Need your opinions on Run Commit / Pass Commit feature
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Re: Need your opinions on Run Commit / Pass Commit feature
I think that's more of a blocking thing though.. the pass rush never gets enough penetration into the backfield for draws to be successful in most instances. Too often the defensive line gets hung up on the blockers and are able to make tackles on draws at the line of scrimmage. The only play that kind of works in that ilk is a screen but even then the linebacker often blows it up because no one accounts for him.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
I actually like it and would hate to see it be canned. In NCAA, it really doesn't work that well, so people online abuse PA's in unnecessary situations.
In real life, linebackers will call out "RUN" or "PASS". You really don't have time to read the snap, either. It isn't like they snap the ball and 3 seconds later you press Pass Commit. You have to press it immediately or else it will do that hit stick animation. So, you are pretty much committing right away and taking a guess. On goaline situations, I am constantly pressing down down down down on the RS trying to stuff the runner.
If we took it out, users online would again be abusing the PA (not setting up the run) and being rewarded. It may need to be tweaked or based more on ratings, but do not can it. Make it where you can only use your Captain or MLB or something to call out the run or pass.
I can see you all not liking the impact blocking feature, but there is nothing cheesey about run/pass commit. A team, such as Indy, is constantly playing the pass with their fast d-line. So teams will run draws and such, waiting for the DE's to run up field, only to watch the backs run right past them.
This brings me to another point. PLEASE MAKE A COMMIT TO SCREEN BUTTON. I am sick of playing online against people who base a scheme around Screens. I will even be playing Man and it will still work way too often (sometimes due to clipping not being called.) If anything, ratings should apply here, but I noticed smart defenders not reading the screens after a time or two. I hate having to play Man or sacrifice one defender to watch out for the cheap WR screen.Last edited by cardinalbird5; 03-04-2009, 07:11 PM.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
I say it should be automatic based on play recognition & awareness.Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
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Re: Need your opinions on Run Commit / Pass Commit feature
I think it should be tied in the awareness settings but also make it part of the pre snap settings. If its 3rd and 1 and Petersons in the backfield I know its a run so I want my guys to be run committed. It would also be cool if we could say be run committed but be aware of playaction as well. I do believe though this should be tied in the AI and what the opponent has done over the game and the season.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
it's fine leave it as is. no one forces you to use it or notComment
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Re: Need your opinions on Run Commit / Pass Commit feature
What if you make it so that you can only use it on third down ? That's usually when the defense has the best idea of what the Offense is going to do- run or pass. And that's usually when they actually do commit fully to run or pass. Depending on the amount of yards to go for a first. Then it could make things interesting on crucial conversions. If you guess wrong and commit to the run on third and short and the offense passes it, you're screwed. Same goes for if you pass commit on third and 6 and the offense runs a draw.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
I think run/pass commit should be decided pre-playcall. However, they should have a direct correlation to the aggressiveness of your defense and play calling. Once you decide to run commit pre-play your LB's and safety's should automatically flow to the RB more aggressively. In turn leaving holes in the defense for the offense to exploit if a play action pass is called.
Committing to the pass should in turn reduce the aggressiveness of your LB's and safety's flowing to the ball. Which in essence should make running the ball a lot easier.
This system should be a high risk/high reward type of system. Translation...you should only be making these calls when your gambling on defense or being extremely passive. It should be game scenario driven!!! Great defenses dictate the tempo through play calling not selling out to the pass or run on every play.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
Maybe its another feature that could be off by default but still avaliable for people that want itComment
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Re: Need your opinions on Run Commit / Pass Commit feature
I don't like the way it is implemented. I'd like for you to keep it though but change who is committing. At best it should only be used for the linebackers. You already give the Dline a call and the secondary is always playing pass with their first two steps anyways. Linebacker is the area however where it could be a key feature. So I'd call it force and flow control. Let's say I run a 43 defense and I am in what the game calls 4-3 stack. I call for my backers to flow right. So what the game considers the OLB on the right will force or crash the gap and the remaining to backers will flow over the top, checking gaps as they flow.
But make sure it is not on the same mechanic as the hit stick.PSN-FORDTUFF504
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How often can the bug be reproduced? That's a question for the developers...I'm not testing this for them...Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
I would really like the ability preplay to determine if my DL is going to focus on generating a pass rush or stopping the run. DBs should be a pass first mentality, except possibly to bring a safety to the L.O.S. LBs should also have some form of pass/run first mentality where you can commit them one way or the other.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
I think run/pass commit should be decided pre-playcall. However, they should have a direct correlation to the aggressiveness of your defense and play calling. Once you decide to run commit pre-play your LB's and safety's should automatically flow to the RB more aggressively. In turn leaving holes in the defense for the offense to exploit if a play action pass is called.
Committing to the pass should in turn reduce the aggressiveness of your LB's and safety's flowing to the ball. Which in essence should make running the ball a lot easier.
This system should be a high risk/high reward type of system. Translation...you should only be making these calls when your gambling on defense or being extremely passive. It should be game scenario driven!!! Great defenses dictate the tempo through play calling not selling out to the pass or run on every play.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
I am in complete agreement!! If you have any doubt in your mind once the offense breaks the huddle then audible to a safer call. Telling your defense to run or commit to the pass should be a complete gamble on the user's part.Comment
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Re: Need your opinions on Run Commit / Pass Commit feature
If we wanted to be realistic, we would have it as a play call option only. To not have it at all is unrealistic, because there are clearly times when coaches want their players to commit one way or another (although you will not see corners every committing to the run except in the sense of contain whilst stepping into their zones... be sure to do it right if you're going to have it).
If it's going to be in, make it a play call thing, and make it so the only way you can get out of it is to call a time out.Last edited by 94niners; 03-04-2009, 09:32 PM.Comment
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