The First Official Feature For Madden NFL 10!

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  • The Sim God
    Banned
    • Dec 2008
    • 352

    #241
    Re: The First Official Feature For Madden NFL 10!

    Originally posted by Exonerated
    This would remove some user catching and user picking as well. We are playing from a God's eye view. Not inside the helmet of the defender. Only the AI is limited by the DBs vision.

    And the user controlled player, should be the best player on the field if the user is good.

    I want complete control of my player. If we remove user picking and user catching with no Line of vision. Might as well let the cpu v cpu contest every other pass play.
    i dont think it would remove anything. if youre NOT LOOKING FOR THE BALL then ai/user controlled = should not be able to make a play on the ball.....just like on sundays, lol

    if you dont like it then play more zone and keep "everything in front of you"

    it will also be interesting to see the wr/te have to turn their head to look for the ball. THEN the cb/defender looks back ("just like sundays") so only then should the db be able to make a play on the ball (if he can LOCATE IT) if he cant locate the ball then maybe go for keeping his back to the ball and trying to put his hands between the wr & his chest to knock it away(not down)
    but then you risk the element of pass interference as you never turned around to make a "play at the ball", youre only making a play based on the wr "eyes" which leads to pass interference.

    Comment

    • cdon2k
      MVP
      • Mar 2006
      • 1042

      #242
      Re: The First Official Feature For Madden NFL 10!

      I hate this user stuff. It's cheese plain and simple. As has been said PLAY ZONE and keep everything in front of you. It just looks SO unnatural to see someone user a play and see the DB spin intercept a pass.

      To the guy who said, "well without user it's cpu vs cpu basically", NO there is such a thing as play call strategy, game planning, and stick skills to move in the pocket and run after the catch...

      quote the tournament player "LETS GO"
      Twitter: CitizenChad
      FB: NoneOfYourBuisness :)

      Comment

      • marktg30
        Banned
        • Dec 2005
        • 3945

        #243
        Re: The First Official Feature For Madden NFL 10!

        I have faith that the new Dev Team will have this game working solidly between user controlled actions and realism.

        Comment

        • NYyankz225
          Pro
          • Aug 2008
          • 555

          #244
          Re: The First Official Feature For Madden NFL 10!

          I agree. Just because you're taking control of a corner doesn't mean all rules of momentum (and logic) go out the window. If you weren't in position to turn around and intercept the ball then you shouldn't intercept the ball...whether it's a CPU or USER is irrelevant.

          That's like saying when I take control of a DLineman who's engaged with an OL I should be able to assist in pass coverage to cover the RB who just went out for a pass behind me at the drop of of hat....just because I take control. No. There are certain rules that must stay constant and we need to get rid of the belief that a USER can do anything. I agree it's important that USERS feel that they don't lose CONTROL when they switch to a player...but that doesn't mean allowing them to have superhuman abilities just because of that. Again, as a DL I can ATTEMPT to go back in pass coverage after being engaged (hence me still having "User control") but the PENALTY for that will be to get knocked on my butt. A USER can still attempt to go for an INT if he's out of position/not looking, but the PENALTY for that will be blown coverage.

          Comment

          • MeanMrMustard
            Rookie
            • Jan 2008
            • 274

            #245
            this is awesome. By far the most frustrating thing about Madden is the ridiculous interceptions. I can't wait to see how this turns out.
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            Comment

            • bgizle
              Rookie
              • Feb 2009
              • 87

              #246
              Re: The First Official Feature For Madden NFL 10!

              First off, I think it's awesome that you take the time to answer questions like this and that you are wanting feedback from the gaming community.

              I do have a quick question of my own. Playing online or against a friend, when I hike the ball, drop back, and look around, how does the opposing player know what receivers I'm looking at myself.?

              I'm not sure if I worded that right, but I hope you know what I mean.

              I looked through the 25 pages here and don't think I saw any sort of answer.

              Thanks again!

              Comment

              • texbuk84
                Mercy Extended. John 3:16
                • Apr 2006
                • 1277

                #247
                we'l see. we'll see. look good to me.
                Oakland Athletics/Phillies
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                Comment

                • cedwebb
                  MVP
                  • Oct 2005
                  • 1159

                  #248
                  Re: The First Official Feature For Madden NFL 10!

                  Originally posted by NYyankz225
                  I agree. Just because you're taking control of a corner doesn't mean all rules of momentum (and logic) go out the window. If you weren't in position to turn around and intercept the ball then you shouldn't intercept the ball...whether it's a CPU or USER is irrelevant.

