EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

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  • bigkev
    Pro
    • Apr 2019
    • 911

    #46
    Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

    Originally posted by Will I Am
    I think we saw 30 fps in the video they released. I'm guessing the herky jerky we saw wasn't video compression.

    Nope, it is what it is... so the game is only for new gen consoles but being played as last gen fps. Kind of hilarious but so EA to introduce the game the way they did months ago.

    Comment

    • pokerlife
      Pro
      • Jan 2008
      • 691

      #47
      Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

      Just use EA Play for $5 bucks and you get the game 3 days early with a 10 hour trial.

      Comment

      • mr_high_life_69
        Rookie
        • Feb 2023
        • 7

        #48
        Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

        The fps is going to keep me away

        Comment

        • UpTheIrons
          Rookie
          • Sep 2005
          • 96

          #49
          Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

          I was hoping for dynamic weather, where you have to adjust mid-round. NO weather is a big miss — integral to tournament golf over 72 holes. Let’s hope there’s at least variable wind speed and slight direction changes that create some uncertainty.

          I hope they get the penalty drops correct. The year they first incorporated USGA in a TW game, I recall a big deal made about proper drops and stroke-and-distance. Also a key factor in strategic tournament golf. I’ll remain hopeful here. The other game gets it so wrong it has killed all immersion.

          Comment

          • ComfortablyLomb
            MVP
            • Sep 2003
            • 3548

            #50
            Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

            3-click coming (and they're acknowledging it's important)? Yesssss.

            I don't understand the negativity at all. We're getting another golf game. It's good times again.

            Comment

            • RIFRIG
              Pro
              • May 2015
              • 822

              #51
              Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

              A lot of negativity now around the details released in Q&A.
              The marker capped swing mechanic is a big issue though. I don’t think EA realises how quickly yardage can be manipulated when the player is given this much control. Half of me suspects the reason they haven’t given full control is due to the target FPS being on the lower end of the scale & not having the ability to hit shorter finesse shot types. Also regarding 30 fps I would ask EA if they can look at a 60fps mode for consoles that disables follow,broadcast & zoom cameras and only allows Pro camera settings that stay with the golfer therefore reducing movement to swing only.
              Last edited by RIFRIG; 02-10-2023, 05:12 AM.

              Comment

              • RIFRIG
                Pro
                • May 2015
                • 822

                #52
                Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                The putting also needs to stay true to Tim’s feedback in 2009. It’s a must it’s meterless & we have a single putting scale not something that’s dictated by the marker.



                Golf game developers really need to go back to these community feedback days to get the game right at release.

                Comment

                • lowpaiddonkey10
                  MVP
                  • Oct 2017
                  • 2163

                  #53
                  Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                  Originally posted by UpTheIrons
                  I was hoping for dynamic weather, where you have to adjust mid-round. NO weather is a big miss — integral to tournament golf over 72 holes. Let’s hope there’s at least variable wind speed and slight direction changes that create some uncertainty.

                  I hope they get the penalty drops correct. The year they first incorporated USGA in a TW game, I recall a big deal made about proper drops and stroke-and-distance. Also a key factor in strategic tournament golf. I’ll remain hopeful here. The other game gets it so wrong it has killed all immersion.

                  They only have to program drop zones for 30 courses of course they will get it right.

                  Comment

                  • lowpaiddonkey10
                    MVP
                    • Oct 2017
                    • 2163

                    #54
                    Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                    Hope to be wrong but I find it curious they couldn't find a way to get 3 click in the game at launch. They've been working on this for some time now. Promising it at some point? Hmm.

                    Comment

                    • lowpaiddonkey10
                      MVP
                      • Oct 2017
                      • 2163

                      #55
                      Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                      20 shot types yet they could not make a different calibration for chip shots and felt the need to dumb it down.

                      Comment

                      • RIFRIG
                        Pro
                        • May 2015
                        • 822

                        #56
                        Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                        Originally posted by lowpaiddonkey10
                        20 shot types yet they could not make a different calibration for chip shots and felt the need to dumb it down.
                        They’ve not dumbed it down but the marker is key to their swing mechanic as it’s position dictates over swing or under swing and from the position you change swing direction sets the requirements for speed of downswing.

                        So an over swing would require a faster down swing to achieve a perfect strike. Problem lies in this system can be manipulated.

                        Comment

                        • scagwi
                          MVP
                          • Aug 2015
                          • 2718

                          #57
                          Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                          @RIFRIG

                          Great points

                          What really bums me out is the whole "all new swing" thing seemed to get discarded.

                          I hate to be this negative, but I'm already worried we are heading for another Rory here -- but with more content at launch.

                          I just can't believe they are doing the same dial a distance routine --- again -- after this long wait and an 8 year layoff since Rory.

                          I sure hope it's at least harder. Rory was so boring and so easy

                          And was Rory running at 30fps ... on PS4 hardware?
                          We can't do better on all/only next-gen hardware?
                          Like -- wtf EA?

                          Comment

                          • scagwi
                            MVP
                            • Aug 2015
                            • 2718

                            #58
                            Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                            Thank you for mentioning the putting also

                            So we still have the aim arrow to control distance on that also?



                            Essentially the swing was untouched and just tweaked up a bit in that case.

                            Exceptionally disappointing, especially on putting, where numerous games in the last few years have shown us how great that can be with full power control in the hands of the player/controller/mouse

                            Comment

                            • RIFRIG
                              Pro
                              • May 2015
                              • 822

                              #59
                              Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                              Originally posted by scagwi
                              Thank you for mentioning the putting also

                              So we still have the aim arrow to control distance on that also?



                              Essentially the swing was untouched and just tweaked up a bit in that case.

                              Exceptionally disappointing, especially on putting, where numerous games in the last few years have shown us how great that can be with full power control in the hands of the player/controller/mouse

                              We may still have full control with meterless putting. I can’t see EA going backwards to a tiered or marker defined system. They’ve added tempo though which may mean marker related putting the same as full swings..?
                              Last edited by RIFRIG; 02-10-2023, 08:59 AM.

                              Comment

                              • lowpaiddonkey10
                                MVP
                                • Oct 2017
                                • 2163

                                #60
                                Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                                Originally posted by RIFRIG
                                They’ve not dumbed it down but the marker is key to their swing mechanic as it’s position dictates over swing or under swing and from the position you change swing direction sets the requirements for speed of downswing.

                                So an over swing would require a faster down swing to achieve a perfect strike. Problem lies in this system can be manipulated.
                                Actually EA did say in preliminary work they thought the chipping would be too hard if the player had total input on distance so it is somewhat dumbed down.

                                Comment

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