run/pass ratio Team specific playbooks for computer- offline CCM

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  • SJHalt621
    Rookie
    • Sep 2012
    • 354

    #46
    Originally posted by Rawdeal28
    im going to show you.

    this is basically how everyone's Gameplan is setup. im gonna use the Giants gameplan in this example.....





    as you can see, all the run Plays are given 4 stars and there are 14 of them to choose from. while there are only 6 passing plays, all with only 1 star.





    and as you can see, the same goes for 2nd down. although there are a few more passing plays to choose from, they are still given low importance. this is why all the teams are running so much. even on 2nd and long they are gonna run a majority of the time.

    now this next Gameplan is from the Run Balanced playbook......

    now here, all the plays are only given half a star. and on top of that there is a good mixture of run and pass. not one play is given priority over the other so even in the Run Balanced playbook, you are gonna see diversity on 1st down.




    on 2nd & long, most of the run plays are given 3 stars and most of the pass plays are given 2 stars. but the thing here is, there are only 9 running plays compared to 11 pass plays. so even though the running plays are given a little more importance (not by much) there are still more passing plays to chose from so u will still see a little more passing inside the RUN BALANCED gameplan. :wink:

    and all the extra playbooks (Balanced, Run Balanced, Pass Balanced, etc..) are set up this way except for the Run Heavy which heavily slanted to running plays on 2nd and long.

    so this will be the key to having your CPU opponents pass more inside your CCM. oh and there is no way to check the Gameplans for the legend coach's playbooks. i not even sure u can use them is your CCM
    Thank you...and WTF! Ok ok..I am not one to understand the way a game is made..I'm just a cop..so I'm not super bright..but I mean come on..this is basic stuff
    "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

    Comment

    • Rawdeal28
      Swiitch U? lol
      • Oct 2007
      • 7407

      #47
      Re: run/pass ratio Team specific playbooks for computer- offline CCM

      and yes u can use the legend coach's playbook inside your CCM.
      "on hoping there is a PSN flash sale before Valentine's Day"
      Man there are no flashers... now what are we going to do for vd
      I'm sure there's plenty of prostitutes you could pay if you really want vd.
      yea but will they take psn cards
      Depends on what area of a hooker you would use to redeem them.

      lol

      Comment

      • geisterhome
        MVP
        • Sep 2011
        • 2101

        #48
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        Originally posted by Rawdeal28
        im going to show you.

        this is basically how everyone's Gameplan is setup. im gonna use the Giants gameplan in this example.....





        as you can see, all the run Plays are given 4 stars and there are 14 of them to choose from. while there are only 6 passing plays, all with only 1 star.





        and as you can see, the same goes for 2nd down. although there are a few more passing plays to choose from, they are still given low importance. this is why all the teams are running so much. even on 2nd and long they are gonna run a majority of the time.

        now this next Gameplan is from the Run Balanced playbook......

        now here, all the plays are only given half a star. and on top of that there is a good mixture of run and pass. not one play is given priority over the other so even in the Run Balanced playbook, you are gonna see diversity on 1st down.




        on 2nd & long, most of the run plays are given 3 stars and most of the pass plays are given 2 stars. but the thing here is, there are only 9 running plays compared to 11 pass plays. so even though the running plays are given a little more importance (not by much) there are still more passing plays to chose from so u will still see a little more passing inside the RUN BALANCED gameplan. :wink:

        and all the extra playbooks (Balanced, Run Balanced, Pass Balanced, etc..) are set up this way except for the Run Heavy which heavily slanted to running plays on 2nd and long.

        so this will be the key to having your CPU opponents pass more inside your CCM. oh and there is no way to check the Gameplans for the legend coach's playbooks. i not even sure u can use them is your CCM

        thank you mate!

        this is absolutely RI·DIC·U·LOUS. my 5 year old nice could not have done it any worse than EA!!!
        Spending time with Jesus!

        -Glad to be an Operation Sports Member!-

        Comment

        • kzdwfy
          Pro
          • Jun 2003
          • 754

          #49
          Re: run/pass ratio Team specific playbooks for computer- offline CCM

          Originally posted by geisterhome
          thank you mate!

          this is absolutely RI·DIC·U·LOUS. my 5 year old nice could not have done it any worse than EA!!!
          Great posts by everyone....I'm gald that this change was found and I'm happy tat we could all finally figure this thing out.

          It's disappointing that EA either didn't want to see it or didn't care, but I can tell you I appreciate what this thread and earlier threads discussing playcalling have accomplished to this point...THANKS OSer's

          Comment

          • angels28
            Rookie
            • Jul 2007
            • 264

            #50
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Question is who wants to sit and figure out legends playbooks gameplan?

            Comment

            • Rawdeal28
              Swiitch U? lol
              • Oct 2007
              • 7407

              #51
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              Originally posted by angels28
              Question is who wants to sit and figure out legends playbooks gameplan?
              you cant. since you cannot customize them there is now way to see their gameplan.

              you would just have to give a cpu team the playbook and see how their playcalling is.

              EDIT: or did u mean who is gonna play against a cpu team with a legend playbook or watch a cpu vs cpu game with legends playbooks in use?
              Last edited by Rawdeal28; 10-19-2012, 05:06 PM.
              "on hoping there is a PSN flash sale before Valentine's Day"
              Man there are no flashers... now what are we going to do for vd
              I'm sure there's plenty of prostitutes you could pay if you really want vd.
              yea but will they take psn cards
              Depends on what area of a hooker you would use to redeem them.

              lol

              Comment

              • angels28
                Rookie
                • Jul 2007
                • 264

                #52
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Yeah. Watch the game or play against them and take notes.

