I think the layered blending should be implemented with all ball carriers. As mentioned, a ball carrier trying to stiff arm and I'm sure I could think of other examples. (I never saw it before so if anybody else has not seen the blog on player ratings please go see it, I think it is the most revolutionary feature announced thus far)
Madden NFL 10 Blog - Improvements to QB Position
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Re: New Madden NFL 10 blog post - QB improvements
I think the layered blending should be implemented with all ball carriers. As mentioned, a ball carrier trying to stiff arm and I'm sure I could think of other examples. (I never saw it before so if anybody else has not seen the blog on player ratings please go see it, I think it is the most revolutionary feature announced thus far)http://dropthepuck.blogspot.com/
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Re: New Madden NFL 10 blog post - QB improvements
Nevermind, went back and read it again...and answered my own question. Ok, I'm going to go pre-order this game right now...no joke.Comment
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Re: New Madden NFL 10 blog post - QB improvements
I just hope you can throw to someone wide open deep and they wont lose any stride. And to be able to throw it right over a defender where ever you want. And same with crossing routes and posts just dont lose the stride when catching the ball. Catch and tuck, no alligator arm animation, just catch and tuck In stride Like All Pro 2k8 has.Comment
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Re: New Madden NFL 10 blog post - QB improvements
Looks great. I really liked the part about incompletions returning to Madden and a QB's throw being more realistically influenced by contact with a defender. This technology looks very promising!Comment
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Re: New Madden NFL 10 blog post - QB improvements
With Donny's new philosophy on ratings, the addition of these ratings immediately made the game play VERY differently than in years past. Chucking up the deep ball with a QB with high throw power but bad accuracy is definitely a recipe for disaster! We have recently been doing tuning to scale down these effects on the lower skill levels because QB's are way more inaccurate than you're used to seeing, and we felt this would be a little too hard to play for a casual player. Rest assured though, on All Pro and All Madden, we will have a much more realistic representation of accuracy for the QB's. I know I've read many times that in the past it seems that the only incomplete passes in Madden are either swatted, dropped, or intercepted...that is definitely no longer the case.
Reading the whole blog made my day. I'm very interested in how the new ratings will effect the passing game. (Especially Throw on the Run & Play Action)
Edit:
That wasn't a new tackle animation in the Layer Blending video right? I can't remember if that's one I've seen or not now.Last edited by Hotlanta; 02-23-2009, 08:28 PM.Comment
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Re: New Madden NFL 10 blog post - QB improvements
This blog alone has me just about sold on Madden 2010. QB play looks to have taken a drastic turn for the better this year. You'll really be able to pick out a passer for whatever offensive system you wish to run now.
A question though; as far as the game is concerned, what constitutes short, medium, and deep passes (in terms of how many yards the receiver is down the field)?
That said, I'm still looking forward to reading about other significant improvements like this one in the coming weeks.Comment
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Re: New Madden NFL 10 blog post - QB improvements
Sounds great, but I have a question though?
Is deep accuracy arm strength dependent?
Meaning is it how accurate a QB is throwing as deep as he can, or is it how accurate he is in a certain range, like 30+ yards from the line of scrimmage?Comment
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Re: New Madden NFL 10 blog post - QB improvements
Ding ding ding! We have a winner folks!
Well done tyler289, Big Ben in fact has the highest throw on the run rating for Madden 10.Comment
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Re: New Madden NFL 10 blog post - QB improvements
More gameplay additions that were overdue. Great work and look forward to seeing it all in action. Hopefully the lack of accuracy leads to more incompletions and not more interceptions across the board.Comment
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Re: New Madden NFL 10 blog post - QB improvements
Here's the Cowboys fan in me hoping that my boy Tony Romo gets much love.Comment
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Re: New Madden NFL 10 blog post - QB improvements
How about "Throwing in the grasp".....Is there any rating for that or is it a universal system for everybody...and the timing and effects are the same for everybody..perhaps the strength rating plays a role???
again exhibit A...1st play
<object width="425" height="344">
<embed src="http://www.youtube.com/v/jICzKOfA_Jc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>Last edited by SteelerSpartan; 02-23-2009, 08:34 PM.Here We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: New Madden NFL 10 blog post - QB improvements
Thanks Ian!!!!!
All the QB improvents sound incredible! I also like the way you said if the QB is hit while throwing, the ball could fly up and create a very dramatic moment with the defense trying to intercept it. This is EXACTLY what I was talking about in that ball physics thread a few weeks ago! Hopefully this applies to balls being tipped at the LOS or by DB's or WR's as well.Comment
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Re: New Madden NFL 10 blog post - QB improvements
This sounds good, my only concern is that if deep ball QB accuracy is too good it may be very easy to just throw deep posts all day long. This should be tested a ton.PSN: Maserati_Bryan17Comment
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