Thankfully the flats are finally covered.
Madden NFL 10 Patch #1 Available, Post Impressions Here
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I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
someone was asking earlier in the thread(ddaugherty maybe? sp?), but anyways, I play the game on default sliders. The only sliders I adjust are penalty, fatigue, and injury sliders.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
Will the issue of Replays be addressed in Patch2? Intercepted a ball with my LB, Keith Brookings and ran it in for 6, yet no replay of my amazing play.NFL - Dallas Cowboys, MLB - NY Yankees
NBA - Knicks, NHL - NY Rangers,
NCAABB - St. Johns Redmen (Redstorm)Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
I think imma just pass on the patch. I was happy with the game as is.Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
I also notice people are asking about the pass rush and to be honest, I don't notice any difference between how it was pre-patch to how it is now. The only thing that I do notice is that you will not get pressure, or at least have a very difficult time doing so, with d-linemen or LB's that are tired/exhausted. Rotating your linemen is a must now, and that is a very, very, welcomed addition in this patch.
Also, for the first time, I saw refs getting together to discuss whether or not a catch on the sideline was good or not. Didn't see that pre-patch.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
In the Game setup screen, press "A" (X on PS3) to bring up the pre-game options menu, tab over to the "Advanced Settings" menu and on the bottom it now has an option for "AFL Effects". If you turn that to "off" it keeps all the presentation options, but turns off the brown filter.Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
In the Game setup screen, press "A" (X on PS3) to bring up the pre-game options menu, tab over to the "Advanced Settings" menu and on the bottom it now has an option for "AFL Effects". If you turn that to "off" it keeps all the presentation options, but turns off the brown filter.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
anyone see any changes to the cpu pre snap? meaning do they spend more time at the line before they snap the ball?
on cpu FG this is a huge problem. i never even have a chance to pick a player on a FG, but i would rather have them take a few more seconds at the line on normal playsComment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
yeah, but even at 10 minutes or 9 minutes, the games are ridiculously offensive oriented. Most games I supersim end up like college games, with scores in the 30's, 40's, and 50's.
The reason I ask is because supersimming is a way of getting accurate franchise stats until the patch comes out, but unforunately the stats become a little outrageous due to the game being offensive oriented.Twitter: @Palo50
@PFF_SteveComment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
After playing 3 more games:
The lack of run plays vs the broncos was just an anomaly, back to normal though still too little in general.
The run blocking for the player controlled team is ridiculous now. What used to be a fight to avg say 5-6 ypc for my buddy (we play co-op in our chise) he is averaging over 14 yards a carry through the 3 games with 9 20+ yard runs. So that will be some more tinkering with the sliders.
Pass rush seems improved though still to many magical cpu throw aways as he is being hit and still too much super CPU ability to pick up a multiple-blitzing play.
kick returning seems to be much pretty easy now though i do like the better blocking. The info says this isn't tied to run blocking btu me thinks it still is.
I thought simulated stats in franchise mode were supposed to be fixed? Granted it is only 3 games but they are more ridiculous now than ever:
-About 11 guys with a 100+ rating
-7, maybe 8 guys who have thrown 4 INTs
-kerry Collins has 9 TDs though the rest aren't too bad so maybe this is just a fluke
-4 or 5 guys right now on pace to break the rushing record
-Still too many guys on pace for 16+ defensive sacks
-5 guys that have a punt return average of 20+
-The raiders have 19 team defensive sacks through the 3 games and a few teams close to them
Hopefully this changes in time but I am guessing it won't.Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
i'm glad everyone is happy with a new camera angle and old school digs, but is the pass blocking still sh*t? not sure why that wasnt the priority, i bought Madden for "me" to play the game, not to watch cpu v. cpu games.Comment
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