Official NHL 20 Feedback + Requests Form

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  • Bark14
    Rookie
    • May 2013
    • 11

    #31
    Re: Official NHL 20 Feedback + Requests Form

    I mean it would be nice if they could fix Be a Pro. I tried it for the first time today. Played 8 games and scored 10 points on the third line in the CHL. Simmed one game, with simming penalty off, figured it would be fine. Instantly got demoted to the 4th line with the reasoning that I didn't do enough statistically. Which is extra funny since EA messed up so bad that no other line can score when I'm simming to my next shift.

    Like honestly if you guys don't care about the game, let someone else make it or just stop producing it. Because right now it's embarrassing.

    Comment

    • nikethebike
      MVP
      • Aug 2007
      • 1183

      #32
      Re: Official NHL 20 Feedback + Requests Form

      Originally posted by DJ NEO
      One note about the resources thing and "how much all these things costs these days".

      This will probably surprise a lot of casual people (customers), but here is the truth... it's actually opposite, in most cases. It CAN all cost much less, with good management.

      For 90% of the things/features that few years ago you needed let's say 20- 100 people, these days and with current technology can be done by 2-5 people, in many cases just by 1 man in MUCH shorter time (that's important)

      It's not some hyperbole. Not at all. Ask any independent creative people and they tell you the truth.

      Me for example, I work in real life as a composer/ music producer/ sound+ mastering engineer.
      So for example... a quality film score/music not so long time ego you needed full orchestra (might be 100+ people)

      Well today I can do all the orchestration, recording, mixing, engineering etc. alone and I can guarantee you (from my everyday experience) 99% of people would not hear any difference. Actually many recordings these days have a better sonic qualities now, than in past.

      I could go on and on with the real life examples, but I think you get the idea and I will end this thought by saying this.

      It always makes me laugh a bit when EA tries to sell you something like that for example: "now a player that receive a pass or shoot won't loose any speed" I mean wow Lol

      So not only it's totally unrealistic and I would hardly call it as an improvement (from a sim view), but it literally costs zero effort or money.

      Even I can do that in 2KHS with 2 mouse clicks FROM OUTSIDE, if I'm that... and they call it "feature" Lol

      So I think we should just all start using our brains again and be much more careful to what we believe.
      While I agree with you to an extent it is a bad comparison to compare music to building software in my opinion. I have done both. Music is "basically" the same end result today as it was twenty years ago. The tools available today are made for making it more effective to make old fashioned music and those tools then made it possible to make new kinds of music.


      Also you say one person can create music today but the thing is software creation has gone in the exact opposite direction. It was basically 30 years ago one man could (and was allowed to) produce a AAA game on his own. Today agile methods and not taking risks by putting all work on one person also makes companies promote teamwork. This is also a cost. Imagine if you had to document every thing you did on 2KHS in a way that anyone would understand it. Every texture you changed had to have an entry in a texture catalogue. You had to document your every change, when you did it, why and who gave you the task to do it, how long it took and why you did not meet the estimate (and finish in time). Oh yeah did I mention you have to estimate all the work you do before you do it and everything needs to be approved by a manager before you start doing anything? I don't know how the EA devs work but I have been working with enterprise software and there are certain ways to do things. There is much more today to software development than just hacking.



      A game or software twenty years ago are quite different, hardware changes are made and not always in a way that make it easier to use. Heavy multi threading etc makes you need to think differently. Also, when you have old code that has been produced under time constraints by other people it usually "looks like ****" and is no fun to work with. Takes hours to learn without progress even if you have the source code. You change something here, it breaks something there, etc. You wish they hadn't cut the financing on testing and automated tests because you now have a bunch of intermittent faults. The code needs refactoring but that don't add features and nobody usually wants to pay for it...


      Yes there are graphics engines, physics engines, etc that can be used today but you still need to model, connect bones, program, connect these tools etc. When a new framework comes out it can be totally different from what you were previously used to. These things are no where as good and efficient help for a programmer to reach the end result as the tech available for studio musicians in my opinion. Music is just a much more mature craft than programming in my opinion but that is natural considering how old it is compared to developing code.



      However when you have a finished engine for making a hockey game, as EA do and if they built it that way, as a hockey engine and not just a hack, it SHOULD be a matter of tuning parameters etc.



      With that said, many of the features mentioned really should not be that tough to implement so I guess they just decide to put their money elsewhere. AI changes are not as obvious to the general gamer as it is to the hockey fan as graphics are.



      Also as far as I understand the gaming business today is all about maximizing profit and profiling behaviour. The second is done in order to achieve the first, which can also be done by selling your profiling data to advertisers etc. By talking to colleagues in the business my understanding is that it can be quite cynical. It's just about getting you hooked in order to spend money and they do what the profiling tells them will give the most cash.


      Enter HUT...
      Now go play NHL Two K!

      Download the NHL2K20 roster at:
      http://PlayNHL.TK

      Discussion: https://forums.operationsports.com/f...s-nhl2k11.html

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