run/pass ratio Team specific playbooks for computer- offline CCM
Collapse
Recommended Videos
Collapse
X
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
and yes u can use the legend coach's playbook inside your CCM."on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
im going to show you.
this is basically how everyone's Gameplan is setup. im gonna use the Giants gameplan in this example.....
as you can see, all the run Plays are given 4 stars and there are 14 of them to choose from. while there are only 6 passing plays, all with only 1 star.
and as you can see, the same goes for 2nd down. although there are a few more passing plays to choose from, they are still given low importance. this is why all the teams are running so much. even on 2nd and long they are gonna run a majority of the time.
now this next Gameplan is from the Run Balanced playbook......
now here, all the plays are only given half a star. and on top of that there is a good mixture of run and pass. not one play is given priority over the other so even in the Run Balanced playbook, you are gonna see diversity on 1st down.
on 2nd & long, most of the run plays are given 3 stars and most of the pass plays are given 2 stars. but the thing here is, there are only 9 running plays compared to 11 pass plays. so even though the running plays are given a little more importance (not by much) there are still more passing plays to chose from so u will still see a little more passing inside the RUN BALANCED gameplan. :wink:
and all the extra playbooks (Balanced, Run Balanced, Pass Balanced, etc..) are set up this way except for the Run Heavy which heavily slanted to running plays on 2nd and long.
so this will be the key to having your CPU opponents pass more inside your CCM. oh and there is no way to check the Gameplans for the legend coach's playbooks. i not even sure u can use them is your CCM
thank you mate!
this is absolutely RI·DIC·U·LOUS. my 5 year old nice could not have done it any worse than EA!!!Spending time with Jesus!
-Glad to be an Operation Sports Member!-Comment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
It's disappointing that EA either didn't want to see it or didn't care, but I can tell you I appreciate what this thread and earlier threads discussing playcalling have accomplished to this point...THANKS OSer'sComment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
you would just have to give a cpu team the playbook and see how their playcalling is.
EDIT: or did u mean who is gonna play against a cpu team with a legend playbook or watch a cpu vs cpu game with legends playbooks in use?Last edited by Rawdeal28; 10-19-2012, 05:06 PM."on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
pretty sure u can only do it with 2...try going in and reassigning controller 1 to controller 2, but i doubt that worksComment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
This is a terrific find. I just tried this in Play Now against the Bears and after a half Cutler threw 18 times against 6 rushes. Fan-freaking-tastic. I'm totally content using generic playbooks if it can get run/pass ratios right.
Here's another funny tidbit. It seems using generic playbooks also makes cpu clock management smarter! I haven't seen the CPU run a draw with little time left.
This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.
You could probably assign running teams like the Bills or Jets their original playbooks since they are run balanced anyway.Last edited by DetroitStyle; 10-19-2012, 05:41 PM.Comment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
Ok I found another site that I think is exactly what we're looking for. Click this link and look under "team offense". It has the breakdown of what plays they run based on the down.
1st down: http://www.pro-football-reference.co..._offense::none
2nd down: http://www.pro-football-reference.co..._offense::none
3rd down: http://www.pro-football-reference.co..._offense::none
Redzone: http://www.pro-football-reference.co..._offense::none
Inside 5: http://www.pro-football-reference.co..._offense::none
i knew the Pats were running the ball more this year but i would have never guessed that on both 1st and 2nd down, they run just as much as they pass.
in that case the Balanced Playbook would be more suited for them."on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
i was thinking the same, its gotta be extremely easy to fix for ea, since its just due to the star assignments!Spending time with Jesus!
-Glad to be an Operation Sports Member!-Comment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
This is a terrific find. I tried this in Play Now against the Bears and after a half Cutler threw 18 times against 6 rushes. Fan-freaking-tastic. I'm totally content using generic playbooks if it can get run/pass ratios right.
Here's another funny tidbit. It seems using generic playbooks also makes cpu clock management smarter! I haven't seen the CPU run a draw with little time left.
This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.
You could probably assign running teams like the Bills or Jets their original playbooks since they are run balanced anyway.Comment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
After the patch this is the last truly nagging issue for me. Fix this issue and the game is gold for me.Comment
-
Re: run/pass ratio Team specific playbooks for computer- offline CCM
This is a terrific find. I just tried this in Play Now against the Bears and after a half Cutler threw 18 times against 6 rushes. Fan-freaking-tastic. I'm totally content using generic playbooks if it can get run/pass ratios right.
Here's another funny tidbit. It seems using generic playbooks also makes cpu clock management smarter! I haven't seen the CPU run a draw with little time left.
This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.
You could probably assign running teams like the Bills or Jets their original playbooks since they are run balanced anyway.
if your seeing smarter clock management as well thats also a plus!"on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
Comment