The First Official Feature For Madden NFL 10!

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  • adembroski
    49ers
    • Jul 2002
    • 5825

    #271
    Re: The First Official Feature For Madden NFL 10!

    Originally posted by NYyankz225
    That's exactly what I said. I agree completely.

    You shouldn't take control away from the user...if they want to swat the ball when they're not looking they should be able to. But there should be the appropriate "penalty" (the term I was using) based on the situation. If you're not looking and you try to swat the ball you should be a lot less accurate.
    I wasn't really trying to repeat, but build on your statement. The point I was trying to make, however, is to make the animation/action contextual. Not just swat at the ball, but change the way the player on the field responds to the button press.

    Take a standard long fade route. If I'm the corner in man, I'm running stride for stride with the receiver. My eyes are on his eyes, not the ball. If I'm in zone at safety, then I'm backpeddling then coming forward for the ball in the air... very different contexts.

    So, as the safety, I press the swat button coming forward. The player will leap and try to make a play on the ball at it's highest point. However, if I'm the corner in that circumstance, the player is going to put a hand up in the receiver's face and between his arms to knock it away at the last moment. Clearly, the safety has a better chance of making the play.

    So it's not so much a penalty, it's an organic, contextual response that creates the appropriate advantageous and disadvantageous circumstance.
    There are two types of people on OS: Those who disagree with me, and those who agree.

    The first kind is wrong. The second is superfluous.

    The only difference between reality and fiction is that fiction needs to be credible.
    -Mark Twain.

    Comment

    • The Sim God
      Banned
      • Dec 2008
      • 352

      #272
      Re: The First Official Feature For Madden NFL 10!

      an extra button push to "look" for the ball is non-sense.
      itll be the exact same as this year with 1 extra button push. with the amount of games we all play, we will have the extra button poush programmed into our gaming styles within a week and itll be every other madden all over again.

      i also agree where if you wait for a db to turn to run with the wr is that THEN is when people will pass the ball.
      something needs to be given for throwing the ball in a situation like that when the wr isnt ready. this is when a button push to "look" for the ball would be handy......YET in the nfl if the wr never "looks" for the ball, will the db turn around?!

      dont look at things from the madden high view where we see the entiore field and KNOW when the ball is released, even thiough the db back is to the ball. look at it from the wr/db eyes.

      and when playing zone it would be sweet if a zone(lbs/cbs/safeties) reads the qb eyes to move coverage around(ss/fs for example, or offensively looking off lbs to open something behind it up).....this is another case where the flashlight(qb vision) should retirn BUT in a different form.
      have the qb square their shoulders to pass. same concept as the flashlight except with NO light on the field and reading the qb eyes.
      you ever see tom brady look left then throw right without squaring his shoulders? if so its a pick 6....lol

      watch mcnabb in the pocket as he goes thru his reads he has that hop in his step while squaring his shoulders to every read so he can be ready to throw.
      Last edited by The Sim God; 02-04-2009, 09:38 AM.

      Comment

      • wolfpack
        Rookie
        • Nov 2004
        • 54

        #273
        Re: The First Official Feature For Madden NFL 10!

        I have always wanted some sort of control over whether my WR or DB jumps for the ball. It has always seemed random to me in NCAA or Madden.

        So, maybe something like this could be tied to the PA. If my DB or WR has tracked the ball, a one-tap on the catch button will make him attempt to reach for the ball and a double-tap will allow him to jump for it.

        But if his head has not tracked it, a one-tap and a double-tap will react the same way.... a random flailing of the arms to swat at the ball.

        I think this would be kind of cool too in setting up some different types of Pass Interference calls. If your DB is not in position (ie. is not aware of where the ball is) and you attempt to swat at the ball, you could get called for Pass Interference since you're not looking back for the ball. I would hope this would not be called too often, though. But if it was blatant, it would add a new type of Pass Interference. Then you could have the announcer comment on the play (why it was called) and maybe even have the DB plead his case to the ref to no avail.

