Madden NFL 10 Blog - Improvements to QB Position

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  • TheWatcher
    MVP
    • Oct 2008
    • 3408

    #61
    Re: New Madden NFL 10 blog post - QB improvements

    Impressive blog, Ian.

    The suction sack has frustrated me to no end, so to see it getting under control is big news as far as I'm concerned.

    Also, I see you guys have really been taking some feedback from those ratings discussions we had back at the end of last year. Ratings for passing ranges and throwing on the run are a big step forward. I can't wait to see people get punished for trying to use pocket statue QB's like they're scramblers. That's going to be beautiful

    Comment

    • dannydufflebags
      Rookie
      • Sep 2008
      • 230

      #62
      Re: New Madden NFL 10 blog post - QB improvements

      Originally posted by Guillotine 1
      ...animated accessories...lol Watch bro, I'm telling you...watch...

      I just dont understand everyone's obsession with these things. If my players shoes match, or he has a friggin hand towel, neato. But that is where it ends for me.

      Comment

      • Joborule
        EA Game Changer
        • Sep 2005
        • 436

        #63
        Re: New Madden NFL 10 blog post - QB improvements

        Good update Ian.
        It drove me nuts and was one of the turn offs in Madden in recent years because I would end up getting sucked in a sack instead of getting the ball thrown away when I had a good amount of yards distance from the pass rusher, get the throw animation in, yet still don't even get the ball out of my hands to get rid of the ball! Drove me nuts that I was sucked into a sack that I couldn't avoid.

        The passing ratings additions have been long needed, especially pass accuracy ranges. Finally you guys got them in.

        Glad to hear that you changed up how the throw accuracy system works. I love hearing the news that there will be more inaccurate passes which don't happen enough in the game. Precision pass should see some more control in it as well this year.

        Gang tackling and blocking are obvious for layer blending, but the layer blending I imagine could be used in jump ball battles between receivers and defender as well. As well when it comes to juking and slipping on slick ground.
        Apply to Become an EA SPORTS Game Changer here: About EA SPORTS Game Changers
        Follow me on Twitter: @JosephLayne

        Comment

        • J-Unit40
          Boom!!
          • Sep 2005
          • 8258

          #64
          Re: New Madden NFL 10 blog post - QB improvements

          Wow! You guys got your act together this year.

          Seriously though, it may seem like nothing big to the casual fan reading the back of the box, but this is the type of stuff that makes sports games great. The layered blending is slick. Plus, we have been asking for these new QB ratings for years and now they are really here. I like it.

          Oh, and this is how I feel about all of this making it into NCAA '10 .

          Thanks Ian and the Madden Team!
          "Hard work beats talent, when talent isn't working hard.”

          Comment

          • Joborule
            EA Game Changer
            • Sep 2005
            • 436

            #65
            Re: New Madden NFL 10 blog post - QB improvements

            How does the pass on the run effect work exactly? Will it be determined if the player is moving (passer or scramble mode), or only when he's scrambling? How fast the player is running?
            Apply to Become an EA SPORTS Game Changer here: About EA SPORTS Game Changers
            Follow me on Twitter: @JosephLayne

            Comment

            • TDogg09
              Pro
              • Jun 2008
              • 567

              #66
              Re: New Madden NFL 10 blog post - QB improvements

              Ian,
              Will the layered animation feature be used for other positions as well? I seem to remember a little while ago you posted on the EA forums talking about how you wanted to do something like this for receivers.
              My Blog

              Comment

              • johnnyg713
                MVP
                • Dec 2007
                • 1465

                #67
                Re: New Madden NFL 10 blog post - QB improvements

                layer blending should be used for EVERY animation PERIOD. I want to be able to see linebackers or defensive linemen making tackles or just slowing down the runner with one arm as they are being blocked by a offensive lineman. I want to see a WR go up for a ball with one hand because it is being held by a DB during interference. A lineman actually shedding a block instead of being sucked in. (obv one of the biggest issues in the game) Layer blending also has so many possibilities with gang tackling. Layer blending could be the answer for many gameplay animations if implemented in almost every aspect of player interaction.

                Comment

                • Hotlanta
                  Rookie
                  • Aug 2008
                  • 470

                  #68
                  Re: New Madden NFL 10 blog post - QB improvements

                  I just remember something that made me feel happier about the Pass on the Run rating.

                  We still don't have confirmation if progressive fatigue will make it, but a post made by Ian talking about Primary Reservoir & Emergency Reservoir along with the rating hit of scrambling QB's depending on this rating must make those who scramble with QB's who are not suppose to upset

                  To view the fatigue post.
                  http://www.operationsports.com/forum...86-post45.html

                  Comment

                  • youALREADYknow
                    MVP
                    • Aug 2008
                    • 3635

                    #69
                    Re: New Madden NFL 10 blog post - QB improvements

                    This makes me wonder if Tiburon is actually using Endorphin for animation blending.

                    Before this comment is taken the wrong way.... I didn't say Euphoria. Endorphin is not a game engine. Endorphin is not synonymous with Backbreaker. It is simply an animation tool.

                    Comment

                    • drventure
                      Rookie
                      • Feb 2009
                      • 75

                      #70
                      Re: New Madden NFL 10 blog post - QB improvements

                      damn this sounds real nice. i can't wait to hear more of what you guys are gonna put in

                      Comment

                      • Ian_Cummings
                        MVP
                        • May 2008
                        • 1919

                        #71
                        Re: New Madden NFL 10 blog post - QB improvements

                        Originally posted by youALREADYknow
                        This makes me wonder if Tiburon is actually using Endorphin for animation blending.

                        Before this comment is taken the wrong way.... I didn't say Euphoria. Endorphin is not a game engine. Endorphin is not synonymous with Backbreaker. It is simply an animation tool.
                        No. ANT is our animation engine (tool and in-game)...

                        Comment

                        • youALREADYknow
                          MVP
                          • Aug 2008
                          • 3635

                          #72
                          Re: New Madden NFL 10 blog post - QB improvements

                          Originally posted by Ian_Cummings_EA
                          No. ANT is our animation engine (tool and in-game)...
                          Actually just re-read and saw that on the blog. The transitions between animations have improved drastically in the last two years so it seems you all are getting the most out of ANT.

                          Comment

                          • glitchditcher
                            Rookie
                            • Feb 2009
                            • 125

                            #73
                            Re: New Madden NFL 10 blog post - QB improvements

                            Layered blending can also be used for ball carriers to reach out for more yardage or for the endzone as they are being tackled, right ?

                            Comment

                            • Jono078
                              Pro
                              • Aug 2008
                              • 560

                              #74
                              Re: New Madden NFL 10 blog post - QB improvements

                              Originally posted by glitchditcher
                              Layered blending can also be used for ball carriers to reach out for more yardage or for the endzone as they are being tackled, right ?
                              It most likely could, as I read it they could manipulate any leg or arm attached to the body while blending with another animation.

                              All of it sounds great.

                              Will be interesting to see how this affects the CPU AI mostly for me, no more Robo QB perhaps...

                              Comment

                              • Nza
                                MVP
                                • Jan 2004
                                • 3437

                                #75
                                Re: New Madden NFL 10 blog post - QB improvements

                                This is cool. I want to see animations from some QB's where they get the ball off to a TE or RB while being taken down, like McNair used to do a lot, and guys like Ben do now.

                                Comment

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