Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

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  • Greedian
    Rookie
    • Nov 2018
    • 18

    #481
    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

    Are there any updates/other settings you use for CPU vs CPU that are not on the main page. The set was playing well but I started to see issues when I entered a new season and am wondering if there was an update I missed or if I am just overanalyzing.

    Comment

    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15413

      #482
      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

      Originally posted by Greedian
      Are there any updates/other settings you use for CPU vs CPU that are not on the main page. The set was playing well but I started to see issues when I entered a new season and am wondering if there was an update I missed or if I am just overanalyzing.
      Are you refreshing the sliders after every week's games?

      I usually reload them myself to make sure they stay consistent in franchise mode.

      I know there was a patch update like two weeks ago and few roster updates.

      But no one has reported any glaring issues with gameplay, so I haven't altered anything with the CPU vs CPU set.
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
      https://forums.operationsports.com/f...s-dynasty.html

      Follow some the Greatest College Football players of All Time in NCAA Football 14

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      • Greedian
        Rookie
        • Nov 2018
        • 18

        #483
        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

        Originally posted by Playmakers
        Are you refreshing the sliders after every week's games?

        I usually reload them myself to make sure they stay consistent in franchise mode.

        I know there was a patch update like two weeks ago and few roster updates.

        But no one has reported any glaring issues with gameplay, so I haven't altered anything with the CPU vs CPU set.
        Okay, might just be a placebo effect or something. Probably nothing

        Comment

        • sleary8
          Rookie
          • May 2013
          • 33

          #484
          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

          Hey Playmaker, in my franchise i have now i have 6 decent wr. I wanna use all of my wr threw out my games. 4 and 5 on my depth chart are young and i also want to use them so they increase there overall faster. Is that a thing, if they play and rack up decent stats will there ratings go up faster compared to not letting them play on game day? Also to use all of my wr threw out a game i would use the assign auto-sub feature, right or should i just do the formation subs? If i should use auto-subs what numbers would you recommend? Im doing cpu vs cpu with your sliders with no changes in my franchise btw with your suggested fatigue value @ 70. Well thats a lie, only change i did is run blocking was at 62 and changed it to 61 and fumbles was at 38 and changed that to 39 because my team is the browns and obviously Chubb is killing it and in my experience i noticed a lil bit to many fumbles but not by a lot so its why i did those lil changes. I wasnt going to bring those changes up because it has nothing to do with my wr questions but i decided to share it incase anyone else is having the same issue. Its such a small issue though so if i didnt have these wr questions i wouldn't of even brought it up just cuz its not that big of a deal with my experience with your sliders.
          Last edited by sleary8; 09-21-2022, 08:56 PM. Reason: Typo

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15413

            #485
            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

            Originally posted by sleary8
            Hey Playmaker, in my franchise i have now i have 6 decent wr. I wanna use all of my wr threw out my games. 4 and 5 on my depth chart are young and i also want to use them so they increase there overall faster. Is that a thing, if they play and rack up decent stats will there ratings go up faster compared to not letting them play on game day? Also to use all of my wr threw out a game i would use the assign auto-sub feature, right or should i just do the formation subs? If i should use auto-subs what numbers would you recommend? Im doing cpu vs cpu with your sliders with no changes in my franchise btw with your suggested fatigue value @ 70. Well thats a lie, only change i did is run blocking was at 62 and changed it to 61 and fumbles was at 38 and changed that to 39 because my team is the browns and obviously Chubb is killing it and in my experience i noticed a lil bit to many fumbles but not by a lot so its why i did those lil changes. I wasnt going to bring those changes up because it has nothing to do with my wr questions but i decided to share it incase anyone else is having the same issue. Its such a small issue though so if i didnt have these wr questions i wouldn't of even brought it up just cuz its not that big of a deal with my experience with your sliders.
            Yeah, I think the best way to get all of them on the field is via formation subs

            If any of them are big WR's you could also line them up at TE in certain formations that way all of them will get on the field at the same time with your big WR's operating in the middle of the field.

            I personally don't think auto subs and fatigue alone will get it done for you.
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

            Follow some the Greatest College Football players of All Time in NCAA Football 14

            Comment

            • sleary8
              Rookie
              • May 2013
              • 33

              #486
              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

              Originally posted by Playmakers
              Yeah, I think the best way to get all of them on the field is via formation subs

              If any of them are big WR's you could also line them up at TE in certain formations that way all of them will get on the field at the same time with your big WR's operating in the middle of the field.

              I personally don't think auto subs and fatigue alone will get it done for you.
              Oh alright, thanks for the info. If you ever in the near future cuz of a patch or something and you find a way to get more wide receivers from your depth chart to play in a game, please lemme know. I wonder if progressive fatigue would help with that. Even if it does idk if i would use progressive fatigue just for the benefit of using more of my wr's. Until we know 100% that it doesn't cause any issues and wont mess with gameplay at all. That's the only time i would consider using progressive fatigue.
              Last edited by sleary8; 09-22-2022, 12:52 AM.

              Comment

              • Statikstate
                Rookie
                • Aug 2017
                • 43

                #487
                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                Thanks for the sliders Playmaker. I’ve been loving these sliders, and have committed myself to playing it to the parameters set forward.