        Comment

        • Blkcanes
          Rookie
          • Dec 2008
          • 238

          #274
          Re: The First Official Feature For Madden NFL 10!

          Originally posted by The Sim God
          an extra button push to "look" for the ball is non-sense.
          itll be the exact same as this year with 1 extra button push. with the amount of games we all play, we will have the extra button poush programmed into our gaming styles within a week and itll be every other madden all over again.

          i also agree where if you wait for a db to turn to run with the wr is that THEN is when people will pass the ball.
          something needs to be given for throwing the ball in a situation like that when the wr isnt ready. this is when a button push to "look" for the ball would be handy......YET in the nfl if the wr never "looks" for the ball, will the db turn around?!

          dont look at things from the madden high view where we see the entiore field and KNOW when the ball is released, even thiough the db back is to the ball. look at it from the wr/db eyes.

          and when playing zone it would be sweet if a zone(lbs/cbs/safeties) reads the qb eyes to move coverage around(ss/fs for example, or offensively looking off lbs to open something behind it up).....this is another case where the flashlight(qb vision) should retirn BUT in a different form.
          have the qb square their shoulders to pass. same concept as the flashlight except with NO light on the field and reading the qb eyes.
          you ever see tom brady look left then throw right without squaring his shoulders? if so its a pick 6....lol

          watch mcnabb in the pocket as he goes thru his reads he has that hop in his step while squaring his shoulders to every read so he can be ready to throw.
          I mention this earlier, but I think that part that is bold is actually in the game watch the video that Ian showed and look at how it seems like the QB's feet are actually moving so If he wants to throw to the left when facing the right he is ready

          Now that I look at the video with the Qb again I really would like to know if the qb is going to actually square is shoulder to throw to his target I hope it's not just stand there see your target then throw he should have to scare up to be accurate
          Last edited by Blkcanes; 02-04-2009, 11:55 AM. Reason: Second thought
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          Comment

          • gabs485
            Rookie
            • Sep 2005
            • 446

            #275
            Re: The First Official Feature For Madden NFL 10!

            Originally posted by Blkcanes
            I mention this earlier, but I think that part that is bold is actually in the game watch the video that Ian showed and look at how it seems like the QB's feet are actually moving so If he wants to throw to the left when facing the right he is ready

            Now that I look at the video with the Qb again I really would like to know if the qb is going to actually square is shoulder to throw to his target I hope it's not just stand there see your target then throw he should have to scare up to be accurate
            SOMETHING has to be don about the QB PA. Just think about it.
            We as user can see the whole field which is a disadvantage for the defense. People would be looking right and throwing left. There has to be some sort of look before passing mechanism for QB PA to work effectively.

            Think about it. Bring back the vision cone, same system, No flashligh or visual aid. The great thing about it is that there is not need for a flashlight because defense can now actually read the Qb's head
            follow me on twitter at http://twitter.com/MrBetances

            Comment

            • Juggernaut XX
              Banned
              • Mar 2006
              • 178

              #276
              Re: The First Official Feature For Madden NFL 10!

              Now, Ian and the Madden staff have the potential to change the culture of sports gaming. If you guys implement the head tracking/PA correctly, it will be the biggest Madden upgrade in it’s 20 (+) year history. I don't think that some people realize just how important head tracking is. The key is if they can merge the head-tracking with the attributes. The two most important foundations that you can have in a football game are:

              1) Head-Tracking
              2) Foot-Planting


              Everything stems from head-tracking. Once a player decides where he wants to go, then he plants his foot. Keep in mind that head tracking on offense can be used to manipulate the defense to think your going somewhere that you are not. So, if you have an elusive running back, that is where head-tracking and foot-planting will be a deadly combination. Or if you have a WR with good speed and a great route running attribute. Also having the QB look at one receiver, and have him turn his head and set before throwing to another receiver will add another level of realism to the game (and give the D a split second to adjust).
              <o></o>
              <link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CSam%5CLOCALS%7E1%5CTemp%5Cmsohtm l1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman";} </style> <![endif]-->NBA live did a good job at head-tracking and I was very impressed with their foot-planting as well. If Madden is able to improve upon what NBA Live introduced last year in terms of foot-planting, and head-tracking, Madden could be the game we have been waiting for. Oh yeah, now that you are trying to implement the new head-tracking/PA system, you will need some form of a vision cone (line of vision). I personally would like to see a vision cone for quarter backs and running backs.

