Xbox 360-Legacy Texture modding

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  • nikethebike
    MVP
    • Aug 2007
    • 1183

    #106
    Re: Xbox 360-Legacy Texture modding

    Originally posted by raupe
    I made a player model blender (2.79b) template file to assist making custom uniforms. I built the materials to look almost the same they look in the game using all available texture maps:
    cm_ = color map texture
    nm_ = normal map texture
    sm_ = specular map texture
    am_ = ambient map texture
    rm_ = refraction map texture

    Use Blender version 2.79b. 2.8 and newer doesn't display materials.
    To use another Team uniform just replace _cm, _nm and _sm textures in jersey, pant and sock folder.
    Playermodel:




    Looks awesome. I tested reshade today with the game in RPCS3 and it works. Tested a couple of different shaders.


    Now, is it possible to store and use enlarged textures?


    Board commercials for instance are not high res enough to look good when zoomed in ingame when you are running the game higher than 720p.
    Have you tested this?
    Now go play NHL Two K!

    Download the NHL2K20 roster at:
    http://PlayNHL.TK

    Discussion: https://forums.operationsports.com/f...s-nhl2k11.html

    Comment

    • raupe
      Rookie
      • Apr 2013
      • 199

      #107
      Re: Xbox 360-Legacy Texture modding

      I haven’t tried. It isn’t very easy, you need to change width/height, offsets and buffer sizes in header in hex editor. There are over 1000 assets in stadium container file (board textures are in there) and if you change one texture data offset you need to change offset for ~1000 assets.

      It could be possible with quickbms advanced reimport mode. I will test it later and I’ll tell you if I succeed.

      Comment

      • nikethebike
        MVP
        • Aug 2007
        • 1183

        #108
        Re: Xbox 360-Legacy Texture modding

        Originally posted by raupe
        I haven’t tried. It isn’t very easy, you need to change width/height, offsets and buffer sizes in header in hex editor. There are over 1000 assets in stadium container file (board textures are in there) and if you change one texture data offset you need to change offset for ~1000 assets.

        It could be possible with quickbms advanced reimport mode. I will test it later and I’ll tell you if I succeed.
        That'd be awesome! I'd really appreciate it.
        Now go play NHL Two K!

        Download the NHL2K20 roster at:
        http://PlayNHL.TK

        Discussion: https://forums.operationsports.com/f...s-nhl2k11.html

        Comment

        • raupe
          Rookie
          • Apr 2013
          • 199

          #109
          Re: Xbox 360-Legacy Texture modding

          Just tested it. It was easier than I thought.
          Download quickbms and this script:

          Then follow the instructions here:

          Comment

          • AndaleO
            Rookie
            • Aug 2014
            • 41

            #110
            Re: Xbox 360-Legacy Texture modding

            hello raupe, do you know a program that can export 3d model files .mcd from EA Sports NHL 18?

            Comment

            • AndaleO
              Rookie
              • Aug 2014
              • 41

              #111
              Re: Xbox 360-Legacy Texture modding

              I looked a little at the files from nhl legacy and would like to know in which file or .big file the league size is. I can reduce the teams from 14 to 12 or 10 in the db by moving teams to another league, they are also less displayed in the game, but as soon as I start a season all 14 teams are back. i would like to reduce the shl league to 12 or 10 teams.

              Comment

              • raupe
                Rookie
                • Apr 2013
                • 199

                #112
                Xbox 360-Legacy Texture modding

                Originally posted by AndaleO
                hello raupe, do you know a program that can export 3d model files .mcd from EA Sports NHL 18?

                i3d converter open some mcd files but very limited. The program open only some small files but not most of the files. I tried a long time ago to make mcd script for noesis but didn’t succeed. If I had time I’ll try it again.

                Comment

                • Mokrov
                  Rookie
                  • Sep 2020
                  • 81

                  #113
                  Re: Xbox 360-Legacy Texture modding

                  Please tell me the method of creating and converting textures for xbox 360 is the same as for PS3?

                  Comment

                  • raupe
                    Rookie
                    • Apr 2013
                    • 199

                    #114
                    Re: Xbox 360-Legacy Texture modding

                    Originally posted by Mokrov
                    Please tell me the method of creating and converting textures for xbox 360 is the same as for PS3?
                    I just made a tutorial how to mod textures step by step (gnf to rx2/rpsgl or the tutorial in the first post). I don't have enough time to write guidebook for it.

                    Comment

                    • raupe
                      Rookie
                      • Apr 2013
                      • 199

                      #115
                      Re: Xbox 360-Legacy Texture modding

                      I converted all available jersey preview images from NHL Legacy fe/ion/artassets/jersey folder (.big to.png).

                      Comment

                      • Mokrov
                        Rookie
                        • Sep 2020
                        • 81

                        #116
                        Re: Xbox 360-Legacy Texture modding

                        Originally posted by raupe
                        I converted all available jersey preview images from NHL Legacy fe/ion/artassets/jersey folder (.big to.png).

                        https://drive.google.com/drive/folde...Lt7I3IYGTJFz9g
                        Thank you very much!And how to make your original form?
                        For example, change the logos on the forms of national teams.
                        Last edited by Mokrov; 01-19-2021, 11:39 AM.

                        Comment

                        • Jlnhlfan
                          Rookie
                          • Jul 2014
                          • 364

                          #117
                          Re: Xbox 360-Legacy Texture modding

                          Originally posted by raupe
                          Here is a tutorial how to get db out of save file:


                          NHL Base roster file found in cacheboot.big. Extract all cacheboot.big using Big File Extractor and replace db/nhlng.db for the db that you extract from save file (rename save db name to nhlng.db). Then rebuild cacheboot.big or move all extracted files and folders to USRDIR and rename/move cacheboot.big away.
                          How would I do this with NHL 08, which is the game I plan on modding? I can't find anything to use to modify its rosters.

                          Comment

                          • Jlnhlfan
                            Rookie
                            • Jul 2014
                            • 364

                            #118
                            Re: Xbox 360-Legacy Texture modding

                            Also, I cannot extract any graphics because
                            Error: i n v a l i d  command x m a t h or argumen ts - 1 at line 182

                            Comment

                            • MuzzUK
                              Rookie
                              • Dec 2016
                              • 130

                              #119
                              Re: Xbox 360-Legacy Texture modding

                              Question for those who have written apps to edit and mod NHL 2k10 and Legacy. How long did it take you to create this? I have an app dev interested in writing something to edit teams, players and import and export assets such as sounds graphics. He thinks 1 to 2 months to decrypt and decompile game files to then allow the mod app(s) to work. Quite prepared to pay some cash as I am a passionate hockey gamer fan
                              https://discord.gg/BeCHnu86 Project 20s 2K10 MOD

                              Comment

                              • Jlnhlfan
                                Rookie
                                • Jul 2014
                                • 364

                                #120
                                Re: Xbox 360-Legacy Texture modding

                                The BIG File Extractor is unable to parse NHL 11's audiostream.big, which would later affect all big files with the same error. What should I do now?

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