                I just have two quick questions, and I apologize if they have been asked elsewhere and I just didn’t notice it.

                One, would you suggest doing user kicks at like 4th and 2 at the 5 or so? I only ask because I’ve been simming every kick as suggested, but every now and then the damn cpu will decide to go for it, which obviously breaks the immersion a bit.

                Secondly, on offense, should I control the receiver/rb after they make a catch? I don’t switch to them, and also don’t user catch or anything, and really utilize the high throws for balls that may be dangerous unless the user takes over. On defense I’ve committed to sticking to one position, even though I vary which ones I use. There are just a few instances like kick returns etc, or fumble returns where I want to make sure I play to the spirit of the sliders.

                Thanks again for the reply, and sorry for the long winded post!


                Sent from my iPhone using Operation Sports

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15413

                  #488
                  Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                  Originally posted by Statikstate
                  Thanks for the sliders Playmaker. I’ve been loving these sliders, and have committed myself to playing it to the parameters set forward.

                  I just have two quick questions, and I apologize if they have been asked elsewhere and I just didn’t notice it.

                  One, would you suggest doing user kicks at like 4th and 2 at the 5 or so? I only ask because I’ve been simming every kick as suggested, but every now and then the damn cpu will decide to go for it, which obviously breaks the immersion a bit.

                  Secondly, on offense, should I control the receiver/rb after they make a catch? I don’t switch to them, and also don’t user catch or anything, and really utilize the high throws for balls that may be dangerous unless the user takes over. On defense I’ve committed to sticking to one position, even though I vary which ones I use. There are just a few instances like kick returns etc, or fumble returns where I want to make sure I play to the spirit of the sliders.

                  Thanks again for the reply, and sorry for the long winded post!


                  Sent from my iPhone using Operation Sports
                  Yeah if the CPU makes bone headed decisions on 4th downs I would start taking control of the FG's in those situations

                  On offense I control both the RB and WR but i only control the WR after he makes the catch

                  Defensively, I'm straight DL only no switching
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

                  Comment

                  • Statikstate
                    Rookie
                    • Aug 2017
                    • 43

                    #489
                    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                    Thanks! That high throw has been a lifesaver against interceptions, and low in shorter passes. Wish the receivers fought for the balls more, but these sliders are very fun. Appreciate all the work you do!

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15413

                      #490
                      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                      Originally posted by Statikstate
                      Thanks! That high throw has been a lifesaver against interceptions, and low in shorter passes. Wish the receivers fought for the balls more, but these sliders are very fun. Appreciate all the work you do!
                      Inside Franchise mode go to player Traits and switch your guys to Aggressive Catch and also Play the Ball in the Air to Aggressive.

                      Then Change to Run After Catch (yes)

                      I've been doing this with my Classic rosters and so far, I like it seems to have a little IMPACT on my WR's

                      Try that out for a few games and see if it helps your WR unit
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • Statikstate
                        Rookie
                        • Aug 2017
                        • 43

                        #491
                        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                        Originally posted by Playmakers
                        Inside Franchise mode go to player Traits and switch your guys to Aggressive Catch and also Play the Ball in the Air to Aggressive.

                        Then Change to Run After Catch (yes)

                        I've been doing this with my Classic rosters and so far, I like it seems to have a little IMPACT on my WR's

                        Try that out for a few games and see if it helps your WR unit
                        Will do! I like the feel of speed threshold at 0, as it enables real speed burners to actually pull away.

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15413

                          #492
                          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                          Originally posted by Statikstate
                          Will do! I like the feel of speed threshold at 0, as it enables real speed burners to actually pull away.
                          Thanks for pointing that out.

                          I've been reluctant to use it on the Pro set like I do on All Madden.

                          But a few other guys have mentioned this to me as well on Pro.

                          So, I'm probably going to make the Base Threshold 0 moving forward as that was the sole purpose of it (Player Separation).
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

                          Comment

                          • forme95
                            MVP
                            • Nov 2013
                            • 3118

                            #493
                            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                            Has anyone tried live playbook ON for cpu vs cpu?
                            Really wish sports games played to ratings!
                            Only thing SIM about sports games now, are the team name and players
                            CFB 25 The absolute GOAT!!!
                            MLB 23 FOREVER 20 is better, 23 just for Guardians
                            Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15413

                              #494
                              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                              Originally posted by forme95
                              Has anyone tried live playbook ON for cpu vs cpu?
                              Initial release they never seem to fit with what each teams does.

                              I've noticed in previous versions 21 & 22 later in the year they get better for play now.

                              I'd say by week 4 or 5 EA should have enough data to make Live Playbooks work in play now mode. I think in franchise mode teams take on the identity of what they are doing within that franchise
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

                              Comment

                              • tommycoa
                                MVP
                                • Nov 2008
                                • 4982

                                #495
                                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                                Originally posted by Playmakers
                                Initial release they never seem to fit with what each teams does.

                                I've noticed in previous versions 21 & 22 later in the year they get better for play now.

                                I'd say by week 4 or 5 EA should have enough data to make Live Playbooks work in play now mode. I think in franchise mode teams take on the identity of what they are doing within that franchise
                                Im using live play books. works nice.
                                For an alltime legends team on xbox, search usertag haughtypine7723

                                The file is called xboxassantesgreatestever.

                                Teams finished:
                                Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

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