              Comment

              • bgizle
                Rookie
                • Feb 2009
                • 87

                #277
                Re: The First Official Feature For Madden NFL 10!

                I'm getting excited with PA, but I just have the feeling that we'll be let down and it'll be another 'Cone vision' innovation that never panned out. Maybe I'm a downer.

                Comment

                • Juggernaut XX
                  Banned
                  • Mar 2006
                  • 178

                  #278
                  Re: The First Official Feature For Madden NFL 10!

                  Originally posted by cedwebb
                  The more I think about this feature the more excited I get because of what it could mean to gameplay. I was just talking with my bro and I was running this concept by him to get some feedback. He gave me a very interesting idea as far as the tracking of the ball goes.

                  There have been some suggestions about how this will affect the user controlled players and such. Well some have suggested hitting certain buttons to get the players head to turn and look at the ball which at first I thought would be a great idea. Now my bro is a long time Madden player (all of them) but he just has never had the mad stick skills. So we were talking about players AWR and what that would mean to this new PA feature. We came up with this idea and to me it makes all the sense in the world and would translate easily to Madden players with not so good stick skills to the very best.

                  Why not make the PA feature directly tied into the AWR rating? With this you don't have to ever worry about turning your players head to find the ball as it is all based soley on the player you are controlling AWR level. The example is this, QB scans the field and throws toward the reciever, now you are controlling the DB but he will start tracking the ball and it will happen based on his AWR. Now once you see the DB turn his head, that is your cue to try and go for the swat or pick. When you hit the swat button before his head turns is where you will get burned or cause PI, or just make a terrible attempt. So you now are just running with the DB and waiting for that right time (head turning) to make the play.

                  Here is the deal, every DB will have a different level of AWR so they will all react at different times during the play to the ball when in there area. Champ Bailey and his AWR combined all his other attributes should be able to run with WRs and look into the ball for a lot longer than DBs that are rated in the 80's with lower AWR levels. Hope your still following!

                  Now on the offensive side of the ball the same should be applied to WRs of course. A WR running his route has a ball thrown his direction and depending on his AWR is when he will start to track the ball. So some WRs with low AWR levels will turn there head to track the ball alot later than Vets with great AWR, and that will def make a differnce in him making the catch or not. If the ball is thrown too soon the WR may not even get his head around if he has low AWR and thats when you see a ball go sailing over his head or off by 10 yards.

                  The whole concept is that players will turn the head toward the ball to make a play based on their AWR level and that is what will make the AWR level acutally mean something. Hope this all made sense.
                  Good post. I agree that attributes should be the driving force behind the head tracking. AWR, fatigue, man coverage, zone coverage, speed, acceleration, and jumping attributes all need to play an important role in coverage this year. They should also allow ratings to fluctuate during a game.

                  Comment

                  • thudias
                    MVP
                    • Jul 2006
                    • 1995

                    #279
                    Re: The First Official Feature For Madden NFL 10!

                    Did we get any type of heads up as to when the next announcement will be?
                    Because I can!

                    Comment

                    • jeetaa6
                      Banned
                      • Jun 2007
                      • 551

                      #280
                      This does look very cool, but I would kindly ask Ian and Team to make sure to address the various issues we've all listed out over the past couple/few years regarding next gen Madden or these new features will simply not matter.
                      Examples off the top of my head:
                      Provide multiple camera angle choices
                      We need an Auto Replay Frequency choice ie. None, Some, Frequent (like 2K5 had-perfect). Presentation aspect here.
                      Franchise-the CPU teams don't do squat during the year. Have them make actual trades, put guys on IR, release guys, add more FA's, etc... They stick the same guys on the trade block for the entire year. Shake it up a bit. Maybe a slider we can adjust for "CPU Roster Moves"-something like that.
                      Keep the play going a bit after the whistle so we can get in some late hits (APF has this and it's a blast).
                      Better gang tackling-instead of the 2 on 1 "upright and over" move every time.
                      Refs on field
                      More cut scenes for Presentation-better injury cuts, coach cuts, perhaps a cheerleader randomly falling out of her top...stuff like that.
                      Provide Sliders for each aspect of the CPU team and the Human team-like the old days. We want to fine tune exactly how our game is played.
                      Please don't bring back Marshall Faulk.

