Why can't they have a slider where DE(s) can collapse the pocket at an increase rate?
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
I'd want them to use a concept they can easily adjust with tuners and what not. Tying this into it's slider would recommended. It would cancel out those who use turbo controllers.Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
yeah, button promted mini games are the answer.......horrible idea. Madden is so fast paced you would just be lost in the shuffle of pushing buttons while the QB throws all over the field.
Fight for the fumble was button mashing mini game....how did that work out?
All they need to do is have the DE take realistic angles. If they did that, it would seal the edges most of the time and force people to step up in the pocket. If a QB dropped back too far, the DE would be able to get after the QB as the O-linemen would eventually run the DE right into a QB that drops back more than 10 or so yards.
this vid shows the Panthers DEs in a typical pass rush. Notice the RE sets the edge on his side, but the LE gets handled. Thats the main reason Josh Freeman is able to escape the pocket(other than being a beast...lol). If the LE didnt get beat badly, and executed just like the RE, Freeman wouldnt have had anywhere to go. Also notice the angle the RE has. If Freeman continued to drop back, LT Penn would eventually release the DE right into Freeman. Most O-linemen count on their QBs to step up in the pocket so theyll push the speed rush out around the QB. If QBs were to drop back rediculous amounts, their linemen would be pushing the speed rush right into them.
If the DEs played like this in Madden, QB rollouts wouldnt be as effective and the DEs would be breathing down QBs throats if they dropped back more than 10 or so yards.Comment
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
Isn't football a fast paced game? I played high school football, scored 4 touchdowns in 1 game, and it was fast paced. The NFL can only be faster. I think faster chaos is very sim since that's what the NFL is.Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
You have approximately 3 seconds in the NFL as a QB to get the snap, read the defense and throw the ball (to a WR, or away) before you are sacked. They need to make a 6th option for speed called "NFL".Comment
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
Please, no meters or mini games. Timing the appropriate moves will suffice.
We're trying to move forward. Meters shouldn't be in any sports game at this point. I wanted to celebrate when NBA 2K got rid of them for freethrows. Madden needs to do the same with FGs.Shout out to The Watcher! Where you at bruh?Comment
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
I would like to see them include a similar throwing meter in Madden, so that QB's don't throw the ball all over the field... you would tap square or circle to start aiming your throw left or right and then triangle to release... the throw would go wherever you wanted to , and it would be your responsiblity to throw to the reciever...
it could look like this
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This throw would be 40 yards downfield to just right of midfield...the bolded I and dash are supposed to be where the meter isLast edited by ryan36; 06-20-2011, 03:23 PM.Comment
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
Don't knock it until you try itOriginally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
That's true. You could also have a juke meter controlled by LT and RT to "charge your juke" like 2k5 did, as well as a jump meter so db's and wr's can make plays in the air on RB and LBComment
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
This would eliminate rocket catching since you can just charge your jumpOriginally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
they arent sports games!!!!
Its football, not shooters or story line driven games with mini games all over the place.
Each linemen already has a move set and you can use the R-stick or buttons to get around the linemen as it is. You just have to get the timing down if you want to be disruptive. No need to add a mini game for something thats already in the game. Just get better at it.Comment
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Re: Why can't they have a slider where DE(s) can collapse the pocket at an increase r
ALSO to prevent user catch cheese, you could to like nba 2k used to do with free throws where you had to line up both sides of the pressure sensitive triggers...one was each hand.Comment
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