                  That's like saying when I take control of a DLineman who's engaged with an OL I should be able to assist in pass coverage to cover the RB who just went out for a pass behind me at the drop of of hat....just because I take control. No. There are certain rules that must stay constant and we need to get rid of the belief that a USER can do anything. I agree it's important that USERS feel that they don't lose CONTROL when they switch to a player...but that doesn't mean allowing them to have superhuman abilities just because of that. Again, as a DL I can ATTEMPT to go back in pass coverage after being engaged (hence me still having "User control") but the PENALTY for that will be to get knocked on my butt. A USER can still attempt to go for an INT if he's out of position/not looking, but the PENALTY for that will be blown coverage.
                  Exactly...just cause you control a player doesn't mean that you can just do whatever you want, whenever you want. Remember just cause you see the whole field doesn't mean that the player you are controlling does. Thats the whole key right there. We see all but the players do not and thats how the game should play no matter who you are using IMO. If players are able to move and make incredible plays just cause the user can see whats coming it takes away from the actual abilities of the cyber player, and I think we all agree that we want the players abilities to show through more than anything. Stick skills are important but even the best stick skills should have trouble using a CB rated in the 70's or a QB for that matter. That player is just limited to what they can do..thats why they are rated as such. Thats what was so great about vision cone..it made you play to the cyber players abilities versus just mad stick skills, which is more sim based football.
                  Last edited by cedwebb; 02-03-2009, 02:29 PM.

                  Comment

                  • BrianFifaFan
                    Semi-retired
                    • Oct 2003
                    • 4137

                    #249
                    Re: The First Official Feature For Madden NFL 10!

                    Originally posted by Exonerated
                    This would remove some user catching and user picking as well. We are playing from a God's eye view. Not inside the helmet of the defender. Only the AI is limited by the DBs vision.

                    And the user controlled player, should be the best player on the field if the user is good.

                    I want complete control of my player. If we remove user picking and user catching with no Line of vision. Might as well let the cpu v cpu contest every other pass play.
                    That's not really true. You'd just have to make some decisions as to how to move the player to get him "aware." But you should be limited as to how good a player is by the ratings. His awareness and coverage rating has to have some input or it just comes down to how good you are with the sticks. I'd say that you need to get the right D called or the right help if you have a weak corner. And if he's burnt on a deep route the only animation made available is the faceguard or flailing swat as the ball comes in. Maybe make him totally aware as the receiver looks up for the ball.

                    I've seen how they handle this in Fifa and, while occasionally frustrating, it's realistic. My man running down the wing can't automatically make a play on the long lob I just sent his way. He has to sense it. It really makes me have to decide how to play the pass, or even how to get my butt back on D. I've had to just keep running past the pass receiver because my guy hasn't seen the ball and he has. Like I said previously, this feature is gonna be huge for the sim aspect of things. As long as implemented properly. Maybe the linebackers will actually over-run the play or the DB will get shook by the double-move. Right now, I haven't seen much in way of organic play. That's what I want most. Even at the expense of my ability to make super-human plays. I'll just have to think before I move the sticks...
                    Note to Tiburon Marketing:

                    A great product sells itself, no "back of the box" features required! (See Fifa...)

                    Comment

                    • BrianFifaFan
                      Semi-retired
                      • Oct 2003
                      • 4137

                      #250
                      Re: The First Official Feature For Madden NFL 10!

                      Originally posted by cedwebb
                      Exactly...just cause you control a player doesn't mean that you can just do whatever you want, whenever you want. Remember just cause you see the whole field doesn't mean that the player you are controlling does. Thats the whole key right there. We see all but the players do not and thats how the game should play no matter who you are using IMO. If players are able to move and make incredible plays just cause the user can see whats coming it takes away from the actual abilities of the cyber player, and I think we all agree that we want the players abilities to show through more than anything. Stick skills are important but even the best stick skills should have trouble using a CB rated in the 70's or a QB for that matter. That player is just limited to what they can do..thats why they are rated as such. Thats what was so great about vision cone..it made you play to the cyber players abilities versus just mad stick skills, which is more sim based football.
                      My points exactly. Sorry, I hadn't seen this before I made my post!
                      Note to Tiburon Marketing:

                      A great product sells itself, no "back of the box" features required! (See Fifa...)

                      Comment

                      • tbbuccaneer87
                        Rookie
                        • Sep 2006
                        • 80

                        #251
                        Re: The First Official Feature For Madden NFL 10!

