QBA Slider just a tad bit from 65 to 70.
I don't want either side to start going crazy so I countered with +5 on Coverage Slider.
Going to begin the process inside CFM to see if anything needs altered since most guys play out a season mode as opposed to play now mode.
That was my Bad for not starting off that way.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
SLIDERS WERE MODIFIED FOR FRACHISE MODE.
UPDATED 08/20/22
PRO LEVEL HUMAN vs CPU
QTR/MINUTES
13 MINUTES/15 SECOND RUNOFF
CAMERA VIEW (WIDE)
GAME OPTIONS
INJURIES-10
FATIGUE-75 (I'm going to have to play around with Auto Subs to fix this issue)
MIN PLAYER SPEED THRESHOLD-25
Passing Style is Optional although I prefer Classic. If your still getting used to target passing set your QBA Slider between 10-20.
USER /CPU
QB Accuracy: 5/70.............(Previous setting 5/65)
Pass Blocking: 5/50............(Previous setting 0/50)
WR Catching: 45/55............(Previous setting 40/50)
Run Blocking: 5/90..............(Previous setting 0/90)
Fumbles: 20/55..................(Previous setting 40/65)
Pass Reaction: 25/50............(Previous setting 40/50)
Interceptions: 0/25..............(Previous setting 5/50)
Pass Coverage: 40/90...........(No Changes)
Tackling: 25/75....................(Previous setting 40/90)
SPECIAL TEAMS
FG POWER-65
FG ACCURACY-35
KO POWER-50
PUNT POWER-45
PUNT ACCURACY-60
PENALTIES
Offside - 99
False Start - 99
Holding - 95 (With Run Block set to Aggressive this needs to be 45)
Facemask - 99
Defensive Pass Interference - 99
Offensive Pass interference-ON
Kick Catch Intereference-ON
Illegal Block In The Back - 70
Intentional Grounding-ON
Roughing The Passer - 50
All other penalties are toggled “On”NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
You can also use these sliders for cpu vs cpu gameplay?
Thanks for your work!Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Classic passing really can't be optional. You know I have also made sliders on pro for several years now
I had to give up because even on 0 accuracy, I was dicing up defenses with Sam darnold using free form passing.
If you have any skill with the new passing at all... Pro can't be used.
I'd enforce classic passing for your setSo far I'm at the following settings for the Human vs CPU gameplay option.
Classic Passing is what I use but it's Optional.
Wide Camera (Although Broadcast is intriguing to me)
Speed Threshold-25
Coaching Options
WR Catch Deep-Aggressive setting
WR Catch-Medium Conservative Setting (I love the animation at times where the WR tries to avoid the hit)
Defense (still messing with the zone assignment but I like match cover right now)
I also like DB's play the ball (swat) They still try to pick off passes BTW
On this level I really see guys play the ball on their own. I'm guessing because Pro doesn't offer any boost to the CPU the Level doesn't penalize the Human defenders to make it more difficult for you to play defense.
QBA-10/50 (CPU QB's could go up but I want to mess with Human Coverage sliders 1st)
Pass Block-15/65
WR Catch-40/50 (Aggressive/Conservative catch works really good with this setting in the ranges I mentioned)
Run Block-15/65
Fumbles-40/50
Defensive Reaction-50/50
INT-10/50
Pass Coverage-40/65
TKL-25/65 (Conservative Tackle gets more defenders on the ball and less of the big hit arcade stuff).
I've seen CPU miss FG's at default settings even under 50 yards. So for now I'm trying to find a good setting for Human kickers.
These will obviously continue to evolve with more testing and it may be possible to keep CPU sliders mostly at default and just so that way only the Human sliders could be adjusted to enhance gameplay.
Human Blocking sliders and QBA slider really holds the keys to the offensive sliders. Find a good solid setting and all of sudden the CPU will hold up defensively making moving the ball more difficult on Pro than it would be with default Pro settings.Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Yup. In beta I had some good sliders... On launch.. I've abandoned proFollow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Classic passing really can't be optional. You know I have also made sliders on pro for several years now
I had to give up because even on 0 accuracy, I was dicing up defenses with Sam darnold using free form passing.
If you have any skill with the new passing at all... Pro can't be used.
I'd enforce classic passing for your set
Good call outNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Classic passing really can't be optional. You know I have also made sliders on pro for several years now
I had to give up because even on 0 accuracy, I was dicing up defenses with Sam darnold using free form passing.
If you have any skill with the new passing at all... Pro can't be used.
I'd enforce classic passing for your set
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Auto Subs updated
I'll put these on the Front Page later
Backup RB's get touches for Human usually after 3-4 straight carry's by the starter
Leave Fatigue at 75
HB Sub In-75
HB Sub Out-70
DT Sub In-75
DT Sub Out-70
DE Sub In-75
DE Sub Out-70
I also have an update coming for the Value of the sliders to keep AI players from going well above their ability level.
Went back to that 25 Human value vs 75 CPU value on Pro level. They got have that 50 value advantage to make up for the boost on Human side. The good thing is all Human values can still function for the AI really good at 25 and under with the exception of WR catch.
This will smooth out gameplay even moreNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Ok fellas this is what I'm currently Using in Franchise Mode now. I scaled back a few CPU Sliders in order to keep them from playing too much over their ability.
Human Sliders can operate as mentioned anywhere from 0-25 range
CPU Sliders can operate anywhere between 0-75 range. But the Only Slider I utilize right now for them below Default 50 range is INT. In years past I could use that Slider to tighten up their Pass Defense but it's way over blown this year.
These should play vs Balanced inside Franchise Mode nothing too high for the CPU IMO so very easy to modify and fit your skill set.
I'm now moving on to CPU vs CPU SlidersLast edited by Playmakers; 08-22-2022, 12:40 AM.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Glad to see you update CPU pass reaction, was coming to mention that.
Absolutely shocked at the CPU giving me a fair challenge on Pro, was very skeptical but All Madden was showing me some bigger issues.
I was finding at the previous value, the CPU defenders were just watching the ball sail right by their heads. Bumping it up actually makes them react and swat it down. Good work.Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Glad to see you update CPU pass reaction, was coming to mention that.
Absolutely shocked at the CPU giving me a fair challenge on Pro, was very skeptical but All Madden was showing me some bigger issues.
I was finding at the previous value, the CPU defenders were just watching the ball sail right by their heads. Bumping it up actually makes them react and swat it down. Good work.
Most people will play with the out the box settings and assume based on that gameplay Pro would be no fun.
But I've been hammering away on Pro Sliders for the past 4-5 years and seems like every year EA has a hidden game on this level that you just have to spend time tweaking before you reap the benefits.
On All Madden you can actually lower the sliders get the game to feel like Pro but maintain that All Madden difficulty. I Just haven't put in the work on that level like you used in years past.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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