Patch 2: Determining Priority

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  • Triathlete_201
    Rookie
    • Sep 2005
    • 428

    #196
    Re: Patch 2: Determining Priority

    Patch in the stadium specific sound effects:

    http://www.operationsports.com/forum...d-effects.html

    Comment

    • BaoWeezy
      Rookie
      • Jul 2009
      • 78

      #197
      Re: Patch 2: Determining Priority

      tackle assists need to add to total tackles

      MORE REPLAYS

      and clock stoppage when you go out of bounds sometimes doesn't work

      Comment

      • SlyBelle
        MVP
        • Jul 2004
        • 1132

        #198
        Re: Patch 2: Determining Priority

        Add the ability to perform player subs and make package changes from all play calling screens, not just the formation play calling screen. I like to use play type as my screen for calling plays (especially for offense) but for some reason the ability to sub/make changes to package was not included here. Frustrating.

        Also, unless I have missed it somewhere add the ability to change the players who are on special teams (FGs, Punts, Kick-offs) because kind of crazy that some of my stars end up those units and risk injury.

        Comment

        • dmanzano
          Rookie
          • May 2009
          • 228

          #199
          Re: Patch 2: Determining Priority

          Not sure this can be fixed through a patch, but every single game that is supersimmed becomes a shootout, since theres no in-game saves, I'd like this supersim thing to get me realistic results.

          Comment

          • erkizzlemynizzle
            Rookie
            • Nov 2007
            • 367

            #200
            Re: Patch 2: Determining Priority

            Replays - Show the whole play, and show them after EVERY touchdown and after every big offensive play (15+ yards) and a big defensive play (sack, int, fumble, huge hit)

            3-4 Pass Rush

            Total tackle numbers - The tackles category should contain all solo and assisted tackles.

            CPU 2 min. offense logic

            CPU QB rarely taking sacks, instead just throwing a batted ball or flat out fumbling.

            Human RB is always open in the flat. Makes for some pretty cheddariffic gameplay.

            CPU running out of bounds instead of turning up the field

            Comment

            • Briankbl
              Banned
              • Aug 2008
              • 562

              #201
              Re: Patch 2: Determining Priority

              -Cutscenes for CPU vs CPU being skipped!!!!!!!!!!!!!!!!!!!!

              -Injury glitch where if you play an injured person, he sometimes encroaches offsides. (on defense).

              Oh and did I mention...

              -Cutscenes for CPU vs CPU being skipped!!!!!!!!!!!!!!!!!!!!

              This is horrible for us Broadcast Cammers, Ian! Please fix this! We want presentation elements just like everyone else!

              Comment

              • Briankbl
                Banned
                • Aug 2008
                • 562

                #202
                Re: Patch 2: Determining Priority

                -Frequency of replays being shown is way too low!

                -Highlights get cut off halfway through, sometimes. Reall annoying when you have an amazing play, but the highlight stops while the pass is in mid-air...

                Comment

                • bodymore
                  Rookie
                  • Jul 2009
                  • 220

                  #203
                  Re: Patch 2: Determining Priority

                  man align needs to make defenders get to their man before the ball is snapped

                  allow subs to work on kick-off as well

                  rb flat coverage

                  edit online roster players accessories

                  7 min as default online play

                  Btw I like the online speed (don't change)

                  make sure online jerseys can't both be dark colored or light colored. A couple of times I couldn't see what jersey my opponent picked and we ended up both playing in all white (couldn't see anything).

                  Louder crowd noise. Especially on 3rd downs. Audibles should be harder to do at an opposing stadium.

                  Comment

                  • steez3
                    Pro
                    • May 2007
                    • 614

                    #204
                    Re: Patch 2: Determining Priority

                    Originally posted by SlyBelle
                    Add the ability to perform player subs and make package changes from all play calling screens, not just the formation play calling screen. I like to use play type as my screen for calling plays (especially for offense) but for some reason the ability to sub/make changes to package was not included here. Frustrating.

                    Also, unless I have missed it somewhere add the ability to change the players who are on special teams (FGs, Punts, Kick-offs) because kind of crazy that some of my stars end up those units and risk injury.
                    Not to mention the fatigue Issue when you have defensive starters on ST and they are already fatigued before the first snap on D. And I totally agree about the formation sub on all playcalling screens, I use play type and ask madden on occasion and am baffled why formation sub is not available.

                    Comment

                    • mavfan21
                      MVP
                      • Jul 2007
                      • 1842

                      #205
                      Re: Patch 2: Determining Priority

                      Originally posted by Tre74
                      I think they have to do something about the progression in franchise mode. I dont want to have a horrible season with my rookie running back and still watch him jump up 6 points. He should probably progress a little jus to show that he is getting better after his rookie year but 1 to 2 points not 6. Too many of the rookies become good to fast because almost everyone jumps 6 points. I want him to progress because of his stats not jus for the hell of it.

                      I like it because it is realistic. Guys come back strong after bad seasons or no PT all the time. Tony Romo, Marques Colston, LeRon McClain, Willis McGahee, Jimmy Smith, Brent Celek, Kevin Boss, and many more...all had big seasons after horrible ones or after NEVER playing.

                      Likewise, players like Earnest Graham have great seasons and go right back to mediocrity the next, a good season statistically shouldn't carry a lot of weight...some but not a lot.
                      Don't look back too long and don't look too far ahead.

                      Comment

                      • mavfan21
                        MVP
                        • Jul 2007
                        • 1842

                        #206
                        Re: Patch 2: Determining Priority

                        RB 2/Back up RB yards per carry averages are waaaaaayyyy too low. Must be patched.

                        As stated before the sim rushing TD's need to go up.
                        Don't look back too long and don't look too far ahead.

                        Comment

                        • hillbilly_fire
                          Rookie
                          • Jul 2008
                          • 101

                          #207
                          Re: Patch 2: Determining Priority

                          Originally posted by icomb1ne
                          QBs throwing the ball right before they are hit
                          This.
                          Now playing: NHL10, MADDEN10, DIRT2

                          Comment

                          • stux
                            Banned
                            • Jul 2008
                            • 1044

                            #208
                            Re: Patch 2: Determining Priority

                            Half time show stats aren't correct.

                            They are showing the same stats for my opponent in the two games i have played.

                            Something like 3someething running and 60ish passing. For a total of 200 and something. Doesn't even add correctly.

                            I don't think it is adding correctly for either team. But is goes by so fast I don't have time to check it all out.

                            Comment

                            • Tengo Juego
                              MVP
                              • Dec 2007
                              • 2524

                              #209
                              Re: Patch 2: Determining Priority

                              Fix Visors. They're fixed in edit player. But not in the actual game.

                              Comment

                              • tmoneymill
                                Banned
                                • Jan 2008
                                • 349

                                #210
                                Re: Patch 2: Determining Priority

                                ranked match last night online.

                                I kicked a fg and the guy tried to return the missed field goal but didnt catch it and it just hit off him. And I ended up having th eball back on my own 40 with a first down. very odd

                                Comment

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