15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

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  • COMMISSIONERHBK9
    MVP
    • Dec 2003
    • 4563

    #76
    Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

    Originally posted by liftheavy
    Does madden have the milk the clock ala ncaa? This runs the play clock down t0 12 seconds or so, and would seem to work with accl. clock...
    nope sry
    Check out my YouTube page

    https://www.youtube.com/@mr_too_soon

    https://twitter.com/Mr_too_soon

    Comment

    • gerg1234
      BOOM!
      • Jul 2008
      • 2911

      #77
      Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

      I just finished my first game. 10 minutes with 15 sec accelerated clock. I was thinking that I needed to go to 15 minutes right after the game. (I won 21-3 Bears over Steelers.....Big Ben threw 3 picks to Vasher in the red zone, 1 for a TD).

      I was loving it though. I couldn't run the ball against the Steelers D, and the Bears D of old came out!!!!

      I'm pumped for NFL season now.
      Chicago Bears
      Oregon State Beavers
      Portland Trail Blazers
      San Francisco Giants
      Chicago Blackhawks
      MLS: Portland Timbers
      EPL: Liverpool FC

      Comment

      • kennyacid
        MVP
        • Nov 2004
        • 1529

        #78
        Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

        Originally posted by superjew887
        Ah! Took the words right out of my mouth. That's the REAL benefit of the acc clock. The CPU play clock gets run down so they don't snap with 38 seconds left. By the way has anyone, in the history of Madden, EVER seen the CPU get a delay of game?

        I don't think even acc clock can fix that.
        i was playing the colts today and it happened while payton was doing payton. i was shocked

        Comment

        • steelers1
          Pro
          • Dec 2007
          • 573

          #79
          Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

          Originally posted by adembroski
          Under Passing, add all attempts
          Under Rushing, add all attempts
          Under Defense, add all sacks
          Under kicking, add all FG attempts
          Under Punting, add all punts
          Special Teams plays don't count. If the average was 120 including FGs and punts (of which there are probably around 20 a game), that would leave only around 100 offensive plays/game, and that's just not that many plays if you think about it.

          I don't really have a reputable source to prove that ST plays don't count, but just about everyone has heard that 120-130 plays is the norm for the NFL, so I just randomly picked these 3 box scores off ESPN (week 1 of last year) to show the offensive play counts vs the play counts including punts/FGs.

          Seattle-Buffalo
          Box score for the Buffalo Bills vs. Seattle Seahawks NFL game from September 7, 2008 on ESPN. Includes all passing, rushing and receiving stats.

          Offensive Plays: 128
          Off + ST: 152

          TB-NO
          Box score for the New Orleans Saints vs. Tampa Bay Buccaneers NFL game from September 7, 2008 on ESPN. Includes all passing, rushing and receiving stats.

          Offensive Plays: 123
          Off + ST: 141

          Cin-Bal
          Box score for the Baltimore Ravens vs. Cincinnati Bengals NFL game from September 7, 2008 on ESPN. Includes all passing, rushing and receiving stats.

          Offensive Plays: 125
          Off + ST: 140

          I know that's a small sample size, but you can look at any NFL game and it's the same story. 120-130 offensive plays only.

          Comment

          • LingeringRegime
            Hall Of Fame
            • Jun 2007
            • 17089

            #80
            Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

            A big thank you to the OP. I don't have the game yet, but I was really wondering what the optimal clock settings would be. Your settings are a great place to start.

            Comment

            • bigD_916
              Rookie
              • May 2009
              • 206

              #81
              Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

              Man ive been testing out different quarter lengths and was wondering what length is good for getting realistic stats and scores. Ive played 15 minute and 12 minute quarters with a 15 second accelerated clock and ive gotten really inflated scores and stats. Like Kurt Warner through for over 450 yards consistently and scores surpassed 30 to 35 points easy. Is this because im not simming it and actually playing the game?? Thoughts and suggestions would be great..

              Comment

              • COMMISSIONERHBK9
                MVP
                • Dec 2003
                • 4563

                #82
                Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                Originally posted by bigD_916
                Man ive been testing out different quarter lengths and was wondering what length is good for getting realistic stats and scores. Ive played 15 minute and 12 minute quarters with a 15 second accelerated clock and ive gotten really inflated scores and stats. Like Kurt Warner through for over 450 yards consistently and scores surpassed 30 to 35 points easy. Is this because im not simming it and actually playing the game?? Thoughts and suggestions would be great..
                u might be getting inflated stats due to the diffcuilty? what diffculity do you play on?
                Check out my YouTube page

                https://www.youtube.com/@mr_too_soon

                https://twitter.com/Mr_too_soon

                Comment

                • Joho16
                  Rookie
                  • Oct 2007
                  • 16

                  #83
                  Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                  I have also been using the 15 minute / 15 sec runoff with the acc clock. It is a great feature that has been added.

                  Dallas 42
                  San Diego 35

                  Was not happy with the final score so I may drop the quarter length down to say 12 minutes and see what happens.

                  I would suggest playing a few "Play Now" games to see what quarter length works best. That is the beauty of it. Everyone has different opinions on what works best for them so certainly give it a try.

                  Comment

                  • NDIrish98
                    Pro
                    • Jul 2009
                    • 609

                    #84
                    Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                    8-9 min no acc clock is good for me.

                    Comment

                    • Maynard
                      Banned
                      • Feb 2007
                      • 831

                      #85
                      Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                      Originally posted by bgdave39
                      I am getting right at 123-130 plays per game for both teams combined. Almost EXACTLY at the NFL average of 126 for 08'. Games take around 80-85 mins of real time to complete. For all you realist out there, you are going to freaking love it.


                      Queue haters who play 5 min quarters. **This thread wasn't for you anyway**
                      agreed. This setup gave me a great game. 7-3 at the half and a very great, realistic game......problem was that it takes to long. it took me 40 mins to play 1 half.

                      Comment

                      • SonicZulu25
                        Rookie
                        • Jan 2009
                        • 97

                        #86
                        Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                        I find it funny that many people view this acc clock as a new thing. I remember using it on 2003 for the PC and then 04 and 05 for the xbox.

                        Can't remember what the run off was but the consensus was about 12 min qtrs seemed to give the 60-62 offensive snaps per game to give you the most realistic in-game stats.

                        Madden 09 was the first madden that I had gotten for the 360 and when it didnt have the acc clock, i pretty much quit on the game. Glad to hear that 2010 has even more options for the acc clock with the different run off times.

                        But is it true that there are no in-game saves.....if so....why was that also removed???/

                        Comment

                        • centauris
                          Rookie
                          • Feb 2004
                          • 218

                          #87
                          Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                          Played 12 minute quarters with 15 second accelerated clock and only got 40 plays COMBINEd...


                          wtf?

                          and put up 40 points.

                          help?

                          Comment

                          • Steelerlad777
                            Rookie
                            • Apr 2009
                            • 48

                            #88
                            Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                            Sounds great! What is the final score looking like? Cause if it's good, then you damn well better believe I'm playing 15 min quarters!
                            NFL: Steelers
                            MLB: Yankees

                            My take on how to improve
                            Madden 2011.

                            Comment

                            • slayter
                              Rookie
                              • Aug 2007
                              • 241

                              #89
                              Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                              Originally posted by SonicZulu25
                              I find it funny that many people view this acc clock as a new thing. I remember using it on 2003 for the PC and then 04 and 05 for the xbox.
                              True, the acc. clock is not new, but the ability to specify run-off time is.

                              Comment

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