Why does the player's overall rating change when I start my career?

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  • Caliboy626
    Banned
    • Feb 2012
    • 223

    #16
    Re: Why does the player's overall rating change when I start my career?

    When playing connected careers do not, and I mean do not pay attention to overall rating!!! The overall rating reflects how well they fit into the coaches scheme. For instance josh freeman starts off as an 89 overall but if you look at his qb stats he is not reflective of a player that good. Look at things like the ratings relative to the position. Production is also a good way to gage how a player is performing even if they are not a perfect fit for the scheme. If you go to schemes in the team management section of franchise mode you can see what ratings a coach values for his scheme I.E. big arm quarterback means a coach values a guy with a cannon arm and deep throw accuracy more highly increasing there overall (example: josh freeman). Here you can even change the coaches preference of skill he prefers for that scheme.

    I've seen guys with low overall ratings skyrocket into the 90's when they join a team and fit there scheme. Devin Hester is valued at 94 overall to the raiders scheme and linval Joseph is rated an 87 in the raiders defensive scheme.
    Last edited by Caliboy626; 08-27-2013, 08:04 PM.

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    • Caliboy626
      Banned
      • Feb 2012
      • 223

      #17
      Re: Why does the player's overall rating change when I start my career?

      This is very realistic. Rich Gannon is a perfect example. He was a career backup until he joined the raiders. He was a perfect fit for John grudens scheme and he became an all pro and an MVP. Schemes make players guys. That's why Andy Reid can even make Kevin kolb like a superstar.

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      • daddies3angels
        Rookie
        • Mar 2011
        • 311

        #18
        Re: Why does the player's overall rating change when I start my career?

        Never look at ovr rating from roster page. Have to look at depth chart ratings in an actual game to see how guys are rated. Then fix your depth chart off that.

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        • Tweeg
          MVP
          • Jul 2008
          • 1414

          #19
          Re: Why does the player's overall rating change when I start my career?

          You understand that schemes do not change ratings, right? All they do is calculate the ratings in a different fashion to measure the players against the scheme.
          Prototype Supreme

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          • Blue&Gold
            Rookie
            • May 2010
            • 165

            #20
            Re: Why does the player's overall rating change when I start my career?

            Originally posted by daddies3angels
            Never look at ovr rating from roster page. Have to look at depth chart ratings in an actual game to see how guys are rated. Then fix your depth chart off that.
            So which are the "true" ratings and which are the scheme ratings?

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            • King Gro23
              MVP
              • Jan 2008
              • 2548

              #21
              Re: Why does the player's overall rating change when I start my career?

              Raw (true) overalls are the play now overalls just basic Madden methods. Scheme OVR's are CFM
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              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21554

                #22
                Re: Why does the player's overall rating change when I start my career?

                Originally posted by YeOldTonk
                Don't quote me on this, but the ratings you see before you start your career are ratings used in Play Now. Ratings are changed for playing in CCM.

                I will see if I can find the article or thread that explains this.
                This is incorrect.

                A player's core ratings - Speed, Acceleration, Catching, Tackling, Pass Block Footwork, Hit Power, etc. - are not changed upon starting a Connected Franchise.

                The only thing that changes is how the OVR rating is calculated. The OVR is a weighted average which provides an at-a-glance look at the player's skill set and determines a 0-99 grade based on the important ratings for his position. Speed matters more for a wide receiver than a fullback, for example, so a higher Speed rating will have a greater effect on a WR's OVR rating than a FB's OVR rating.

                How Connected Franchise changes the OVR rating is that it modifies how heavily different skills are valued based on chosen player scheme. For example, the Cowboys value Cover 2 OLBs this year. As such, the OVR rating calculation will place more emphasis on the Zone Coverage, Press, Speed, and Play Recognition ratings, and less value will be placed on pass rushing skills such as Power Move, Finesse Move, and Block Shedding. The effect is that pass-rushing OLBs tend to receive a lower OVR grade than OLBs with better coverage skills. In essence, the scheme-based OVR is solely intended to be a team-building aid based on how a user prefers to build a football team.

                Finally, the OVR rating has zero effect on gameplay, regardless how it is calculated.

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                • WelshWizard91
                  Banned
                  • Aug 2013
                  • 7

                  #23
                  Re: Why does the player's overall rating change when I start my career?

                  Overall is a overview of key attributes for the selected player scheme in ccm. As with all overalls they are largely pointless to view on there own. At least with schemes it give a more defined meaning. 1st thing to do is in ccm is to set you schemes up. Go balanced if you want a generic overall. But get to know what each attribute does in game and whats key for certain positions which is normaly sorted on the depth chart quite well if you go through the positions.

                  On the player in not updated positions. The offline updates are normaly behind online and different to other modes squad updates.

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                  • Blue&Gold
                    Rookie
                    • May 2010
                    • 165

                    #24
                    Re: Why does the player's overall rating change when I start my career?

                    Originally posted by King Gro23
                    Raw (true) overalls are the play now overalls just basic Madden methods. Scheme OVR's are CFM
                    Yes, but my question is in my CFM I seem to have 2 different ratings for each player within the mode. Looking at my depth chart in game gives a different rating than checking my depth chart within the manage roster tab. Which rating is which? Is that a glitch that it shows 2 different ratings? Thanks for the help

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                    • cliffy88
                      Rookie
                      • Jul 2009
                      • 14

                      #25
                      Re: Why does the player's overall rating change when I start my career?

                      [QUOTE=Blue&Gold;2045398353]Yes, but my question is in my CFM I seem to have 2 different ratings for each player within the mode. Looking at my depth chart in game gives a different rating than checking my depth chart within the manage roster tab. Which rating is which? Is that a glitch that it shows 2 different ratings? Thanks for the help[/]

                      Your question has been answered by several people...but you haven't read all the posts or its not sinking in for you.

