Madden NFL 12 Blog - Dynamic Player Performance Examined

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  • JimboJolley20
    Banned
    • Feb 2011
    • 208

    #61
    Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

    Originally posted by shnuskis
    I don't disagree, but looking at his statistics, he hit 90 QB Rating twice in his 16 year career, mostly hanging in the 70's topping 20 td's only 6 times. Yet he is widely remembered for his heroics in the last two minutes. He was significantly better in the last two minutes of games than he was the rest of the game, or he wouldn't be remembered as great.
    Or maybe it just seems that way because the Broncos passed more often in those situations and the fact that players are more scrutinized at the end of games.

    If John Elway, or any quarterback for that matter, had the ability to magically play better than they normally do, why wouldn't they play at that level all the time?

    Comment

    • shnuskis
      MVP
      • Aug 2008
      • 1172

      #62
      Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

      Originally posted by JimboJolley20
      Or maybe it just seems that way because the Broncos passed more often in those situations and the fact that players are more scrutinized at the end of games.

      If John Elway, or any quarterback for that matter, had the ability to magically play better than they normally do, why wouldn't they play at that level all the time?
      If players are scrutinized more at the end of games why would people think he performed better in the fourth quarter than the rest of the game? Wouldn't they know he didn't perform better if they are scrutinizing it more? If he performed the same in the fourth quarter, why did he need to have 35 4rth quarter comebacks and 46 game winning drives? I find it hard to believe a legend can be born out of a 70 qb rating at the end of games.

      As far as the second paragraph, why would it magic? Have you ever felt stressed in any situation? Why do some people freeze up when they have to give a speach. Others seem to be right at home? Is it magic? I was in the military. They put stressers on you in training to improve your performance in high stress situations. I don't think it was magic that allowed me to perform in situations I would rather not talk about.

      Bottom line is everyone performs differently under stress. The amount of stress in the first quarter is different than the last possession of the game and you have to score. Most people don't get significantly better. If the stress is high enough, most get worse. But it most definantly is not magic.

      Or, since it isn't magic, they can't perform that way all game.
      When rookie Randall Cobb was told by this U.S. Marine that he was a big fan of the wide receiver, Cobb said, “I think I’m a bigger fan of yours.”

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      • JimboJolley20
        Banned
        • Feb 2011
        • 208

        #63
        Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

        Originally posted by shnuskis
        If players are scrutinized more at the end of games why would people think he performed better in the fourth quarter than the rest of the game? Wouldn't they know he didn't perform better if they are scrutinizing it more? If he performed the same in the fourth quarter, why did he need to have 35 4rth quarter comebacks and 46 game winning drives?
        Because there are two (technically three if you include special times) sides in a football game.

        Originally posted by shnuskis
        As far as the second paragraph, why would it magic? Have you ever felt stressed in any situation? Why do some people freeze up when they have to give a speach. Others seem to be right at home? Is it magic? I was in the military. They put stressers on you in training to improve your performance in high stress situations. I don't think it was magic that allowed me to perform in situations I would rather not talk about.
        It was your ability to perform at ANY time that allowed you to do so. If "clutch" was real, then scrub QBs would turn into gods at the end of games. As it stands, all "clutch" means is great players being great at the end of games. That's not clutch. That's expected.

        Originally posted by shnuskis
        Bottom line is everyone performs differently under stress. The amount of stress in the first quarter is different than the last possession of the game and you have to score. Most people don't get significantly better. If the stress is high enough, most get worse. But it most definantly is not magic.

        Or, since it isn't magic, they can't perform that way all game.
        If it's not magic, then what is it?

        Comment

        • K_GUN
          C*t*z*n *f RSN
          • Jul 2002
          • 3891

          #64
          Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

          Originally posted by shnuskis
          Bottom line is everyone performs differently under stress. The amount of stress in the first quarter is different than the last possession of the game and you have to score. Most people don't get significantly better. If the stress is high enough, most get worse. But it most definantly is not magic.
          agreed


          a few years back Curt Schilling was on Boston sports radio (WEEI)...and they asked him what is it about the post-season....his response....."cheeks pucker......some guys just tense up once october baseball starts...simple as that"
          Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

          Comment

          • JimboJolley20
            Banned
            • Feb 2011
            • 208

            #65
            Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

            Originally posted by K_GUN
            agreed


            a few years back Curt Schilling was on Boston sports radio (WEEI)...and they asked him what is it about the post-season....his response....."cheeks pucker......some guys just tense up once october baseball starts...simple as that"
            But nobody just gets better. Some guys get worse due to the pressure-- no question. But the ones that don't aren't all of a sudden twice as good as normal. They just play AS EXPECTED, which is worth something, but doesn't mean that they get some ridiculous boost at the end of a game.

            Comment

            • K_GUN
              C*t*z*n *f RSN
              • Jul 2002
              • 3891

              #66
              Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

              Originally posted by JimboJolley20
              But nobody just gets better. Some guys get worse due to the pressure-- no question. But the ones that don't aren't all of a sudden twice as good as normal. They just play AS EXPECTED, which is worth something, but doesn't mean that they get some ridiculous boost at the end of a game.
              completely agree....but again...it's a zero-sum game.....if u raise 1 guys ratings or lower all others around him (that are involved in the play)...the result is the same...make sense?
              Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

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