                      Good for now. Your predecessors have taken so much out of next gen Madden and it's a shame. Even the Madden cards and cheats! My sons and I used to enjoy that stuff. Anyway, here's to hoping things change back for the better this year.

                      Thanks Ian/Team.

                      Comment

                      • Juggernaut XX
                        Banned
                        • Mar 2006
                        • 178

                        #281
                        Re: The First Official Feature For Madden NFL 10!

                        Originally posted by LBzrule
                        Ian make sure that people on offense have to play within the framework of PA. I'm getting at the "quick rocket" here. Because what guys will do is simply wait until the DB turns his head and then bullet pass, high, switch and rocket. Make sure this cannot happen. Matter of fact something needs to govern that if you throw too early before the WR makes his cut you over or under throw because he's not aware you threw it, if it is a route where he is making a cut. No amount of stick skill should be able to save you from making a bad decision in throwing the ball early. Make the QB and his throw based on the WR's route.
                        Good point. Most routes in the NFL are timing routes, and the QB is throwing to a spot. If the QB throws the ball to soon, the WR should not see the ball (over or underthrown) or he may see it too late and attempt to make a spectacular catch, or tip the ball into the air. Or the ball should hit the WR in the back or head and cause the ball to hit the ground or shoot up into the air. If the head tracking is done correctly, all of the aforementioned things should happen randomly.

                        In addition, if inside and outside shading are done correctly, and the DB is playing off, the db should be able to make a play on the ball. I think that a user should be able to throw the ball if a DB is not looking, and the WR is looking for the ball for a completion (depending on the play). I think that the user on defense should have the tools to adjust and shut it down.

                        Comment

                        • cowboy_kmoney
                          MVP
                          • Jun 2008
                          • 1621

                          #282
                          Re: The First Official Feature For Madden NFL 10!

                          Originally posted by cedwebb
                          The more I think about this feature the more excited I get because of what it could mean to gameplay. I was just talking with my bro and I was running this concept by him to get some feedback. He gave me a very interesting idea as far as the tracking of the ball goes.

                          There have been some suggestions about how this will affect the user controlled players and such. Well some have suggested hitting certain buttons to get the players head to turn and look at the ball which at first I thought would be a great idea. Now my bro is a long time Madden player (all of them) but he just has never had the mad stick skills. So we were talking about players AWR and what that would mean to this new PA feature. We came up with this idea and to me it makes all the sense in the world and would translate easily to Madden players with not so good stick skills to the very best.

                          Why not make the PA feature directly tied into the AWR rating? With this you don't have to ever worry about turning your players head to find the ball as it is all based soley on the player you are controlling AWR level. The example is this, QB scans the field and throws toward the reciever, now you are controlling the DB but he will start tracking the ball and it will happen based on his AWR. Now once you see the DB turn his head, that is your cue to try and go for the swat or pick. When you hit the swat button before his head turns is where you will get burned or cause PI, or just make a terrible attempt. So you now are just running with the DB and waiting for that right time (head turning) to make the play.

                          Here is the deal, every DB will have a different level of AWR so they will all react at different times during the play to the ball when in there area. Champ Bailey and his AWR combined all his other attributes should be able to run with WRs and look into the ball for a lot longer than DBs that are rated in the 80's with lower AWR levels. Hope your still following!

