Madden NFL 12 Blog - Dynamic Player Performance Examined

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  • at23steelers
    Pro
    • Dec 2009
    • 950

    #46
    Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

    So, does this mean that when a RB fumbles it a few times, all the defenders will go more for the ball than the RB? Would be cool to see them all trying to strip away the football from a fumbling prone back.
    Have an awesome day!!

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    • RGiles36
      MVP
      • Jan 2008
      • 3957

      #47
      Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

      Originally posted by Only1LT
      Not 100% sure about that either, which could be added to my above post.

      I assume it does change ratings, as in the IGN piece it said that it affected OVR, but it would not be the first time IGN, or any game site goofed, so I'm not sure now.
      I think we're on the same page, but just to clarify, I know the ratings are impacted. I'm just curious if they stay the same throughout the course of a game, while the DPP plays it's part. With DPP in play, then I don't think the ratings need to fluctuate in game also. We'll see though.
      Twitter

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      • kevj349
        Rookie
        • Jul 2010
        • 214

        #48
        Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

        I love everything here but the clutch rating.
        http://www.youtube.com/watch?v=p1tRd...layer_embedded
        "If you don’t love it, leave it. USA, No. 1." -Ricky Stanzi

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        • Broncos86
          Orange and Blue!
          • May 2009
          • 5505

          #49
          Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

          I like the clutch rating. It's a way to differentiate those elite players who come through when the game is on the line. It helps identify those "Capt. Comeback" type of QBs, etc. Certain player shrink when the biggest pressure is on them. Others just know how to rise to the occasion.
          Last edited by Broncos86; 06-03-2011, 04:37 PM.

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          • berad88
            MVP
            • Aug 2008
            • 1211

            #50
            Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

            Originally posted by kevj349
            I love everything here but the clutch rating.
            Some players are clutch. No doubt about it. I grew up watching John Elway, one of the most clutch players ever. I think one of the blogs said that only like 30 guys in the whole game start out with the clutch trait so its not like the whole league is going to be filled with clutch players. It is just a way to make a great player stand out when he is needed most.

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            • GAM3R4LYF3
              Rookie
              • Jan 2009
              • 277

              #51
              Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

              One problem I foresee is that with QBs like Big Ben who have the Oblivious trait for senses pressure, if you sack them enough time will there senses pressure trait go down to ideal?

              Because I don't think it's fair on the defense that if you get enough sacks on someone they get to a point of ideal pressure sensing.

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              • JimboJolley20
                Banned
                • Feb 2011
                • 208

                #52
                Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                I highly disagree with clutch players simply getting a ratings boost at the end of the game. Clutch players play well at the end of games because they're great, not due to some magical ability to play better at the flip of a switch.

                Also, why not have "Often/Moderate/Rare/etc." for everything? Why is there only "Yes/No" for Big Hitter for example? That still doesn't reflect how OFTEN a defender will try a big hit. Some players can balance big hits with fundamental wrap-up tackles, and others try one or the other too often.

                Other than that, though, it's a step in the right direction.

                Comment

                • JimboJolley20
                  Banned
                  • Feb 2011
                  • 208

                  #53
                  Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                  Originally posted by GAM3R4LYF3
                  One problem I foresee is that with QBs like Big Ben who have the Oblivious trait for senses pressure, if you sack them enough time will there senses pressure trait go down to ideal?

                  Because I don't think it's fair on the defense that if you get enough sacks on someone they get to a point of ideal pressure sensing.
                  Well, in real life, the Steelers would most likely adjust their blocking schemes if the defense is getting penetration into the pocket. If that didn't work, Ben would probably simply be more willing to scramble as the game goes on.

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                  • LambertandHam
                    All Star
                    • Jul 2010
                    • 8008

                    #54
                    Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                    Originally posted by JimboJolley20
                    Well, in real life, the Steelers would most likely adjust their blocking schemes if the defense is getting penetration into the pocket. If that didn't work, Ben would probably simply be more willing to scramble as the game goes on.
                    I'm hoping that this is what DPP will do. Althought I don't know if it's possible in Madden for CPU coaches and teams to adjust their schemes mid game.
                    Steam

                    PSN: BigGreenZaku

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                    • JimboJolley20
                      Banned
                      • Feb 2011
                      • 208

                      #55
                      Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                      Originally posted by Lambert&Ham
                      I'm hoping that this is what DPP will do. Althought I don't know if it's possible in Madden for CPU coaches and teams to adjust their schemes mid game.
                      IIRC, this was touted as a Madden 10 feature. That if you kept having success with one strategy, the CPU would adjust to it.

                      Comment

                      • LambertandHam
                        All Star
                        • Jul 2010
                        • 8008

                        #56
                        Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                        Originally posted by JimboJolley20
                        IIRC, this was touted as a Madden 10 feature. That if you kept having success with one strategy, the CPU would adjust to it.
                        I must of totally missed out on that. Teams would keep dropping 4-5 in coverage when Mendy was running for 5 YPC.
                        Steam

                        PSN: BigGreenZaku

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                        • JaySmooov
                          Banned
                          • May 2011
                          • 1693

                          #57
                          Originally posted by l_XaVo7o3_l
                          A little more meat to the bone, but now I want to know how player traits will be done with imported draft classes.
                          I'm hoping we can edit the traits and tendencies ourselves, say after the rookies get drafted.

                          Comment

                          • JaySmooov
                            Banned
                            • May 2011
                            • 1693

                            #58
                            Originally posted by berad88
                            Some players are clutch. No doubt about it. I grew up watching John Elway, one of the most clutch players ever. I think one of the blogs said that only like 30 guys in the whole game start out with the clutch trait so its not like the whole league is going to be filled with clutch players. It is just a way to make a great player stand out when he is needed most.
                            To add to that and put it in perspective, 30 players (Blog said a few dozen, so probably around the 24 range) out of roughly 1800 players (I did 56 x 32) is only around 1-2% of the entire league.

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                            • JimboJolley20
                              Banned
                              • Feb 2011
                              • 208

                              #59
                              Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                              The fact that John Elway performed so well at the end of games might have something to do with the fact that he was an amazing quarterback.

                              Comment

                              • shnuskis
                                MVP
                                • Aug 2008
                                • 1172

                                #60
                                Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

                                Originally posted by JimboJolley20
                                The fact that John Elway performed so well at the end of games might have something to do with the fact that he was an amazing quarterback.
                                I don't disagree, but looking at his statistics, he hit 90 QB Rating twice in his 16 year career, mostly hanging in the 70's topping 20 td's only 6 times. Yet he is widely remembered for his heroics in the last two minutes. He was significantly better in the last two minutes of games than he was the rest of the game, or he wouldn't be remembered as great.
                                When rookie Randall Cobb was told by this U.S. Marine that he was a big fan of the wide receiver, Cobb said, “I think I’m a bigger fan of yours.”

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