If I recall, Adembroski was tasked with the NCAA class imports. So perhaps he can shed some light on that. In the end, there has to be a level of randomness involved. 75% chance a rookie QB gets the "paranoid" trait for pressure, etc. Maybe if his college AWR is high enough, he gets "trigger happy" instead. /shrug
Madden NFL 12 Blog - Dynamic Player Performance Examined
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined
If I recall, Adembroski was tasked with the NCAA class imports. So perhaps he can shed some light on that. In the end, there has to be a level of randomness involved. 75% chance a rookie QB gets the "paranoid" trait for pressure, etc. Maybe if his college AWR is high enough, he gets "trigger happy" instead. /shrug -
Re: Madden NFL 12 Blog - Dynamic Player Performance Examined
that video got me jacked up, I can't wait for the new college and madden football games!!!!!!!!!!!!!!!!!!!!!!!!Virginia Tech Hokies NCAA 2011 Dynasty Thread :
http://www.operationsports.com/forum...isfortune.html
(click this link for a good read and an in-depth storyline-driven dynasty, Hokies 5 year climb to the National Championship!)
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined
Dont know if this has been posted but the more fleshed out article is up at http://www.ea.com/madden-nfl/blog/dy...mance-features I'm excited to say the least to see how this will change games.
It's weird, but even though this link has a longer article, it didn't broach on the depth of the system as much as the blog posted in the OP.
If I didn't know more about DPP, and only read the blog in the link above, I would come away with a good impression, but it would make me think of DPP more along the lines of Weapons, than what it really is.
Good read, but for me personally, it was weird that I got less info, in a way, from it, than the shorter blog."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined
so basically,
scrambling QB's are gonna scramble now
i hate facing a team with a QB known for breaking out a decent run and they never leave the pocket. i dont even feel threatened or have to adjust my gameplan. I just play them the same as I would any other stationary QB.Comment
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined
New video:
Loving the presentation aspect shown throughout the video. I take it that the DPP traits will be shown throughout in this manner based on what takes place in game? Very nice if so. The end TD was kind of cheesy and predictable, hoping it was just to show off the feature and not that easy to succeed everytime.
Cool video.
I like the improvements to the player models. I definitely don't love them now, but I no longer despise them, so that's progress lol.
Curious if those traits at the beginning of the vid were how Eli is at default. If so, I have to question him having an Ideal rating for Force Passes lol. He isn't terrible in that regard, but I definitely wouldn't say ideal either.
He definitely is not unfamiliar with the concept of throwing into coverage on occasion, particularly off his back foot lol."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined
They are doing some really cool things here, at least on the surface, and I think it would behoove them to explain it in as much detail as possible so that people really understand that.
The blog started with saying that this is no gimmick like Weapons, but if you didn't know anything else about DPP, you would get the impression that DPP IS a lot like Weapons.
Might just be me, but that was the impression it gave me. I had just read the blog in the OP, and had started reading the other blog, and in the middle I sent the link to a friend. After finishing it, I got the urge to send the other blog too, because I didn't think that he would really see what the big deal is from just the one I sent. Just made me think, how many other people might not see all that DPP entails either if that's all they read.
When marketing something as potentially huge as this, but is also extremely complex, involved, and nuanced, I just think they should have spared no space to make sure that all of the intricacies were hammered home, EVERY single time that they blog about it.
Just my $.02Last edited by Only1LT; 06-03-2011, 01:50 PM."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined
I assume it does change ratings, as in the IGN piece it said that it affected OVR, but it would not be the first time IGN, or any game site goofed, so I'm not sure now."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined
If I recall, Adembroski was tasked with the NCAA class imports. So perhaps he can shed some light on that. In the end, there has to be a level of randomness involved. 75% chance a rookie QB gets the "paranoid" trait for pressure, etc. Maybe if his college AWR is high enough, he gets "trigger happy" instead. /shrugDallas CowboysSan Antonio SpursTexas RangersBaylor Bears Iowa Hawkeyes Texas LonghornsComment
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined
Exactly. IGN also said last year that hiring/firing coaches in Madden mattered and would change gameplan/gameflow LOL.Comment
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