                      ITS NOT A GLITCH. Your in game depth chart ratings are different than the out of the game (at the CF menu) depth chart.

                      The overal rating in game matches that of a normal "play now" game. I'd call these the raw ratings that only consider a players skills....not with how they fit your team.

                      EX. Tim Tebow is rated in the lower 70's. I'm playing as the panthers, and to their scheme he is seen as an 81. Mostly due to his mobility. This is just saying that Tebow fits my scheme pretty well, and would be decent at running my scheme/play book. This DOES NOT NEGATE THE FACT HE'S RATED IN THE LOW 70'S!!!!!

                      Personally I find it annoying. I have to quit out of CF to see rosters before I do any trades. After a few years pass, I'm not sure what Ill do. I've attempted setting my own scheme to fit all my position players/coach....but some players are still low-balled. Some are still bloated. If you want an easy trade got after both defensive ends for the Panthers! They are both around 90's....but seen as 79 and low 80's by the default panthers scheme.

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                      • Tweeg
                        MVP
                        • Jul 2008
                        • 1414

                        #26
                        Re: Why does the player's overall rating change when I start my career?

                        I believe the rating is different 'in game' because that's the only place that the player hot streaks/tendency changes take effect.
                        Prototype Supreme

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                        • forte
                          Rookie
                          • Aug 2009
                          • 43

                          #27
                          Re: Why does the player's overall rating change when I start my career?

                          I HATED this in Madden 13. Sucks Madden 25 is the same way. Just set the player ratings and be done with it. It used to be this way and it was perfectly fine. Now there are 3 different ratings for the same player and no-one knows what the real ratings are, and just makes it more confusing than it has to be.

                          They should just have a rating called "current scheme" that has a plus or minus with a number.

                          Current scheme:
                          0 (for team/scheme that drafted player)
                          -2 or +1 (for example) if you change default scheme or player gets traded to another team/scheme, and have that reflected in gameplay but just leave the rest of the ratings alone.

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                          • Tweeg
                            MVP
                            • Jul 2008
                            • 1414

                            #28
                            Re: Why does the player's overall rating change when I start my career?

                            Originally posted by forte
                            I HATED this in Madden 13. Sucks Madden 25 is the same way. Just set the player ratings and be done with it. It used to be this way and it was perfectly fine. Now there are 3 different ratings for the same player and no-one knows what the real ratings are, and just makes it more confusing than it has to be.

                            They should just have a rating called "current scheme" that has a plus or minus with a number.

                            Current scheme:
                            0 (for team/scheme that drafted player)
                            -2 or +1 (for example) if you change default scheme or player gets traded to another team/scheme, and have that reflected in gameplay but just leave the rest of the ratings alone.

                            I think you're missing the point. This scheme idea is utilized so CPU ran teams will value appropriate players for what they wish to accomplish. Theoretically it should make free agency much more dynamic as teams address their needs.
                            Prototype Supreme

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                            • forte
                              Rookie
                              • Aug 2009
                              • 43

                              #29
                              Re: Why does the player's overall rating change when I start my career?

                              Originally posted by Tweeg
                              I think you're missing the point. This scheme idea is utilized so CPU ran teams will value appropriate players for what they wish to accomplish. Theoretically it should make free agency much more dynamic as teams address their needs.

                              I get it in theory but why confuse all us real players? The CPU should do this silently in the background and not make it a ****fest of confusion for us players just so the CPU can value and read things easier. Have the CPU "read" all these attributes that are important to their scheme (pass coverage, etc) instead of altering everything (and confusing everyone) so the CPU only has to read the overall.

                              Scheme's are not a bad idea, but it's really implemented in a crappy non user friendly way.

                              There should be a simple Scheme - penalty or bonus rating. You can look down your team and see who fits your scheme and who doesn't. As it is now, we have 3 different ratings (play it now, gameplay pause screen, and in the Franchise player menu. That is just way too complicated and makes zero sense.
                              Last edited by forte; 08-28-2013, 12:39 AM.

                              Comment

                              • Von Dozier
                                MVP
                                • Apr 2006
                                • 2196

                                #30
                                Re: Why does the player's overall rating change when I start my career?

                                Originally posted by CM Hooe
                                This is incorrect.

                                A player's core ratings - Speed, Acceleration, Catching, Tackling, Pass Block Footwork, Hit Power, etc. - are not changed upon starting a Connected Franchise.

                                The only thing that changes is how the OVR rating is calculated. The OVR is a weighted average which provides an at-a-glance look at the player's skill set and determines a 0-99 grade based on the important ratings for his position. Speed matters more for a wide receiver than a fullback, for example, so a higher Speed rating will have a greater effect on a WR's OVR rating than a FB's OVR rating.

                                How Connected Franchise changes the OVR rating is that it modifies how heavily different skills are valued based on chosen player scheme. For example, the Cowboys value Cover 2 OLBs this year. As such, the OVR rating calculation will place more emphasis on the Zone Coverage, Press, Speed, and Play Recognition ratings, and less value will be placed on pass rushing skills such as Power Move, Finesse Move, and Block Shedding. The effect is that pass-rushing OLBs tend to receive a lower OVR grade than OLBs with better coverage skills. In essence, the scheme-based OVR is solely intended to be a team-building aid based on how a user prefers to build a football team.

                                Finally, the OVR rating has zero effect on gameplay, regardless how it is calculated.
                                This is exactly it. I'm having a very hard time understanding why people can't seem to grasp this.

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