Agree with you on number 2. It seems that the AI is always throwing into double and triple coverage which a real NFL QB would now do alot of.
A side from that. As many has mention and it is still present in the final version. The human pass rush is still somewhat weak. It seems you have to take control of the player just to see any pressure. Which to me is BS. The AI on the human team have to Genarate pressure aswell. I play as the panthers. In less I take control of Peppers. The Ai never gets pressure with him. And peppers is one of best DE in league currently.
Another thing that is apart of the sacking the QB problem is that the AI seems to have eyes in the back of his head on his blind side when it comes to pass rush. The lgic need to be adjust slightly. I don't want to see Ian dumb down the Ai to make us happy. I just don't want to see a QB make a unreal throw when my pass rush comes from the blind side. What needs to be done is tone down the AI getting rid of the ball every freaking time and the human pass rush needs to be slightly adjust to be a little more quick.
This was also a mention of to many wounded ducks. I agree that is to over done. I know some of these 2k5 fans are going to say they love it. But in all reality you don't see a tone of wounded ducks in the NFL. It needs to be toned down a little bit.
And the oline for the human team could use a little more tweaking. But over all I see that the AI throwing the ball way to qucik and not taking hardly and sacks needs a little tweeking and the Human pass rush needs tweaking just a little.
Also I saw some people say the AI needs to be tweaked on know what routes we run. That does need a little tweaking aswell. The AI just knows to much. It is so lame.

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