                        im liking the sound of this so far. so since WR's will have their eyes on the ball now and say a DB is watching their eyes but can't turn around in time, will this ultimately lead to more pass interference calls?

                        Comment

                        • Pnutt6
                          Rookie
                          • May 2008
                          • 122

                          #252
                          Re: The First Official Feature For Madden NFL 10!

                          This is where the line blurs at realism and fun.

                          No, a DB shouldn't be able to make a play on a ball he doesn't see, and that will be the great thing about this feature. But, as the user, I want to be able to control the players. So if i change to the DB and want to make a play on the ball then I should be able to. There should be some sort of button to press to make him look back for the ball before making a play.

                          i.e.: hold L1 to look back then triangle to make the int or swat.
                          if you didn't hold L1 you could still put your hands up but there would be more of a chance you miss the ball.
                          Looking back will give you a better chance of making the play but risk taking longer and getting burnt by looking away from the receiver.

                          There is a difference from what the user sees and what the players on the field see. This is what is hard to translate to realism. Like it was said earlier, the vision cone is the most realistic thing added to the passing game but everyone hated it. First person football was another "realistic" feature and that was also crap. If it was all about making the right call and letting it play out, then I'll go play Head Coach. I'm playing Madden because I want to be the players, and make the plays.

                          100% realism will never be possible, because nobody wants to play a game called: Wake up, go to work, come home, go to bed, repeat.

                          Comment

                          • Lakers 24 7
                            Pro
                            • Nov 2006
                            • 725

                            #253
                            Re: The First Official Feature For Madden NFL 10!

                            *sighs*

                            While this is a great idea, it's an idea that should be the icing on the cake. Unfortunately, when judging by Madden 09 the cake has yet to be properly baked. Neat feature, good news, but I think the hardcore fans want to know about what's being done to the core of the game. The X's and O's that have not been realistically replicated yet, as well as player movement and momentum.

                            I'll keep my eyes open for further news, because it is still early. But, the sim football fans are looking for the true meat and potatos first.

                            Comment

                            • cedwebb
                              MVP
                              • Oct 2005
                              • 1159

                              #254
                              Re: The First Official Feature For Madden NFL 10!

                              Originally posted by Pnutt6
                              This is where the line blurs at realism and fun.

                              No, a DB shouldn't be able to make a play on a ball he doesn't see, and that will be the great thing about this feature. But, as the user, I want to be able to control the players. So if i change to the DB and want to make a play on the ball then I should be able to. There should be some sort of button to press to make him look back for the ball before making a play.

                              i.e.: hold L1 to look back then triangle to make the int or swat.
                              if you didn't hold L1 you could still put your hands up but there would be more of a chance you miss the ball.
                              Looking back will give you a better chance of making the play but risk taking longer and getting burnt by looking away from the receiver.

                              There is a difference from what the user sees and what the players on the field see. This is what is hard to translate to realism. Like it was said earlier, the vision cone is the most realistic thing added to the passing game but everyone hated it. First person football was another "realistic" feature and that was also crap. If it was all about making the right call and letting it play out, then I'll go play Head Coach. I'm playing Madden because I want to be the players, and make the plays.

                              100% realism will never be possible, because nobody wants to play a game called: Wake up, go to work, come home, go to bed, repeat.
                              I like your idea of having to hit L1 to look back first as the user and then hit the swat button. That really would be killer if that is how it would work. I like how if the L1 is not pressed to look back you have a better chance of getting burned or to add to that, thats when the DB would have a better chance of grabbing on or faceguarding. So that L1 button would be really important for obvious reasons.

                              If this feature works the way everyone is thinking it will add so much to all aspects of gameplay but even more to the user. As it currently works with Madden it can get a little boring playing defense at times and I love the defensive side of the ball. It would add so much to that aspect of the game and would make the game feel like you are so much more involved IMO. Playing any position in the secondary would be so much more fun as there would be so much more functionality to be involved with in terms of controlling your player. You could really be proud of making the pro bowl as a DB as you would be really working your tail off all season chasing defenders while keeping an eye on the QB and the ball. Sounds like fun!

                              Comment

                              • Pnutt6
                                Rookie
                                • May 2008
                                • 122

                                #255
                                Re: The First Official Feature For Madden NFL 10!

                                Yeah, I agree, and there should be different sets of animations for looking back or not. If you look back you swat at the ball, and if you don't you just throw your hands up to attempt to hit it.

                                The chance of you swatting the ball should be greater if you look back but not impossible if you don't.

                                Plus, the DB's ratings should effect his chances and a reaction time rating should effect how long it would take to spot the ball.

                                Comment

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