                Comment

                • js3512
                  Banned
                  • May 2012
                  • 437

                  #53
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  Great post and find, only problem is I only own one controller so does that mean I'm SOL?

                  Comment

                  • agidio3
                    Rookie
                    • Oct 2008
                    • 428

                    #54
                    Re: run/pass ratio Team specific playbooks for computer- offline CCM

                    Originally posted by js3512
                    Great post and find, only problem is I only own one controller so does that mean I'm SOL?

                    pretty sure u can only do it with 2...try going in and reassigning controller 1 to controller 2, but i doubt that works

                    Comment

                    • DetroitStyle
                      Meow
                      • May 2011
                      • 1045

                      #55
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      This is a terrific find. I just tried this in Play Now against the Bears and after a half Cutler threw 18 times against 6 rushes. Fan-freaking-tastic. I'm totally content using generic playbooks if it can get run/pass ratios right.

                      Here's another funny tidbit. It seems using generic playbooks also makes cpu clock management smarter! I haven't seen the CPU run a draw with little time left.

                      This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.

                      You could probably assign running teams like the Bills or Jets their original playbooks since they are run balanced anyway.
                      Last edited by DetroitStyle; 10-19-2012, 05:41 PM.

                      Comment

                      • Rawdeal28
                        Swiitch U? lol
                        • Oct 2007
                        • 7407

                        #56
                        Re: run/pass ratio Team specific playbooks for computer- offline CCM

                        Originally posted by IDaCoolGuy
                        Ok I found another site that I think is exactly what we're looking for. Click this link and look under "team offense". It has the breakdown of what plays they run based on the down.

                        1st down: http://www.pro-football-reference.co..._offense::none

                        2nd down: http://www.pro-football-reference.co..._offense::none

                        3rd down: http://www.pro-football-reference.co..._offense::none

                        Redzone: http://www.pro-football-reference.co..._offense::none

                        Inside 5: http://www.pro-football-reference.co..._offense::none
                        great stuff bro.

                        i knew the Pats were running the ball more this year but i would have never guessed that on both 1st and 2nd down, they run just as much as they pass.

                        in that case the Balanced Playbook would be more suited for them.
                        "on hoping there is a PSN flash sale before Valentine's Day"
                        Man there are no flashers... now what are we going to do for vd
                        I'm sure there's plenty of prostitutes you could pay if you really want vd.
                        yea but will they take psn cards
                        Depends on what area of a hooker you would use to redeem them.

                        lol

                        Comment

                        • geisterhome
                          MVP
                          • Sep 2011
                          • 2101

                          #57
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Originally posted by DetroitStyle
                          This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.
                          i was thinking the same, its gotta be extremely easy to fix for ea, since its just due to the star assignments!
                          Spending time with Jesus!

                          -Glad to be an Operation Sports Member!-

                          Comment

                          • js3512
                            Banned
                            • May 2012
                            • 437

                            #58
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Originally posted by DetroitStyle
                            This is a terrific find. I tried this in Play Now against the Bears and after a half Cutler threw 18 times against 6 rushes. Fan-freaking-tastic. I'm totally content using generic playbooks if it can get run/pass ratios right.

                            Here's another funny tidbit. It seems using generic playbooks also makes cpu clock management smarter! I haven't seen the CPU run a draw with little time left.

                            This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.

                            You could probably assign running teams like the Bills or Jets their original playbooks since they are run balanced anyway.
                            Well, everyone start tweeting EA like crazy so hopefully theyll pay attention and address this. IMO, this is the single biggest issue with the game at this point.

                            Comment

                            • DetroitStyle
                              Meow
                              • May 2011
                              • 1045

                              #59
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              Originally posted by js3512
                              Well, everyone start tweeting EA like crazy so hopefully theyll pay attention and address this. IMO, this is the single biggest issue with the game at this point.
                              After the patch this is the last truly nagging issue for me. Fix this issue and the game is gold for me.

                              Comment

                              • Rawdeal28
                                Swiitch U? lol
                                • Oct 2007
                                • 7407

                                #60
                                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                                Originally posted by js3512
                                Great post and find, only problem is I only own one controller so does that mean I'm SOL?
                                afraid so. if your on ps3 u could try what the other guy said and try to assign your controller to #2
                                Originally posted by DetroitStyle
                                This is a terrific find. I just tried this in Play Now against the Bears and after a half Cutler threw 18 times against 6 rushes. Fan-freaking-tastic. I'm totally content using generic playbooks if it can get run/pass ratios right.

                                Here's another funny tidbit. It seems using generic playbooks also makes cpu clock management smarter! I haven't seen the CPU run a draw with little time left.

                                This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.

                                You could probably assign running teams like the Bills or Jets their original playbooks since they are run balanced anyway.
                                yeah thats exactly what i was saying earlier.

                                if your seeing smarter clock management as well thats also a plus!
                                "on hoping there is a PSN flash sale before Valentine's Day"
                                Man there are no flashers... now what are we going to do for vd
                                I'm sure there's plenty of prostitutes you could pay if you really want vd.
                                yea but will they take psn cards
                                Depends on what area of a hooker you would use to redeem them.

                                lol

                                Comment

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