                          Now on the offensive side of the ball the same should be applied to WRs of course. A WR running his route has a ball thrown his direction and depending on his AWR is when he will start to track the ball. So some WRs with low AWR levels will turn there head to track the ball alot later than Vets with great AWR, and that will def make a differnce in him making the catch or not. If the ball is thrown too soon the WR may not even get his head around if he has low AWR and thats when you see a ball go sailing over his head or off by 10 yards.

                          The whole concept is that players will turn the head toward the ball to make a play based on their AWR level and that is what will make the AWR level acutally mean something. Hope this all made sense.
                          THIS POST IS SHOULD BE LOOKED AT AND PUT IN TO MADDEN 10 BECAUSE IT FITS THE NEW HEADTRACKING FEATURE.IAN PLEASE TAKE A LOOK AT THIS FOR ALL OUR SAKES AND ADD THIS TO THE GAME.BECAUSE WE SHOULD'NT HAVE TO PUSH ANYMORE BUTTONS THEN WE ALREADY HAVE TO.

                          Comment

                          • blklightning
                            MVP
                            • Oct 2007
                            • 1294

                            #283
                            Re: The First Official Feature For Madden NFL 10!

                            i like your team's new mantra. hopefully it isn't more marketing bs.

                            edit:

                            i don't know if this has been asked yet, as i've only read ian's post via search. is mr. roboto going to be replaced for 2010? in honesty, he kills the atmosphere of the game. he seems disinterested, and thus, makes the game feel dull. i would hate to see '10 brought down due to poor commentary.

                            if you think it can't happen, just watch a game on cbs. they have the most boring commentators in existence, imo. consequently, they ruin each game they call.

                            watching games on cbs is good if you need to take a nap but find yourself unable to fall asleep. if you want to stay awake, watch the 4 o'clock game on fox. much better.

                            i hope this helps to illustrate my point.
                            Last edited by blklightning; 02-04-2009, 09:58 PM.
                            My score for Madden 13: 4.5/10

                            3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.

                            Comment

                            • brza37
                              Pro
                              • Oct 2008
                              • 748

                              #284
                              Re: The First Official Feature For Madden NFL 10!

                              I shamelessly copied this from some comment here:

                              But the second part of his post is a great idea and I think it needs more exposure if it hasn't gotten it already. This idea could really make the PA more than just a graphic upgrade.

                              Reek816 said February 01, 2009 1 place to put this feature is on the sidelines. In critical situations, depending on which unit is on the field, if something good/bad happens there should be coaches and players with their helmets off cheering or showing the appropriate expression and/or body language.
                              Also, since the passing game is going to be affected by this, you all should change the control scheme for passing.
                              For example:
                              After the snap, instead of having the face buttons show up over each reciever have the QBs vision on his primary reciever.(which is just a dot under that reciever) We toggle through recievers by pressing the left/right triggers. Then we throw the ball by pressing the face buttons.(Y is for over the head passes, A is for low passes, B/X buttons is to lead in those directions or throwing behind). The bumper buttons is for Lob passes for fade routes.
                              We should still be able to lead with the Left trigger. Then EA can added QB scrambling to the game with the Right Trigger.(up/down/left/right)
                              clicking the RT is for throwing the ball away.
                              This gives the user more control.
                              Just an EXCELLENT IDEA
                              Last edited by brza37; 02-05-2009, 10:39 AM.

                              Commissioner of Sim Madden League Europe. Established league for sim players in Europe. Join here:
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                              Comment

                              • The Sim God
                                Banned
                                • Dec 2008
                                • 352

                                #285
                                Re: The First Official Feature For Madden NFL 10!

                                Originally posted by brza37
                                I shamelessly copied this from some comment here:

                                But the second part of his post is a great idea and I think it needs more exposure if it hasn't gotten it already. This idea could really make the PA more than just a graphic upgrade.
                                dont need all of that

                                keep the controls but MAKE the qb shoulders face the receiver he is throwing to

                                and not just a "double tap"(B onced to square shoulders @ wr B, then B again to throw).....thats good but make it so when you look at a wr you HAVE TO SET YOUR FEET then you can throw

                                if you do the button too fast or dont get squared away with your shoulders = bad pass

                                Comment

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